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Computer-Mediated Communication

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Presentation on theme: "Computer-Mediated Communication"— Presentation transcript:

1 Computer-Mediated Communication
Reputation (Part I)

2 Assignment 1: Group Projects
Grades on Assn 1 were all “A” – we were looking for effort and good discussion with each group. Assn 2 will be graded in a more traditional way, and we will provide guidelines at least 2 weeks in advance. 11/30/2018 Computer-Mediated Communication

3 From Trust to Reputation: The CMC Trust Paradox:
Online “Certainty” Interpersonal Trust Credit here to Nissenbaum 11/30/2018 Computer-Mediated Communication

4 What are the Solutions to Uncertainty in CMC Environments? (revisited)
Proxies and ‘inferred trustworthiness’ Institutional backing Closed Systems versus Open Systems Experiential, often negative-only reputations (not explicit) 3rd party (explicit) reputation 11/30/2018 Computer-Mediated Communication

5 Computer-Mediated Communication
Oh no, lemons! 11/30/2018 Computer-Mediated Communication

6 Information asymmetry: Used cars
After the sale. Before the sale… Buyer Seller 11/30/2018 Computer-Mediated Communication Images from khulsey.com

7 Computer-Mediated Communication
Avner Grief : Studied Maghribi traders in the 11th century; example of a closed system of trade/exchange. 11/30/2018 Computer-Mediated Communication

8 Open versus Closed Systems
11/30/2018 Computer-Mediated Communication

9 Computer-Mediated Communication
Fear of “exclusion” was key for Maghribi trade coalitions (according to Grief’s work) 11/30/2018 Computer-Mediated Communication

10 Computer-Mediated Communication
Closed System Examples in CMC: Open Source System (kernel vs. GUI) Wikipedia (You cannot change anything you want? For real??) 11/30/2018 Computer-Mediated Communication

11 Computer-Mediated Communication
11/30/2018 Computer-Mediated Communication

12 Computer-Mediated Communication
“Reputation” systems Explicit Implicit Experience Ratings by others Derived from behavior “Scare quotes” because not all of these are really “reputation.” Behavior — direct, remembered experience by one user of another. Requires persistent identity; the other two do not as long as reputation score persists. Implicit — e.g., reply-to-post ratio. Aggregations of behavioral data. Explicit — users specifically asked to rate the worth or performance of others. Join Date: Mar 2004 Posts: 22 Direct experience of Behavior 11/30/2018 Computer-Mediated Communication

13 Computer-Mediated Communication
+ Explicit reputation systems / Useful when: – Open system – Identity transient – Exclusion impossible Useful when: – Closed system – Identity persistent – Coalitions, no alternatives 11/30/2018 Computer-Mediated Communication

14 Computer-Mediated Communication
How might different types of reputation systems solve the lemons problem? 11/30/2018 Computer-Mediated Communication


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