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Sorting “Example” with Insertion Sort

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1 Sorting “Example” with Insertion Sort
A E M P X L E i = 1 E X A M P L E i = 2 E X A M P L E i = 6 A E L M P X E i = 3 A E X M P L E i = 7 A E E L M P X i = 4 A E M X P L E

2 Closest Pair Pseudo-code
ClosestPair(P[1..n]) //input: P[1..n] a collection of points sorted by the x coordinates //output: Points r and s, with r ≠ s, such that distance(r,s) is the shortest distance among all pairs of points in P If (n == 2) then return (P[1],P[2]) C1  Select(P[1..mid],c,d) C2  Select(P[mid+1..n],c,d) for each k in C1 do Cand  candidates(k,C2,d) //at most 6 points will be in D for each ca in Cand do if distance(k,ca) < d) then d  distance(k,ca) (r,s)  (k,ca) return (r,s) mid  floor(n/2) c  (P[mid].x + P[mid+1].x)/2 (a,b)  ClosestPair(P[1..mid]) (w,z) ClosestPair(P[mid+1..n]) d1  distance(a,b) d2  distance(w,z) if (d1 < d2) then (r,s,d)  (a,b,d1) else (r,s,d) (w,z,d2)

3 Graph Representations
G = (E,V) D E A F C B G H Adjacency lists vs. Adjacency Matrix (Pages 29, 30) |V|2 Size |V| + k × 2 × |E| size in bits of a pointer

4 Depth-First Search Initially all nodes are marked with 0 (non visited). Every node that is visited will be marked with a value of 1 or more The number marking a node indicates its depth relative to other marked nodes Complexity: Adjacency Lists: O(|V| + |E|) Adjacency Matrix: O(|V|2)

5 Breadth-First Search Initially all nodes are marked with 0 (non visited). Every node that is visited will be marked with a value of 1 or more Use a queue (FIFO policy) to control order of visits Complexity: Adjacency Lists: O(|V| + |E|) Adjacency Matrix: O(|V|2)

6 Questions about Graphs
Is the graph connected? Find the connected components of the graph Is the graph acyclic? Find articulation points Find minimum-number of edges

7 Applications of Graphs
In many problems, the graphs are not constructed apriori because they would be extremely large. In such situations while the system is solving a problem, it is constructing the graph as-needed. Example of such a problem: Computer-generated Game plan

8 Planning: Simple Example
B C C A B Initial Goal (on A Table) (on C A) (on B Table) (clear B) (clear C) (on C Table) (on B C) (on A B) (clear A)

9 Search Space: A Graph! C A B C A B C B A B A C B A C B A B C C B A B A

10 Homework (Optional) 5.2: 2, 1.b, 4, 6, 7, 10


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