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Modeling
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Modeling Build Scan/Digitize Procedural
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Build: Creating objects, surfaces, edges, etc… from scratch.
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Surfaces created by optical or laser scanner.
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Points entered manually by use of a 3D digitizer.
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Procedural: Geometry created by user defined equations.
Typically used for large “random” scenes (crowds, cityscapes, environmental systems, etc…)
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Procedural: “Pixel City”
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Types of Models
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Parametric
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Geometry defined by parameters.
Parametric Geometry defined by parameters.
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Parameters can control relationships
Parametric Parameters can control relationships
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Surface
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Surface Geometry defined by surfaces Fast, efficient rendering
Types: Meshes, NURBS, Polygons
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Most common modeling in CAD programs
Surface: Mesh Most common modeling in CAD programs
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Surfaces defined by 3 sided geometry (Triangles)
Surface: Mesh Surfaces defined by 3 sided geometry (Triangles)
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Rectangles defined by 2 triangles
Surface: Mesh Rectangles defined by 2 triangles
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Triangles don’t bend well
Surface: Mesh Triangles don’t bend well
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“Smoothing” blurs edges, with limitations
Surface: Mesh “Smoothing” blurs edges, with limitations
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Surfaces defined by Curves
Surface: NURBS Surfaces defined by Curves
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Surfaces defined by Curves
Surface: NURBS Surfaces defined by Curves
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Curves defined by Control Points
Surface: NURBS Curves defined by Control Points
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Changing the curve changes the surface
Surface: NURBS Changing the curve changes the surface
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Surfaces defined by 4 sided geometry (Rectangles)
Surface: Polygon Surfaces defined by 4 sided geometry (Rectangles)
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Polygons are easily subdivided. Tools include Extrusions, Bevel, etc…
Surface: Polygon Polygons are easily subdivided. Tools include Extrusions, Bevel, etc…
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Polygon specific smoothing tools.
Surface: Polygon Polygon specific smoothing tools.
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