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Psychology 209 – Winter, 2018 March 6, 2018
Structure and Creativity in Neural Networks: HRL and Generative Models of Sequential Behavior Psychology 209 – Winter, 2018 March 6, 2018
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The philosophy behind the approach
Learning vs. Handcrafted General vs. Specific Grounded vs. Logic Based Active vs. Passive
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Intuition and Creativity
Implicit knowledge acquired through experience but not consciously expressible The experience and quality of this knowledge can be verified behaviorally Creativity The ability to synthesize knowledge to produce a novel or original behavior Demis’ example from AlphaGo
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Where does structure come from in behavior?
Hierarchy A journey of a thousand miles begins with … Where do hierarchies come from? Act-R and Soar approaches Place sub-goals in working memory Use pattern matching to select next action contingent on goals and WM contents Create chunks to deal with repeated sub-sequences Chunks Subroutines that involve many subactions In general, these chunks need to be context and content sensitive E.g. when performing multi-column arithmetic, the routine applied to each column has to take into account the numbers in the column, and can involve some flexibility Options Similar to Chunking, but involves RL Tabular example from Botvinick et al Issues with the Options approach
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Tables and subtables (hidden in this diagram)
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Issues with the options approach
Option discovery Evolution Statistics of sequential experience Analysis of the problem space Intrinsic reward and pseudo-reward The social environment Context sensitivity and ‘shared structure’ Spreading different things on various other things Grasping different things for different purposes Finding truly novel solutions
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DRAW model of Gregor et al
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Generation process and results
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