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Administrative: “Create New Game” Project (1)
Apply the principles of Iterative Design First run of games in class: March 28th in class Short document describing: goal + operational rules (1-2 pages) Main point: bring a working prototype Class will be given a questionnaire evaluating the game Answered questionnaire will be returned to game designers (questions about meaningful play) Game designers modify game as they see fit
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Administrative: “Create New Game” Project (2)
Apply the principles of Iterative Design Prototype deadline: Thursday, March 22th Class will be given a questionnaire evaluating the game Answered questionnaire will be returned to instructor (questions about meaningful play) Final product deadline: Tuesday, April 24th Final working game Document deadline: April 26th in class (see next slide) Announcement about final exam exemption: April 27th (per )
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Talking Points “Create New Game” Document
Note: always justify your assertions by pointing to material from class/book Length: 5 pages Describe the game: what it does (operational rules, idea) Overall game: meaningful play? Discernable? Integrated? Game as system: Explain the 4 elements (attributes, etc) for the game Interactivity Map the anatomy of choice: answer the five questions for the game After-thought: things you would have done differently
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Final Thought “Create New Game”
Avoid worst-case scenario: spending time on this project and still need to do Final Exam Start working on the project now Reward: one less exam to worry about And have fun creating your own game!
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