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Communication operations
Efficient Parallel Algorithms COMP308
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Communication time Communication requires 3 costs:
1. Static start up time (ts): It is the time required to handle a message at the sending processor 2. Per-hop time (th) with l the #Links that the message passes It is take a finite amount of time to reach the next processor in its path after a message leaves a processor. 3. Per-word transfer time (tw): with m the #bytes If the channel bandwidth is r words per second, then each word takes time tw=1/r to traverse the link.
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There are 2 main communication schemes:
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“store and forward” vs “cut-through”
In “store and forward” routing, when a message is traversing a path with multiple links, each intermediate node on the path forwards the message to the next node after it has received. In “cut-through” routing an intermediate nodes does not wait for the entire message to arrive before forwarding it. A tracer is first sent from the source to the designation node to establish a connection. Once a connection has been established, the flits are sent one after the other. All flits follows the same path in a dovetailed fashion. As soon as a flit is received at an intermediate node, the flit is passed on to the next node.
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One to All Broadcast Initially, only the source processor has the data of size m that need to be broadcast. At the end of the termination of the procedure, there are P copies of the initial data, one residing at each processor.
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Broadcast on ring (Store and Forward)
If the sender sends the messages consecutively to the p-1 other processors, it takes p-1 steps. By optimisation, we can reduce this to p/2 steps. Eg.: a 8-processor ring requires 4 steps
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NS diagram for “broadcast on ring”
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Ring network, Cut-Through routing
With cut-through routing, messages can be sent faster to nodes that are multiple hops away in the network. By using this, we send the message first to the outermost node. In general, in a p-processor ring the source processor first sends the data to the processor at distance p/2, then both processors sends the message to the processors at distance of p/4 in the same direction, then to p/8, etc.
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Broadcast on mesh (Store and Forward)
Most of the optimised communication algorithms on a mesh are simple extensions of their ring counterparts, by consecutively applying the ring algorithm on each dimension of the mesh.
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Hypercube The regular binary structure of the hypercube plays an important role in optimising communication. Here, a broadcast is performed by sending the message along each dimension at each step. This results in log p or d steps. It can be proved easily that log p is the minimal number of steps for every network.
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Hypercube Important properties of the networks:
Small degree, Small diameter, Regular recursive structure, Easy way to embed trees, etc Hypercube – two nodes connected if they are differ precisely on one bit
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Hypercube – two nodes connected if they are differ precisely on one bit
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1 000 001 010 011 100 101 110 111 00 01 10 11 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
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0000 0001 0010 0011 0100 0101 0110 0111 1000 001 1010 011 1100 1101 1110 1111
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Broadcast on hypercube (S&F)
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Broadcast on ring (Cut-Through )
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Broadcast on mesh (C-T)
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Broadcast on binary tree (C-T)
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Gossiping All-to-All Communication
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Gossiping on Ring (Store and Forward)
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Gossiping on Mesh (Store and Forward)
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Gossiping on Hypercube (S&F)
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Gossiping on Ring (and Mesh) Cut-Through Routing
Each process sends m(p-1) words of data because it has an m-word packet for every other processor The average distance that an m word packet travels is Since there are p processors, each performing the same type of communication, the total traffic on the network is The total number of communication channels in the network to share this load is p. Hence this procedure cannot be improved by using CT routing
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Gossiping on Hypercube (CT routing)
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