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Physics of Music, Spring 2018
Room Acoustics Physics of Music, Spring 2018
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Visualizing Reflections
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Sound Intensity Level SIL = 10 log10 (I1/Io) dB Io = 10-12 W/m2
unit = decibel Io = W/m2 Factor of 10 increase 10 dB Factor of 2 increase 3 dB 1 dB I1/Io = 1.25 3 dB I1/Io = 2 10 dB I1/Io = 10 20 dB I1/Io = 100
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Reverb Time RT60
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Texture: Smooth Operator?
Ragged Decay Double-Slope Strong echos (usually bad)
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Sabine’s Law RT60=55.2 𝑉 𝑣𝑠𝑜𝑢𝑛𝑑 𝑆𝑎 V = volume of room
Empirically derived formula for Reverb Time: RT60=55.2 𝑉 𝑣𝑠𝑜𝑢𝑛𝑑 𝑆𝑎 V = volume of room Sa = total absorption surface area = a1 A1 + a2 A2 + a3 A3 + … vsound ~ 343 m/s ~ 1100 ft/s Wallace C. Sabine “Father of Acoustics”
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Chart for Coefficient of Absorption (a)
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Example Problem (Lecture Hall)
40 ft 10 ft 20 ft Tile floor (a = 1000 Hz) Plasterboard Walls/Ceiling (a = 1000 Hz)
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Famous Concert Halls: reverb time
Boston Symphony Hall: 1.8 s Carnegie Hall, NYC: 1.7 s
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Design Tradeoffs Fullness vs. clarity:
reflected sounds vs. direct sounds Warmth vs. brilliance: longer reverb time at lower frequencies vs. high frequencies Intimacy: Short delay time between direct sound and early reflections Texture: avoid bad echos
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Image Sources Cited D. Hall, Musical Acoustics
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