Download presentation
Presentation is loading. Please wait.
1
Jennifer Whyte Dragana Nikolić
Instructor slides Jennifer Whyte Dragana Nikolić Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
2
What is Virtual Reality?
Mixed reality Real world Augmented reality Augmented virtuality Virtual world Fig 1-1: The virtuality continuum (adapted from Milgram and Kishino, 1994) Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
3
What is Virtual Reality?
Fig 1-2: VR system components, including input and output devices, data, software, hardware and users Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
4
What is Virtual Reality?
Fig 1-3: VR input and output devices Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
5
What is Virtual Reality?
Fig 1-4: Software and hardware Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
6
What is Virtual Reality?
Fig 1-5: How VR and AR technologies interface with design and physical assets and their digital twins Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
7
What is Virtual Reality?
Fig 1-6: Data capture, analysis and synthesis for VR/AR model development Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
8
What is Virtual Reality?
Table 1-1: Individual and collaborative uses of virtual and augmented reality applications by built environment users and professionals Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
9
What is Virtual Reality?
Fig 1-7: Thematic structure of this book Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
10
User experience in VR systems
Table 2-1: A taxonomy of virtual reality types and examples of associated hardware and software Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
11
User experience in VR systems
Table 2-2: Development of enabling technologies Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
12
Convergence of digital technologies
Fig 2-14: Integration of digital technologies across the design, construction and operation fields (Source: adapted from Gerbert et al. 2016) Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
13
Digital maturity and technology choices
Fig 6-2: Input and output devices shape the user experience Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
14
Digital maturity and technology choices
Fig 6-3: Bidirectional workflow for data capture, analysis and synthesis into the VR/AR model Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
15
Digital maturity and technology choices
Table 6-3: Examples of tasks in which a value proposition has been defined in operation, design and construction Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, ©2018
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.