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Published byJosé María Rojas Campos Modified over 6 years ago
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Video Games for Neuro-Cognitive Optimization
Jyoti Mishra, Joaquin A. Anguera, Adam Gazzaley Neuron Volume 90, Issue 2, Pages (April 2016) DOI: /j.neuron Copyright © 2016 Elsevier Inc. Terms and Conditions
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Figure 1 A High-Tech Closed-Loop Video Game
Schematic of a future, multimodal, closed-loop system that is informed by integrated neural inputs, motion capture, and physiological sensor data and that outputs a highly immersive environment experience for the user enhanced by augmented/virtual reality technologies and is tied together with sophisticated machine learning algorithms. Neuron , DOI: ( /j.neuron ) Copyright © 2016 Elsevier Inc. Terms and Conditions
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