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Graphics and Multimedia

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Presentation on theme: "Graphics and Multimedia"— Presentation transcript:

1 Graphics and Multimedia
Volumetric Rendering Tessa Adderley Graphics and Multimedia CS6783

2 What is it? Generally used for CT, MR imaging and Ultrasounds
2D image is rendered from a 3D set of data or array Mostly used in medical applications but is also used in: Car Part manufacturing Scientific rendering: chemistry, entomology, rtc.

3 How many ways can you do it?
Early approaches really had some problems: Distance between sections created faulty rendering Branching sections caused distortion Researchers sought to eliminate this by Cuberille technique Marching Cubes Dividing Cubes

4 How many ways can you do it? (cont’d)
After finding these methods had problems too researchers sought to find a way to directly render the data. Additive re-projection technique Source-attenuation re-projection technique Depth shading algorithms Radiation transport equations Low-albedo/single scattering approximations

5 There’s more ways? After seeing that Direct Volume Rendering was the way to go researchers found various ways to achieve it. Main idea is the volume rendering integral Evaluated based on a certain simplification

6 Direct Volume Rendering Techniques
Volume ray casting Splatting Shear warping Texture mapping Combinations (combining techniques to achieve better results)

7 Direct Volume Rendering Techniques (cont’d)
Other miscellaneous: Gaze-directed volume rendering Level-of-detail volume rendering Non-photorealistic volume rendering Interactive translucent volume rendering

8 Volume Ray Casting Different from ray casting
Derived from graphic rendering equation Begins just as with regular volume rendering Good, but slow Has been combined with the Shear warp to produce better resulting images

9 Splatting? What?!? Does just what it says…… Uses pre-shaded scheme
Projected as a fuzzy ball Its 2D screen projection is called a “splat”, or a “footprint” splat vs VRC

10 Shear-Warp? What?!? One of the fastest techniques Three steps:
The “shear” The intermediate image The “warp” That “warp” might not be such a great idea after all……. (full-image is bettteeerrrr!!!)

11 Shear-Warp (cont’d)

12 Full Image Order Another class of volume ray casting
More complex with data handling and buffering More multiplications to achieve the interpolations needed

13 Texture Mapping Similar to full image order
Applied to the surface of a shape or polygon Used with texture mapping hardware

14 Misc. Techniques Gaze-directed volume rendering
Allowed generation of images with varying resolution Interactive translucent volume rendering Rendered volumetric shadows as well as the appearance of translucency Non-photorealistic rendering using stippling Simulate stipple drawing

15 Misc. Techniques (cont’d)
Level of detail volume rendering Similar to texture mapping Examples: Translucency and stippling

16 Applications: Is there anything else other than medical ones?
Computed Tomography (CT scans) Shaded image Un-shaded image Magnetic Resonance imaging (MRI) Better at tissue stuff…… Navigation through someone’s colon Hopefull not mine……

17 Applications: Is there anything else other than medical ones?
Ultrasounds 3D/4D Fetal examinations Puncture procedures Can be limited if there isn’t enough amniotic fluid

18 Ultrasound Example

19 Animated Examples

20 Animated Examples (cont’d)


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