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“Vision without action is a daydream, but action without vision is a nightmare” Japanese proverb Innovation, education and the creative industries - how technology is changing the game in arts teaching Innovative Technology Enhanced Learning in the Performing Arts 演藝教學創新中心 IMG REF - Presentation for BETT ASIA – Leadership Summit, Nov 15, 16, 2017 Assoc. Prof. Peter Duffy
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“Vision without action is a daydream, but action without vision is a nightmare”
Japanese proverb Changing and Challenging the TIME, PLACE and PACE - that learning occurs enhance creativity R R a more dynamic and engaging learning environment “The Head of Innovation at CBA, discussed the word "INNOVATE", which originated in the mid 16th century from Latin "innovat" meaning ‘renewed, altered’. She defined INNOVATION as "adding new value". Innovation doesn't have to be complex or expensive. Even a small change is Innovative if it adds new value. R a crucial bridge to industry COMMUNICATION COLLABORATION CREATIVITY
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DIGITAL NATIVE VERSUS DIGITAL IMMIGRANT
INTERNAL CONTEXT DIGITAL NATIVE VERSUS DIGITAL IMMIGRANT
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BIG THE PICTURE 6 Schools Global Higher Ed move to INNOVATION
INTERNAL CONTEXT Global Higher Ed move to INNOVATION BIG ~1000 Students 6 Schools ~100 FT Staff ~400 FT Staff PICTURE ITSU, Library, iHub, Facilities A multidisciplinary learning environment Learning Spaces Physical and Virtual A nexus of Eastern and Western cultural practice 5P Approach to Cultural Change Technical, Graphic, Pedagogical Teams Innovation in the delivery of performing arts education Engage - Communities of Practice Close links to the professions and the industry
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INDUSTRY 9.6M PER HOUR IMAGE REFERENCE (2017) –
IMAGE REFERENCE (2016) – IMAGE REFERENCE (2015) – 9.6M PER HOUR
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REF - http://gizmodo.com/broadway-shows-suffer-total-phone-etiquette-meltdown-1717097057
EXTERNAL CONTEXT 11.79M Likes REF - 2,341,703,154
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2007 "Today's students are no longer the people our educational system was designed to teach" Marc Prensky
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BIG THE PICTURE Top 7 Reasons… WHY?
Enhancing the learning outcomes and educational experience of all students Efficiencies for learning, teaching and assessment Changing the time, place and pace in which learning occurs. Recognizing that students are 'digitally native’ Preparing students for future work in which technology is pervasive Developing in students the ability to collaborate, co-create and build skills in being "digitally fluent’ for work in creative industries PICTURE “Enhance the Academy’s engagement with new technologies to enrich educational opportunities for students, to enhance international engagement and to improve operational efficiency and data management and analysis” Reference - A Performing Arts Academy for 21st Century Asia, HKAPA Strategic Plan 2013 – 2023”
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BIG 5P THE PICTURE HKAPA Strategic Plan WHAT? PHYSICAL LEARNING SPACES
. Innovative Technology Rich Learning (Spaces) in the Performing Arts PHYSICAL LEARNING SPACES VIRTUAL LEARNING SPACES PICTURE 5P HEAD SPACE informal spaces An Asian Heart, A Global View
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5P + Overarching Goals Change in Conception Change in Skill Change in
Reputation
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PLAN THE 5P
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iPAT 5P Communities of Practice approach to Change Management
Leveraging Lessons Learned through Benchmarking and Partnerships
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eLA Innovators Early Adopters: Visionaries THE CHASM
Early Majority: Pragmatists (34%), Pragmatists critically reference within their peer group before committing Conservatives Skeptics SCARCITY TO SOCIAL PROOF Image reference –
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Some of the benefits of using Canvas includes:
PROGRESS Teacher Engagement Student Learning Some of the benefits of using Canvas includes: Functionality/Efficiency/Convenience Tracking student learning Student engagement beyond classroom Enhanced communications Competence using technology New literacies for the 21st century 21
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92% of Full Time Teaching Staff VOLUNTARILY came to training
PROGRESS Learning Analytics Stage Canvas courses used No. of student accounts No. of teacher accounts 1 19 278 101 2 46 338 29 3 163 (as at Nov 2016) 535 185 Total 242 1151 315 Teacher Engagement Student Learning 92% of Full Time Teaching Staff VOLUNTARILY came to training
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LEARNING DESIGN TEMPLATES
LEARNING DESIGN TEMPLATES
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$ R R R R R R R TAKE AWAYS + @ 5P Approach Learning SPACES
The Creative Industries are an ESSENTIAL contributor to the GDP and Society EDUCATION should prepare students to be digitally fluent in the Creative Industries R R + @ $ R Teacher Engagement Student Learning R 5P Approach Learning SPACES R Changing and Challenging the TIME, PLACE and PACE that Learning Occurs… LEARNING LED and TECHNOLOGY ENABLED
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FUTURE Sticking Wings onto a Caterpillar does not make it a Butterfly …. It requires transformation Questions?
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