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Published byΚύρα Καλαμογδάρτης Modified over 6 years ago
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Game Development Essentials An Introduction
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Storytelling creating the narrative
Chapter 4 Storytelling creating the narrative
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Key Chapter Questions ■ How do stories in games differ from those in films and other entertainment media? ■ What are some traditional story structures and how do they relate to plot? ■ What is interactivity and how can it be applied to storytelling? ■ What are some dramatic storytelling devices used in games? ■ How does story affect immersion in a game?
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Traditional Storytelling
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Traditional Storytelling
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Story Elements Premise (High Concept) Backstory Synopsis Theme Setting
Plot
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Plot Balancing conflict Shifting focus Foreshadowing events
Suspension of disbelief Realism
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Game Story Devices Interactivity Non-linearity (story layers/pathing)
Player control Collaboration Immersion Cinematics & cut-scenes Scripted events
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The Lord of the Rings: The Battle for Middle-earth
Adaptations Enter the Matrix The Lord of the Rings: The Battle for Middle-earth
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Machinima “machine cinema”
Steelwight Tum Raider
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Summary Traditional storytelling Story elements Plot
Game story devices Adaptations Machinima
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