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A neural approach to an attentive navigation for 3D intelligent virtual agents
Miguel Lozano Institute of Robotics Computer Science Department University of Valencia (Spain) Javier Molina Neurotechnology, Control and Robotics Group Engineering and Automatic Systems Department Politechnics University of Cartagena (Spain) IEEE International Conference on Systems, Man and Cybernetics. 6-9 Oct.Tunisia 2002
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Contents Introduction Navigation requirements for 3D IVA’s
Synthetic vision, perception and Sort Time Memory (STM) The Neural design Results Conclusions and Future Works Synthetic vision, perception and Short Time Memory (STM) IEEE International Conference on Systems, Man and Cybernetics. 6-9 Oct.Tunisia 2002
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Introduction Computer Graphics Artificial Intelligence
Virtual Characters Humanoids Avatars Non-real characters Animals (Fishes, Birds, ...) The number of fully integrated sense-plan-act in a 3D VE is more reduced. Latombe: combined 2D path-planning with Rule based system for vision/perception Tu&Terzopoulos: Raycasting vision with physically based locomotion fot his fishes Noder et al. Uses a synthetic vision system with object-false colouring, combining local and global techinques The increasing graphic realism of 3D virtual character has generated corresponding expectations on their behaviours IEEE International Conference on Systems, Man and Cybernetics. 6-9 Oct.Tunisia 2002
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Navigation requirements for 3D Intelligent Virtual Agents (IVA’s)
Depending on specific application ... Reachability Collision avoidance Replanning (Dynamic targets) Lifelike paths Lifelike attention
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Navigation requirements for 3D IVA’s
Global navigation problems ... Reactivity Uncertainty (eg. Virtual Supermarket) Realism Discretization + Path-Smooth .... Path-nodes in Games Engines
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Synthetic Vision, perception and STM
IVA + sensors + memory = Exploring unknown environments 2 information channels: Interest area + Virtual Vision Sensors In sythetic vision we can skip all the problems of distance detection, pattern recognition and noisy images VVSensors: pyramidical culling volume from the agent point of view IEEE International Conference on Systems, Man and Cybernetics. 6-9 Oct.Tunisia 2002
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Synthetic Vision, perception and STM
Human vision metaphor considers vision as a complex process where input data is taken from sacadic eye movements and processed in different areas of visual and prefrontal cortex. This will result in a finite number of categories representing the state of the environment from its point of view.
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Synthetic Vision, perception and STM
Simulating Human cognitive information processing model using the Adaptative Resonance Theory (ART) (Carpenter&Grossberg) Fuzzy-ART systems tries to allocate the current sensory information (input samples) in one of the familiar categories previously learned. When agreeing with the vigilance parameter this can not be committed to any category, the system will create a new one. In ART self organizing Neural Network this learning can be carried out on-line (the agent takes a look to the environment to categorize it) En el último punto: No todas las redes autoorganizasdas son capaces de categorizar inputs de manera on line. Esto es una propiedad única a los sistemas ART que nos ha hecho fijarnos en este tipo de arquitectura dada la naturaleza del problema que abordamos. IEEE International Conference on Systems, Man and Cybernetics. 6-9 Oct.Tunisia 2002
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Synthetic Vision, perception and STM
In single ART systems a single pattern is able to activate only one category A complete agent cycle must imply the sequential activation of different categories, the active ones STM will manage these categories, representing the knowledge the agent has about its environment (perception). Is this useful for navigation? ... yes using the conditional paradigm ... Vas a comentar algo mas sobre el paradigma condicional que hemos empleado? IEEE International Conference on Systems, Man and Cybernetics. 6-9 Oct.Tunisia 2002
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The neural design Neuron Layers as angular velocity maps (Goal following, Correction and Motor) Find a right assciation STM-MotorL - Clasical conditional paradigm (Using conditional learning Signals, CSn) .... Detect collioson situation associate a right motor response. IEEE International Conference on Systems, Man and Cybernetics. 6-9 Oct.Tunisia 2002
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Results FF-Nnetwork (no training) ... Plausible problems ...
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Results FF-Nnetwork (no training) ... problems
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Results NN with on-line categorization and STM-Motor layer conditional association
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Results More variability at STM (vigilance parameter), the agent learns at the first loop (1 colision) ... Next time is ok !!
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Conclusions and Future Works
NN introduced in 3D IVAs (Tu&Terzopoulos) for computer animation (Neuro-Animator). Majority of 3D IVA’s uses global (Low cost) techinques for Navigation and attention is rarely considered (Badler) Navigation goals introduced has been achieved (reactivity, ...) Future integration of Attention using the same data-flow Simply incorporating the right conditioning and a new motor layer Next step in navigation will be to consider dynamic obstacles (other agents ...) IEEE International Conference on Systems, Man and Cybernetics. 6-9 Oct.Tunisia 2002
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A neural approach to an attentive navigation for 3D intelligent virtual agents
Miguel Lozano Institute of Robotics Computer Science Department University of Valencia (Spain) Javier Molina Neurotechnology, Control and Robotics Group Engineering and Automatic Systems Department Politechnics University of Cartagena (Spain)
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