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Published byΦιλομηλος Κοτζιάς Modified over 6 years ago
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What to do when you don’t know anything know nothing
UnInformed Search What to do when you don’t know anything know nothing
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What to know Be able to execute (by hand) an algorithm for a problem
Know the general properties Know the advantages/disadvantages Know the pseudo-code Believe you can code it
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Assumptions of State-Space Model
Fixed number of operators Finite number of operators Known initial state Known behavior of operators Perfect Information Real World Micro World What we can do.
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Concerns State-space: tree vs graph?
Are states repeated? Completeness: finds a solution if one exists Time Complexity Space Complexity: Major problem Optimality: finds best solution Assume Directed Acyclic graphs (DAGS) no cycles Later: adding knowledge
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General Search Algorithm
Current State = initial state While (Current State is not the Goal) Expand State compute all successors/ apply all operators Store successors in Memory Select a next State Set Current state to next If current state is goal: success, else failure
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Derived Search Algorithms
Algorithm description incomplete What is “store in memory” What is “memory” What is “select” Different choices yield different methods.
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Abstract tree for evaluation
Let T be a tree where each node has b descendants. B is the branching factor. Suppose that a goal lies at depth d. If goal is root, depth of solution is 0. Unlike in theory, tree usually generated dynamically.
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Breadth First Memory = Queue Store = add to end
Select = take from the front Properties: complete, optimal: min of steps Time/Space Complexity = 1+b+b^2…+b^d = [b^(d+1) -1 ]/ (b-1) = O(b^d) Problem: Exponential memory Size.
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Uniform Cost Now assume edges have positive cost
Storage = Priority Queue: scored by path cost or sorted list with lowest values first Select, add unchanged. Complete & optimal Time & space like Breadth.
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Uniform Cost Example Root – A cost 1 Root – B cost 3 A -- C cost 4
B – C cost 1 C is goal state. Why is Uniform cost optimal? Expanded does not mean checked node.
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Depth First Storage = Stack Add = push Select = Pop
Not complete (if infinite or cycles, otherwise complete) Not optimal Time: O(b^m), space O(bm) where m is max depth.
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Depth Limited Depth First search with limit = l
Algorithm change: states not expanded if at depth k. Complete : no Time: O(b^k) Space: O(b*l) Complete if solution <=l, but not optimal.
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Iterative Deepening Set l = 0 Repeat Until solution is found.
Do depth limited search to depth l l = l+1 Until solution is found. Complete & Optimal Time: O(b^d) Space: O(bd) when goal at depth d
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Comparison Breadth vs ID
Branching Factor 10 Depth Breadth ID
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Bidirectional Won’t work with most goal predicates
Needs identifiable goal states Needs reversible operators. Needs a good hashing functions to determine if states are the same. Then: O(b^d/2) time if bf is b in both directions.
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Bidirectional Search Simple Case:
Initial State = {Start State+ Goal State} Operators: forward from start, backwards from goal Standard: Breadth in both directions Check: newly generated states intersect fringe. (can be expensive)
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Repeated States Occurs whenever reversible operators
Occurs in many problems Improvements Do not return to state on path Do not return to k recent states Do not return to any seen state Memory costs increase for all algorithms
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Grid World Start (0,0) Goal (8,8) Legal moves: up, down, left, right
What happens to algorithms?
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