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Published byΕλένη Παπάζογλου Modified over 6 years ago
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Fondamenti di Java Introduzione alla costruzione di GUI
(graphic user interface)
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component - container - layout
Un Container contiene [0 o +] Components Il Layout specifica come i Components sono disposti nel Container Un Container è un Component (quindi il contenimento è ricorsivo) Un Component ha una Graphics associata
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awt component hierarchy
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awt container hierarchy
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Swing component hierarchy
java.awt Component Container javax.swing JComponent Swing “containers” Swing “components” JPanel JButton
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Top Level Containers TUTORIAL:
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General Purpose Containers
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Special Purpose Containers
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Basic Controls
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Uneditable Information
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More complex structures
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Prima applicazione JFrame App YellowWindow
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JFrame
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class YellowWindow package it.unitn.science.prog2.guiApp;
import java.awt.*; import javax.swing.*; public class YellowWindow extends JFrame { private JPanel contentPane; public YellowWindow() try { jbInit(); } catch(Exception e) { e.printStackTrace(); } } private void jbInit() throws Exception contentPane=(JPanel)this.getContentPane(); this.setSize(new Dimension(400, 300)); contentPane.setBackground(Color.YELLOW);
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class App package it.unitn.science.prog2.guiApp; import javax.swing.*;
import java.awt.*; public class App { JFrame finestra=null; public static void main(String[ ] a){ new App(); } public App() { // aggiungere qui: set look&feel (vedi oltre) this.setupGraphicEnvironment();
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class App private void setupGraphicEnvironment() {
finestra = new YellowWindow(); //new CalculatorWindow // trova le dimensioni dello schermo e della finestra Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); Dimension frameSize = finestra.getSize(); // assicurati che la finestra non sia più grande dello schermo if (frameSize.height > screenSize.height) frameSize.height = screenSize.height; if (frameSize.width > screenSize.width) frameSize.width = screenSize.width;
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class App // centra la finestra nello schermo
finestra.setLocation((screenSize.width - frameSize.width) / 2, (screenSize.height - frameSize.height) / 2); // fai in modo che la chiusura della finestra // termini l'applicazione finestra.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE ); // rendi la finestra visibile finestra.setVisible(true); }
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Event Listeners Some Events and Their Associated Event Listeners
Act that Results in the Event Listener Type User clicks a button, presses Enter while typing in a text field, or chooses a menu item ActionListener User closes a frame (main window) WindowListener User presses a mouse button while the cursor is over a component MouseListener User moves the mouse over a component MouseMotionListener Component becomes visible ComponentListener Component gets the keyboard focus FocusListener Table or list selection changes ListSelectionListener Any property in a component changes such as the text on a label PropertyChangeListener
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ActionListener public interface ActionListener extends EventListener
The listener interface for receiving action events. The class that is interested in processing an action event implements this interface, and the object created with that class is registered with a component, using the component's addActionListener method. void actionPerformed(ActionEvent e) Invoked when an action occurs
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ActionEvent ActionEvent extends AWTEvent
A semantic event which indicates that a component-defined action occured. This high-level event is generated by a component (such as a Button) when the component-specific action occurs (such as being pressed). The event is passed to every every ActionListener object that registered to receive such events using the component's addActionListener method.
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ActionEvent Method Summary
String getActionCommand() Returns the command string associated with this action. int getModifiers() Returns the modifier keys held down during this action event. long getWhen() Returns the timestamp of when this event occurred. String paramString() Returns a parameter string identifying this action event. Methods Inherited … public Object getSource() Returns The object on which the Event initially occurred.
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Seconda applicazione JPanel ActionListener ButtonPanel Painter JFrame
3 addActionListener Button
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Esempio package actionlistener; import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.JFrame; public class ButtonPanel extends JPanel { public ButtonPanel() { super(); JButton button1 = new JButton("Giallo"); JButton button2 = new JButton("Verde"); JButton button3 = new JButton("Rosso"); this.add(button1); this.add(button2); this.add(button3); Painter azioneGiallo = new Painter(Color.YELLOW,this); Painter azioneVerde = new Painter( Color.GREEN,this); Painter azioneRosso = new Painter(Color.RED,this); button1.addActionListener(azioneGiallo); button2.addActionListener(azioneVerde); button3.addActionListener(azioneRosso); }
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Esempio - continua JFrame f=new JFrame();
public static void main(String a[]) { JFrame f=new JFrame(); f.setContentPane(new ButtonPanel()); f.setSize(300,300); f.setVisible(true); } } class Painter implements ActionListener { private Color colore; private JPanel contenitore; public Painter(Color colore, JPanel contenitore) { this.colore = colore; this.contenitore=contenitore; } public void actionPerformed(ActionEvent actionEvent) { contenitore.setBackground(colore);
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Esempio 2 public class ButtonPanel extends JPanel {
public ButtonPanel() { super(); Painter p=new Painter(this); String c[]={"Giallo","Verde","Rosso"}; for (int i=0;i<c.length;i++) { JButton b=new JButton(c[i]); this.add(b); b.addActionListener(p); // b.setActionCommand(c[i]); } public static void main(String a[]) { JFrame f=new JFrame(); f.setContentPane(new ButtonPanel()); f.setSize(300,300); f.setVisible(true);
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Esempio 2 - continua class Painter implements ActionListener {
private JPanel contenitore; private Color colore; public Painter(JPanel contenitore) { this.contenitore=contenitore; } public void actionPerformed(ActionEvent actionEvent) { String s=((JButton)actionEvent.getSource()).getText(); //String s=actionEvent.getActionCommand(); if (s.equals("Giallo")) colore=Color.YELLOW; else if (s.equals("Rosso")) colore=Color.RED; else if (s.equals("Verde")) colore=Color.GREEN; contenitore.setBackground(colore);
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NON CONSIGLIATO – LAYOUT NON LIQUIDO!
Esempio 3 public class ButtonPanel extends JPanel { public ButtonPanel() { super(); Painter p=new Painter(this); this.setLayout(null); String c[]={"Giallo","Verde","Rosso"}; for (int i=0;i<c.length;i++) { JButton b=new JButton(c[i]); b.setSize(100,50); b.setLocation(i*100,i*50); this.add(b); b.addActionListener(p); b.setActionCommand(c[i]); } NON CONSIGLIATO – LAYOUT NON LIQUIDO!
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Compito Scrivere un applicazione contenente un bottone che quando viene premuto si sposta altrove nella finestra. Scrivere una applicazione contenente due bottoni: uno ingrandisce la dimensione della finestra, l’altro la rimpicciolisce
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Mouse events This low-level event is generated by a component object for: Mouse Events a mouse button is pressed a mouse button is released a mouse button is clicked (pressed and released) the mouse cursor enters the unobscured part of component's geometry the mouse cursor exits the unobscured part of component's geometry Mouse Motion Events the mouse is moved the mouse is dragged
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Compito Scrivere un applicazione contenente un TextField il cui valore inizialmente è zero, e che viene incrementato di uno ogni volta che il bottone del mouse viene cliccato. Scrivere un’applicazione contenente un bottone che si posiziona dove viene cliccato il bottone del mouse. Se invece viene cliccato il bottone grafico, questo si riposiziona nella sua sede iniziale.
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Pluggable Look&Feel
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Scelta del Look&Feel public static void main(String[] args) { try {
UIManager.setLookAndFeel( UIManager.getCrossPlatformLookAndFeelClassName()); } catch (Exception e) { } new SwingApplication(); //Create and show the GUI. } UIManager.getCrossPlatformLookAndFeelClassName() Returns the Java look and feel. UIManager.getSystemLookAndFeelClassName() Specifies the look and feel for the current platform.
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Scelta del Look&Feel public static void main(String[] args) { try {
UIManager.setLookAndFeel( "com.sun.java.swing.plaf.gtk.GTKLookAndFeel"); } catch (Exception e) { } new SwingApplication(); //Create and show the GUI. } UIManager.getSystemLookAndFeelClassName(String s) Specifies the look and feel for the platform described by “s”.
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Available Look&Feel "com.sun.java.swing.plaf.gtk.GTKLookAndFeel"
Specifies the GTK+ look and feel. Introduced in release "javax.swing.plaf.metal.MetalLookAndFeel" Specifies the Java look and feel. "com.sun.java.swing.plaf.windows.WindowsLookAndFeel" Specifies the Windows look and feel. Currently, you can use this look and feel only on Microsoft Windows systems. "com.sun.java.swing.plaf.motif.MotifLookAndFeel" Specifies the CDE/Motif look and feel. This look and feel can be used on any platform.
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