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Published byEthelbert Gibson Modified over 6 years ago
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Battleship
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Each student will have FIVE SHIPS:
Carrier (5 intersections long) Battleship (4 long) Cruiser (3 long) Submarine (3 long) and Destroyer (2 long).
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Each student will place the ships on the map, making sure each ship covers the correct amount of grid intersections. 30E° E° E° E° E° E°
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MAKE SURE each student cannot see the opponent’s map.
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30N°120W° is NOT a “hit,” so Student B will tell Student A “miss
30N°120W° is NOT a “hit,” so Student B will tell Student A “miss.” Then both students will mark their grids accordingly. 30E° E° E° E° E° E°
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Both students will mark their grids accordingly.
30E° E° E° E° E° E°
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This reminds Student A not to bother calling that again
This reminds Student A not to bother calling that again. It tells Student B that Student A doesn’t have any ships at that point, either. (Why?) 30E° E° E° E° E° E°
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Now Student B calls 5°S 60°W. Student B says “no hit,” so both mark it.
30E° E° E° E° E° E°
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It’s Student B’s turn again. He calls out 60°N 150°W. That’s a “hit
It’s Student B’s turn again. He calls out 60°N 150°W. That’s a “hit.” So Student A says: “Hit, it’s a battleship.” 30E° E° E° E° E° E°
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Student A marks the hit on his own ship
Student A marks the hit on his own ship. (When all four coordinates of this battleship are hit, it’s “sunk.”) 30E° E° E° E° E° E°
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Student B also marks the hit. But that student also tells what was hit.
30E° E° E° E° E° E° B
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THE OBJECT OF THE GAME is to be the first player to sink all five of his opponent's ships – oh, and to practice longitude & latitude! .
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