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Case Study Presented by Kaiwen Zhou
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Two Questions What does Blizzard do? Why is Blizzard important?
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Blizzard’s most successful game franchises
How successful? - we can surmise that this company has lots of success Worldwide popularity World of Warcraft m subscribers at the beginning of 2014 ,over $10 billion in total revenue Starcraft - launched in 1998, over 11 million worldwide as of 2009 Starcraft II - nearly 4.5 million as of 2012, released in very popular in korea Diablo million sales, first week; 15m in feb 2014
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How did they start in the industry?
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What are Blizzard’s strengths?
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Subscription and Expansion Based Monetization
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Building on successful franchises
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Building on successful franchises
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Customer interactions
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Changing market - “Freemium”
How about weaknesses? Changing market - “Freemium”
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What can we learn from Blizzard?
Subscriptions and expansions vs one-time purchases Building on one thing and making it perfect Good customer relations Need to adapt to changing industry
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