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J. Hernendez, A. Stevens, D. S. Lind

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Presentation on theme: "J. Hernendez, A. Stevens, D. S. Lind"— Presentation transcript:

1 Immersive Virtual Characters for Educating Medical Communication Skills
J. Hernendez, A. Stevens, D. S. Lind Department of Surgery (College of Medicine) M. Duerson Department of Community Health and Family Medicine (College of Medicine) K. Johnsen, R. Dickerson, A. Raij, B. Lok Department of Computer and Information Science and Engineering (College of Engineering) The University of Florida, Gainesville, FL J. Jackson, M. Shin Department of Computer Science The University of North Carolina at Charlotte, Charlotte, NC

2 What is a Virtual Character?
Virtual character - a character who represents the state of a system In TRON (1982), humans and humans that represents software interacted within a world that represented the hardware.

3 What is a Virtual Character
We aim to to have humans and human the represent software interact in the real world. r

4 Virtual Character Research
Mostly Rendering Animation Artificial Intelligence Newer approaches Affective power Human response to VCs Clinical Psychology Fear of public speaking

5 Motivation Current methodologies Restricted in:
Books Standardized Patients (actors) Restricted in: Training frequency Scenario variety Immediate feedback Affects medical student preparedness

6 Solution COTS Equipment: Interactive Virtual Characters Projectors
Life-Sized Computer Generated Natural Interaction Responds to User Responses based on accepted medical procedure COTS Equipment: Projectors Laptops Web cameras Tablet PC

7 Why Do We Want Virtual Characters?
Propose: Digital Characters as a new (meta-) medium to interact with information Effective Interaction Better than keyboard and mouse for certain tasks Dynamic 3D Natural interaction Low Bandwidth Effective Collaboration Controlled conveyed visual information Non-verbal communication (60%)

8 Combines Speech Computer Vision High Quality 3D models Eye Gaze
Gesture Recognition Repeat your gestures High Quality 3D models Animation Rendering Visualization

9 Integrates Computer Science Medicine
Computer Graphics Image Processing Natural Language Processing Medicine Training Education Standardization Multimedia Learning Technology based Learning What other areas could this be used for? Psychology Social Science

10 Play Video


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