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Published byJewel Hancock Modified over 6 years ago
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Concept Description Vectors and the 20 Questions Game
Włodzisław Duch Tomasz Sarnatowicz Julian Szymański
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Permanent container for general knowledge
Semantic Memory Permanent container for general knowledge
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Hierarchical Model Collins & Quillian, 1969
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Semantic network Collins & Loftus, 1975
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Semantic Memory
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All the concepts and keywords create a
Semantic Space All the concepts and keywords create a semantic matrix
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Concept Description Vectors
CDV – a vector of properties describing a single concept Most of elements are 0’s – sparse vector
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Data Sources I Machine readable dictionaries and ontologies: Wordnet
ConceptNet Sumo/Milo ontology
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Data Sources II Dictionaries data retrieval On-line sources Approach
Merriam Webster Wordnet (gloss) MSN Encarta Approach Word morphing Phrases extraction (with POS tagger) Statistical analysis
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Data access Binary dictionary search
220 = Binary search – not acceptable in complex semantical applications Narrowing concept space by subsequent queries
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20 Questions Game Algorithm p(keyword=vi) is fraction of concepts for which the keyword has value vi Candidate concepts O(A) are selected according to: O(A) = {i; |CDVi-A| is minimal} where CDVi is a vector for concept i and A is a partial vector of retrieved answers
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Word puzzles 20Q game reversed Concept – known
Keywords – the ones that would lead to the concept
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