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Concept Description Vectors and the 20 Questions Game

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Presentation on theme: "Concept Description Vectors and the 20 Questions Game"— Presentation transcript:

1 Concept Description Vectors and the 20 Questions Game
Włodzisław Duch Tomasz Sarnatowicz Julian Szymański

2 Permanent container for general knowledge
Semantic Memory Permanent container for general knowledge

3 Hierarchical Model Collins & Quillian, 1969

4 Semantic network Collins & Loftus, 1975

5 Semantic Memory

6 All the concepts and keywords create a
Semantic Space All the concepts and keywords create a semantic matrix

7 Concept Description Vectors
CDV – a vector of properties describing a single concept Most of elements are 0’s – sparse vector

8 Data Sources I Machine readable dictionaries and ontologies: Wordnet
ConceptNet Sumo/Milo ontology

9 Data Sources II Dictionaries data retrieval On-line sources Approach
Merriam Webster Wordnet (gloss) MSN Encarta Approach Word morphing Phrases extraction (with POS tagger) Statistical analysis

10 Data access Binary dictionary search
220 = Binary search – not acceptable in complex semantical applications Narrowing concept space by subsequent queries

11 20 Questions Game Algorithm p(keyword=vi) is fraction of concepts for which the keyword has value vi Candidate concepts O(A) are selected according to: O(A) = {i; |CDVi-A| is minimal} where CDVi is a vector for concept i and A is a partial vector of retrieved answers

12 Word puzzles 20Q game reversed Concept – known
Keywords – the ones that would lead to the concept


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