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Published byVirgil Lewis Modified over 6 years ago
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Feudalism Game In this game you will be assigned either the role of a Duke or a Knight in a kingdom. Your objective is to gain as much land and money as possible for your territory
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Dukes and Knights I need 5 volunteers to be dukes.
If you are a duke, please wait in the hall The rest of you will be knights “Role of the Knight”
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Additional Roles for Knights
Ex Chequer: (Treasurer-type-person) In charge of keeping all accounts and inventories for the dukedom. This includes not only money but also accounts due from monasteries, towns, cathedrals, and other sources of revenue. Cartographer: This person must maintain accurate maps round by round that depict any exchanges of territories that occur during the game. Needless to say, large colorful maps receive more credit (read “Ducats”) than the boring black and white maps I pass out. Chief Diplomat: This person is responsible for communication with other dukedoms and for the arrangements of treaties, alliances, and other matters. This person should understand that some deviousness might be required during the game to benefit his or her dukedom. This person may not be the only person communicating with other dukedoms but this person will be expected to be aware of the goings-on. Marshall: This person should serve as the chief military advisor to the duke and will have to work with all other advisors. They must be constantly aware of other dukedoms options including the purchase of mercenaries, size of regular forces, and weapons available to both his dukedom and others. Scribe: Records the happenings in your dukedom as well as those around you
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Let the Chaos Begin! In a moment, the Knights will be let loose to forge alliances with the Dukes. Knights can only be loyal to one Duke You must be chivalrous! Decide who is going to serve as your dukedom’s treasurer, cartographer, diplomat, scribe and marshal You must create a flag for your dukedom to display during the game Quality of flag will be rewarded with gold! You may use this time to create anything else you think might be rewarded with gold
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Due Process for Each Round:
Distribution/Collection of Funds (Each Dukedom starts with 500 ducats) Homework stamps = 200 ducats This is when you can buy mercenaries (soldiers for hire) 1 ducat each Maximum of 2,000 per round Only used for that round Fate Roll Legal Segment Forging of Alliances (to be put in writing and approved by Pope) You all have multiple borders- you might want to form an alliance/nonaggression pact with one of your neighbors! Annexation of Territory If you choose to combine your territory with another country both countries will automatically loose half of their total wealth and half of their fighting points for the next round. Battle Strategy Placement of troops soldiers if you attack a fief with a castle War Roll for Combat Fates (according to odds) Roll for Battle Fates (if roll a 5 or 6 for “Combat Fates”)
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NEW NIETERTLUND
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NEW NIETERTLUND
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NEW NIETERTLUND
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