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37 Source: http://www.cse.chalmers.se/~olaolss/images/tiled_shading_shot.jpg

38 Source: http://www.cse.chalmers.se/~olaolss/images/tiled_shading_grid.jpg

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49 Bibliografia DEFERRED http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html Shawn Hargreaves and Mark Harris. 6800 Leagues Under the Sea - Deffered Shading. p, 2004. http://download.nvidia.com/developer/presentations/2004/6800_ Leagues/6800_Leagues_Deferred_Shading.pdf. Martin Mittring, A bit more Deferred – Cry Engine 3, http://www.slideshare.net/guest11b095/a-bit-more-deferred-cry-engine3 Michal Valient. Deferred Rendering in Killzone 2. 2005. http://www.guerrilla-games.com/ publications/dr_kz2_rsx_dev07.pdf. Johan Andersson – Parallel Graphics in Frostbite – Current & Future –– Siggraph 2009 http://diaryofagraphicsprogrammer.blogspot.com/2008/03/light-pre-pass-renderer.html W. Engel. Designing a Renderer for Multiple Lights: The Light Pre-PassRenderer. In ShaderX7: Advanced Rendering Techniques. Charles River Media, Boston, MA, 2009. Frank Puig Placeres, Overcoming Deferred Shading Drawbacks, pp. 115 – 130, ShaderX5 Andrew Lauritzen. Deferred rendering for current and future rendering pipelines. SIGGRAPH Course: Beyond Programmable Shading, 2010. Matt Swoboda. Deferred lighting and post processing on playstation 3. Game Developer Conference, 2009.

50 INFERRED Kircher, Lawrance - Inferred Lighting: Fast dynamic lighting and shadows for opaque and translucent objects Kircher - Lighting & Simplifying Saints Row: The Third Mike Flavin - Lightning the apocalypse: rendering techniques in red faction: armageddon PRELIGHTNING Mark Lee - Pre-lightning in Resistance 2 Mark Lee - Prelightning LIGHT INDEXED http://mynameismjp.wordpress.com/2012/03/31/light-indexed-deferred-rendering/ http://code.google.com/p/lightindexed-deferredrender/ http://mynameismjp.wordpress.com/2012/03/31/light-indexed-deferred-rendering/ DECOUPLED Gabor Liktor, Carsten Dachsbacher – 2011 – Decoupled Deferred Shading for hardware rasterization TILED SHADING http://aras-p.info/blog/2012/ http://www.cse.chalmers.se/~olaolss/main_frame.php?contents=publication&id=tiled_shading http://www.pjblewis.com/articles/tile-based-forward-rendering/ http://www.cse.chalmers.se/~olaolss/main_frame.php?contents=publication&id=tiled_shading


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