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Kinematics & Dynamics in 2 & 3 Dimensions; Vectors
Review of some Math Topics in Ch. 1. Then, some Physics Topics in Ch. 4!
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Vectors: Some Topics in Ch. 1, Section 7
General Discussion. Vector A quantity with magnitude & direction. Scalar A quantity with magnitude only. Here, we’ll mainly deal with Displacement & Velocity. But, our discussion is valid for any vector! The Ch. 1 vector review has a lot of math! It requires a detailed knowledge of trigonometry! Problem Solving A diagram or sketch is helpful & vital! I don’t see how it is possible to solve a vector problem without a diagram!
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Rectangular (Cartesian) A “Standard Set” of xy Coordinate Axes
Coordinate Systems Rectangular (Cartesian) Coordinates “Standard” coordinate axes. A point in the plane is (x,y) If convenient, we could reverse + & - -,+ +,+ -, - +, - A “Standard Set” of xy Coordinate Axes
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Vector & Scalar Quantities
Vector Quantity with magnitude & direction. Scalar Quantity with magnitude only. Equality of Two Vectors Consider 2 vectors, A & B A = B means A & B have the same magnitude & direction.
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Vector Addition, Graphical Method
Addition of Scalars: Use “Normal” arithmetic! Addition of Vectors: Not so simple! Vectors in same direction: Use simple arithmetic
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Vector Addition, Graphical Method
Addition of Scalars: Use “Normal” arithmetic! Addition of Vectors: Not so simple! Vectors in same direction: Use simple arithmetic Example 1: Suppose we travel 8 km East on day 1 & 6 km East on day 2. Displacement = 8 km + 6 km = 14 km East
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Vector Addition, Graphical Method
Addition of Scalars: Use “Normal” arithmetic! Addition of Vectors: Not so simple! Vectors in same direction: Use simple arithmetic Example 1: Suppose we travel 8 km East on day 1 & 6 km East on day 2. Displacement = 8 km + 6 km = 14 km East Example 2: Suppose we travel 8 km East on day 1 & 6 km West on day 2. Displacement = 8 km - 6 km = 2 km East “Resultant” = Displacement
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Adding Vectors in the Same Direction:
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Graphical Method of Vector Addition
For 2 vectors NOT along the gsame line, adding is more complicated: Example: D1 = 10 km East D2 = 5 km North. What is the resultant (final) displacement? 2 Methods of Vector Addition: Graphical (2 methods of this also!) Analytical (TRIGONOMETRY)
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Graphical Method of Adding Vectors
“Recipe” Draw the 1st vector.
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Graphical Method of Adding Vectors
“Recipe” Draw the 1st vector. Draw the 2nd vector starting at the tip of the first vector
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Graphical Method of Adding Vectors
“Recipe” Draw the 1st vector. Draw the 2nd vector starting at the tip of the first vector Continue to draw vectors “tip-to-tail” The sum is drawn from the tail of the first vector to the tip of the last vector Example:
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Example: 2 vectors NOT along the same line. Figure!
D1 = 10 km E, D2 = 5 km N. Resultant = DR = D1 + D2 = ?
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Example: 2 vectors NOT along the same line. Figure!
D1 = 10 km E, D2 = 5 km N. Resultant = DR = D1 + D2 = ? In this special case ONLY, D1 is perpendicular to D2. So, we can use the Pythagorean Theorem. DR = 11.2 km Note! DR < D1 + D2 (scalar addition)
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D1 = 10 km E, D2 = 5 km N. Resultant = DR = D1 + D2 = ? DR = 11.2 km
Note! DR < D1 + D2 Graphical Method of Addition Plot the vectors to scale, as in the figure. Then measure DR & θ. Results in DR = 11.2 km, θ = 27º N of E
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Graphical Addition Recipe
This example illustrates general rules of graphical addition, which is also called the “Tail to Tip” Method. Consider R = A + B (See figure!). Graphical Addition Recipe 1. Draw A & B to scale. 2. Place the tail of B at the tip of A 3. Draw an arrow from the tail of A to the tip of B 4. This arrow is the Resultant R Measure its length & angle with the x-axis.
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Order Isn’t Important! DR = D1 + D2 = D2 + D1
Adding vectors in the opposite order gives the same result: In the example in the figure, DR = D1 + D2 = D2 + D1 Figure 3-4. Caption: If the vectors are added in reverse order, the resultant is the same. (Compare to Fig. 3–3.)
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Graphical Method of Vector Addition
Adding (3 or more) vectors: V = V1 + V2 + V3 Even if the vectors are not at right angles, they can be added graphically with the tail-to-tip method.
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Parallelogram Method V = V1 + V2
A 2nd Graphical Method of Adding Vectors (equivalent to the tail-to-tip method, of course!) V = V1 + V2 1. Draw V1 & V2 to scale from a common origin. 2. Construct a parallelogram using V1 & V2 as 2 of the 4 sides. 3. Resultant V = Diagonal of the Parallelogram from a Common Origin (measure length & the angle it makes with the x axis) See Figure Next Page!
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Parallelogram Method Mathematically, we can move vectors around
A common error! Figure 3-6. Caption: Vector addition by two different methods, (a) and (b). Part (c) is incorrect. Mathematically, we can move vectors around (preserving their magnitudes & directions)
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Subtraction of Vectors
First, Define The Negative of a Vector: - V vector with the same magnitude (size) as V but with opposite direction. Math: V + (- V) 0 Then add the negative vector. For 2 vectors, V1 & V2:
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Subtracting Vectors To subtract one vector from another, add the first vector to the negative of the 2nd vector, as in the figure below:
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Multiplication by a Scalar
A vector V can be multiplied by a scalar c V' = cV V' vector with magnitude cV & same direction as V. If c is negative, the resultant is in the opposite direction.
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Example Answers: Length = 48.2 km β = 38.9º
Consider a 2 part car trip: Displacement A = 20 km due North. Displacement B = 35 km 60º West of North. Find (graphically) resultant displacement vector R (magnitude & direction). R = A + B. See figure below. Use a ruler & protractor to find the length of R & the angle β. Answers: Length = 48.2 km β = 38.9º
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