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On-line Communication of Statistics: Back to Basics

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Presentation on theme: "On-line Communication of Statistics: Back to Basics"— Presentation transcript:

1 On-line Communication of Statistics: Back to Basics
Siu-Ming Tam IMODBC, the Hague, 5-9 September 2005

2 What am I going to cover? Statistical data and metadata communication on-line why? what? how? ABS research into cognitive psychology principles and strategies Selected ABS examples to illustrate ideas My main contention is: . Need to design our website and web based products and services to maximise communication . This talk will outline principles and strategies for doing this.

3 Data Communication Why? What? increase users and uses
increase informed use of statistics understanding information content, context, caveats and limitations to determine 'fitness for purpose' What? conveying statistical information from statisticians to users so the meaning of the information is well understood communication vs dissemination Communication is defined as the conveyance of information from statisticians to users in such a manner that the messages are understood. Increase use – the primary reason for our existence. If stats are not used then very quickly we become irrelevant Increase informed use – to minimise misuse. This is our mission – informed decision making. Duty of care. Dissemination is a much more inwardly focussed act – our job is done once we published the information. Communication is more outcome focussed – our job is not done until the messages are read and understood.

4 Data Communication (cont'd)
How - three crucial components Structure of material/content Selection of content Presentation How does the mind comprehend information? Information processing model Cognitive processes Influencing factors If there is only one piece of information, need only to be concerned about the selection of content (relevance) and how to present (to maximise communication). If more than one piece, inter relationship between the pieces and how they are structured together (Sklar Design – 3 column is becoming the international standard) To maximum communication, we need to understand how the mind comprehends information. We have undertaken research into cog psychology literature, and have developed design principles and strategies. Our research suggests that “Hos” has three crucial components.

5 Data Communication (cont'd)
Special consideration for data communication on the web On-screen reading Diversity of users and their goals Whilst our theory is of general applicability, bear in mind two special issues when we design for web communication. . On screen reading – a lot of skim reading, and hence satisficing. Eyes get tired easily. No cues on the physical size of the documents. Eg to come later. Non-linearity (through doclinks) . Diverse range of users – tourists, miners and harvesters. Need to cater for all needs.

6 Information Processing Model
Human information processing stages Input Stage 1 Encoding Comparison Stage 2 Model (Preece) on how the mind processes information Responding to stimuli, the mind encodes information into some internal representation. The encoded information is then compared with memorised representation to determine a response for execution. Eg CPI. Compares encoded information on CPI with memorised pattern on CPI. If a match is made, then click the button, if not, look for another button etc. Stage 3 Response selection Response execution Stage 4 e.g. web site navigation and Information Foraging Output

7 Information Processing Model
Multi-store model of memory Working memory Long term memory Sensory memory Input Sensory system (Input devices eg microphone, web camera) of which there are several different stores for visual, auditory and tactile material. where specific aspects of the environment are initially detected and organisation of these elements is commenced. Key characteristics of Sensory system: limited capacity only some information is attended and selected to be processed in the working memory Working memory (RAM) where active and deliberate processing of information occurs (e.g. thinking and problem solving which draws on working memory but retrieves from long-term memory) limited capacity - can only deal with approx. 7 'chunks' of information simultaneously rapid access Long term memory (LTM) information that proceeds to LTM is assumed to be permanent relatively slow access large capacity several theories about how information is stored in LTM 1 theory - information is represented in LTM as list of features or concepts linked together as networks. Memory limitations: 7 ± 2 'chunks' of information e.g. navigation items grouped and ordered under headings

8 Perception How? Influencing Factors Main Strategies
Interpretation of sensory information to produce a meaningful understanding Prior Knowledge and Expectations Pattern Recognition Perceptual Organisation (Gestalt Laws) How? VISUAL Visual Appearance Relationship with other elements (e.g. proximity, similarity) Screen Placement Screen Complexity Perceived Affordance TEXTUAL Language familiarity (Given-New Theory) Propositional Complexity Ambiguity Context Influencing Factors Three cog processes are thought to be associated with comprehension. Perception is about attaching meaning to sensory information – symbols, icons, information on the web site How does the mind perceive? The cog psychology theory suggests that using organisational cues, it attempts to recognise the patter, by comparing the sensory information with memorised patter stored in long term memory. If it matches an existing pattern, then meaning is attached. It it resembles a memorised pattern, then the meaning is guessed. If not learning kicks in. For visual objects, how the materials are organised to assist pattern recognition is the KEY to maximise perception. Strategies to deal with this are the Gestalt Laws, minimising cognitive load. Times does not allow me to elaborate the Laws suffice it for me to say give one example. The Law of Proximity suggests that items/objects close together are related conceptually. By boxing the points together, I hope that I have conveyed to you that these are related points. Additional consideration is required for perceiving texts. Clearly if I give you a Chinese passage you would not be able to understand unless you are familiar with the language (language familiarity). Proving the context is key to reducing ambiguity (banks) but reducing the no. of propositions in a sentence will also help (propositional complexity). Inverted pyramid approach – begin with a the conclusion follow by supporting evidence/arguments. Use familiar terminology State ideas concisely Minimise amount of information Reduce Proportional Complexity Avoid ambiguity in language Use reading cues to make text easily scannable Follow Gestalt Laws Group and order information into meaningful units Strive for consistency Minimise amount of information Ensure elements afford intended actions Main Strategies

9 Attention How? Influencing Factors Main Strategies
Focusing of perception on a limited range of stimuli Attentional filter (Filter theory) How? User goals and plans Prior Knowledge and Experience Screen Complexity Screen Placement Visual appearance to attract attention Influencing Factors Attention is about focusing the mind on a limited no. of stimuli – the things you want the mind to focus on. As the capacity for sensory and working memory is limited, the Filtering theory says that when there is cognitive overload, it will only allow some information to go through and block out the rest. I would go as far as suggesting that if the subject is boring or things we don’t want to hear, we will block the information from coming thr too – we call it tune out! I hope that you have not tuned out of my talk. The issue for us is to focus the mind of our users on the things we want to communicate to them. A few strategies have been suggested: . Minimise cognitive load . Ensure that the stories are visible (MEI) . Alerting techniques. In this presentation, I have used the laser point as the alerting tool. On the website, stat boxes. Effective structuring of information Minimise amount of information Group and order information into meaningful units Use of spatial and temporal cues, colour and alerting techniques to guide attention Main Strategies

10 Learning How? Influencing Factors Main Strategies
The cognitive process of acquiring skill or knowledge leading to relatively permanent changes in behaviour Encoding information into long term memory Experience leads to improved skills and potentially automatic processing How? Rehearsal and Attention Transference of knowledge (positive or negative) Structure of Information Influencing Factors Learning is about acquiring skills eg to master the website to find information, or acquiring knowledge, eg statistics on contemporary social/economic conditions. This is done via encoding the information into long term memory. The information processing activity of “comparison” is important for the mind to determine what to be encoded. If it is already a memorised pattern, no new information is acquired and so no learning takes place. For acquiring skills, standards and consistency are the KEY. Surely you don’t want to confuse the mind by continually changing the patterns/symbols on the web site. Even if you want to change, you want to do so sparingly and stockpile the changes. When there is a change in the design of the web site or any of its associated elements, new learning takes place. Of course, learning can be reinforced by practice – Practice makes perfect, as they say. For acquiring knowledge on statistics, we want the learning to be insightful – the contexts, caveats and the limitations. We want people to understand the stories behind the numbers. Contextual linking is the key here – also help to minimise load – and layering out the information from simple to complex. Reduce complexity of story telling by breaking a huge story into substories – information nuggets – and link them Follow common web standards for labelling, navigation and interface design Provide shortcuts for experienced users Providing layers of information from simple to complex (Elaboration Theory) Main Strategies

11 Extended Information Processing Model (1)
Input Perception Encoding Attention Comparison Memory Example: Web site Navigation and Information Foraging behaviour Response selection Response execution Learning Output

12 Demonstrable learning has taken place
Extended Information Processing Model (2) Working memory Long term memory Sensory memory Sensory memory Input Sensory system of which there are several different stores for visual, auditory and tactile material. where specific aspects of the environment are initially detected and organisation of these elements is commenced. Key characteristics of Sensory system: limited capacity only some information is attended and selected to be processed in the working memory Working memory where active and deliberate processing of information occurs (e.g. thinking and problem solving which draws on working memory but retrieves from long-term memory) limited capacity - can only deal with approx. 7 'chunks' of information simultaneously rapid access Long term memory (LTM) information that proceeds to LTM is assumed to be permanent relatively slow access large capacity several theories about how information is stored in LTM 1 theory - information is represented in LTM as list of features or concepts linked together as networks. Learning Perception Attention Demonstrable learning has taken place

13 Data Communication Design Principles
Maximisation of learning and transference of knowledge Minimisation of users' cognitive load Maximisation of language comprehension Maximation of visual perception Directing attention to important information Provision of sufficient/relevant information for determining 'fitness for purpose' Load – 7 chucks of information; recall more load than recognition; white space Language – Writing for the web; reduce proportional complexity; break huge stories into smaller but hyper-linked sub-stories Visual – Gestalt laws Attention – alerting techniques, stat boxes Fitness for purpose – contextual linking; link related info together.

14 Maximisation of visual perception (A)
Minimisation of users' cognitive load "Before"

15 Maximisation of visual perception (A)
Minimisation of users' cognitive load "After"

16 Maximisation of visual perception (B)
Consistency – Top Navigator, side navigator, Sklar layout Gestalt law of similarity

17 Maximisation of language comprehension
Main Features (AusStats – ANA) Looks busy Too much on screen reading.

18 Maximisation of language comprehension
Section of a Main Features (AusStats Retail Trade) Dot points and white space.

19 Directing attention to important information
ABS KNI

20 Sufficient/relevant information for determining 'fitness for purpose'
Minimisation of users' cognitive load - contextual linkage

21 Future ABS directions Continuous improvement/development of ABS web site with recognition of human cognition Further research and testing of cognitive theories - experimental designs to provide empirical support Pushing information to clients, rather than waiting passively – another story.

22 Questions?


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