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MHSAA Baseball Clinic
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Signals and Communications
The use of signals and the communications between umpires in extremely important in the flow of any game. The use of signals is a method by which both umpires can communicate with each other to let one another know of a particular play situation that could happen.
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Signals and Communications
Movement By Umpires on Hit Ball Rotating right hand to indicate movement by plate umpire on a hit ball. Pointing to the ground at home plate to indicate that he is not leaving the home plate area.
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Signals and Communications
Infield Fly Infield Fly Wipe-off Movement By Umpires on Hit Ball All of these signals from one umpire must be acknowledge by the other umpire. Even though two veteran umpires may be working together, it is still important to use and acknowledge these signals.
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Pre-game Check List Bunt coverage: Tag-ups/Touches: Bases empty
Runners on base Plate umpire has running lane violation Tag-ups/Touches: Who has what?
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Pre-game Check List Getting help: Rule interpretation
Check swing: only when called a ball and asked for by plate umpire. Make an honest call. Swipe tag at first, if asked by partner. Pulled foot at first, if asked by partner. Ball dropped on blind side, if asked. Hit batsman, if asked. Two umpires, opposite calls. Dropped foul tip, U2 call immediately. Batted ball off of batter in box, U2 call immediately.
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Pre-game Check List Signals: Infield fly (bill of cap)
Infield fly wipe-off (brush arm with hand) Time play (point to wrist) Lost count (finger roll or show counter) Situation communications (U1 rotating or staying home; how many outs)
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Two-Person Mechanics Designations:
The Plate umpire is designated as U1. The field umpire is designated as U2. U2 U1
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Field Positions Position A A
On the 1st base foul line, with both feet in foul territory at approximately the edge of the outfield grass, and always at least a foot or two behind the 1st baseman. A
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Field Positions Position B B
In the middle of the infield on the 1st base side. B
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Field Positions Position C C
In the middle of the infield on the 3rd base side. C
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Field Positions All of these positions may be modified depending where the runners are during the various game situations. C B A
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Diagram 1 No one on base U2 U1 U2 in the standard A position.
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Diagram 2 No one on base Ground ball hit to
the left side (from the 2nd baseman to the 3rd base foul line). U2 U2 U3 U1 U1 has the fair/foul call all the way down the 3rd base line.
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Diagram 2 No one on base Ground ball hit to
the left side (from the 2nd baseman to the 3rd base foul line). U2 U2 U3 U1 U1 move up the 1st base line. Be prepared to assist U2, if asked, on a swipe tag or pulled foot.
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Diagram 2 No one on base Ground ball hit to
the left side (from the 2nd baseman to the 3rd base foul line). • • U2 U2 U3 U1 U2 make the two step move to 1st base or move into the infield to get the 90o angle on the throw, depending where the ball is hit.
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Diagram 2 No one on base Ground ball hit to
the left side (from the 2nd baseman to the 3rd base foul line). • • U2 U2 U3 U1 U2 be prepared to take the play into 2nd and 3rd, if necessary, on an error.
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Diagram 3 No one on base Ground ball hit to the right side (from
the 2nd baseman to the 1st base foul line). U2 U2 U2 U3 U3 U1 U1 move up the 1st baseline; be prepared to judge possible running lane violation. Be prepared to assist U2, if asked, on a swipe tag.
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Diagram 3 No one on base Ground ball hit to the right side (from
the 2nd baseman to the 1st base foul line). U2 U2 U2 U3 U3 U1 U2 move up the line in foul territory to get the best angle. This is especially important when the pitcher takes the throw at 1st. This will usually be the same coverage on bunts.
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Diagram 3 No one on base Ground ball hit to the right side (from
the 2nd baseman to the 1st base foul line). U2 U2 U2 U3 U3 U1 U2 must be prepared to take the play into 2nd, and 3rd, if necessary, on an error.
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Diagram 4 No one on base Fly ball hit down
U1 U1 No one on base Fly ball hit down the RF line, or possible trap play in short RF or right CF. U2 U2 U2 U3 U3 U1 U2 go out down the line on ball down the line and rule on catch/no-catch, fair/foul. On the possible trap play, move out at an angle not in a direct line to the ball to get the best look, and rule on catch/no-catch. Do not come back in to make a call at any base, other than to possibly help on a run-down between bases.
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Diagram 4 No one on base Fly ball hit down
U1 U1 No one on base Fly ball hit down the RF line, or possible trap play in short RF or right CF. U2 U2 U2 U3 U3 U1 U1 move out into the infield; watch BR touch 1st. On a no-catch, be prepared to take the BR back into 1st, or into 2nd, 3rd, or the plate, if necessary.
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Diagram 5 No one on base Fly ball hit to any- where outfield ex-
cept down the RF line or possible trap in short RF or right CF. U2 U2 U2 U3 U3 U1 U1 move out into the infield, taking fly ball coverage and the fair/foul call down the 3rd base line.
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Diagram 5 No one on base Fly ball hit to any- where outfield ex-
cept down the RF line or possible trap in short RF or right CF. U2 U2 U2 U3 U3 U1 U2 come into the infield, and make the pivot. Watch batter-runner touch 1st base. Be prepared to take batter-runner into 2nd and 3rd, if necessary. U1 will have plate coverage if necessary.
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Diagram 6 No one on base Routine ground ball or line drive
hit to outfield with no chance of a catch. This includes obvious extra base hits into the gaps. U2 U1 U1 move out into the infield to observe all action.
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Diagram 6 No one on base Routine ground ball or line drive
hit to outfield with no chance of a catch. This includes obvious extra base hits into the gaps. U2 U1 U2 come into the infield, and make the pivot. Watch batter-runner touch 1st base. Be prepared to take batter-runner into 2nd and 3rd, if necessary. U1 will have plate coverage if necessary.
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Diagram 7 Runner on 1st • Basic Positions
U2 move to the middle of the infield in the B position. Position yourself approximate-ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the left edge of the mound. Be prepared for the pick-off at 1st and the steal at 2nd.
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Diagram 7 Runner on 1st • Ground ball in the infield.
U1 make all fair/foul calls down the lines. Move into the infield watching for the illegal slide into 2nd. Then move up the 3rd base line and be prepared to take R1 into 3rd base. Calls at 3rd base should be made standing in fair territory.
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Diagram 7 Runner on 1st • Ground ball in the infield.
U2 tuck back towards the mound and take R1 into 2nd base; then turn toward 1st to watch for the back end of the double play attempt. Or if no play is made at 2nd, drift toward 1st to take the play on the BR.
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Diagram 8 Runner on 1st • Fly balls outside the “V” (from RF
LF RF Diagram 8 U1 Runner on 1st Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U1 U1 move down the appropriate line and take the fly ball coverage, indicating catch/no-catch, and fair/foul. On a no-catch, be prepared to take R1 into 3rd. Advise U2 that you have the ball.
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Diagram 8 Runner on 1st • Fly balls outside the “V” (from RF
LF RF Diagram 8 U1 Runner on 1st Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U1 U2 watch R1 tag 1st on the catch before advancing. Also, on the long fly ball that is caught, if R1 advances past 2nd base, make sure he re-tags 2nd before returning to 1st. On a no-catch, watch the BR touch 1st and that he does not pass R1. Watch R1 around 2nd, and take BR into 2nd.
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Diagram 9 Runner on 1st • Fly ball to the outfield in the “V”
LF RF Diagram 9 U1 U1 U1 Runner on 1st Fly ball to the outfield in the “V” (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, ap- ply this coverage.) U2 • U2 U2 U3 U1 U1 step out into the infield to observe all action. Be prepared to take R1 into 3rd if necessary.
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Diagram 9 Runner on 1st • Fly ball to the outfield in the “V”
LF RF Diagram 9 U1 U1 U1 Runner on 1st Fly ball to the outfield in the “V” (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, ap- ply this coverage.) U2 • U2 U2 U3 U1 U2 take the fly ball. Do not move out of the infield; on the long fly ball that is caught, if R1 advances past 2nd base, make sure he re-tags 2nd before returning to 1st.
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Diagram 10 Runner on 1st • Any base hit to the outfield
U1 move down 3rd base line. Be prepared to take R1 into 3rd if necessary.
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Diagram 10 Runner on 1st • Any base hit to the outfield
U2 watch R1 touch 2nd base. Be prepared for a throw-back on R1 at 2nd or the BR at 1st. If R1 goes to 3rd, be prepared to take BR into 2nd.
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Diagram 10 Runner on 1st • Any base hit to the outfield
If there is chance that R1 could score, U1 must quickly retreat home for a possible play at the plate on R1. Let your partner know you are going home. U2 take the BR around 2nd and into 3rd, if necessary.
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Diagram 11 Runner on 2nd • Basic positions
U2 move to the middle of the infield in the C position. Position yourself approximate- ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the right edge of the mound. Be prepared for the pick-off at 2nd or the steal of 3rd.
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Diagram 11 Runner on 2nd • Basic positions (Optional)
U2, with 2 outs and a 3-2 count on the batter, there is no reason why you couldn’t move to the B position to get a better angle on the BR on the ground ball and subsequent play at 1st. NOTE: This mechanic is not mandatory but offered as a suggestion.
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Previously Diagram 11 Runner on 2nd • Ground ball in the infield.
Change in Mechanic Previously U1 U1 step into the infield in front of the plate and observe all action. With less than 2 outs, be prepared to take R1 into 3rd after the throw on the BR at 1st. With 2 outs watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag.
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New Mechanic Diagram 11 Runner on 2nd • Ground ball in the infield.
Change in Mechanic New Mechanic U1 U1 step into the infield in front of the plate and observe all action. watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag.
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New Mechanic Diagram 11 Runner on 2nd • Ground ball in the infield.
Change in Mechanic New Mechanic U1 U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your position accordingly as to not interfere with a throw to 1st. With your back to the plate, observe a possible initial throw to 2nd, or to 3rd, or make the call on the BR at 1st as well as a possible throw-back to 2nd or 3rd on the 2nd play.
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Diagram 12 Runner on 2nd • Fly balls outside the “V” (from RF
LF RF Diagram 12 U1 U1 Runner on 2nd • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 U2 U1 U1 move down line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch BR touch 1st. Advise U2 that you have the ball.
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Diagram 12 Runner on 2nd • Fly balls outside the “V” (from RF
LF RF Diagram 12 U1 U1 Runner on 2nd • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 U2 U1 U2 move back toward the mound to get the best possible angle between the ball and R1. Watch R1’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd. On a no-catch take responsibilities on all 3 bases for R1 and BR.
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Diagram 13 Runner on 2nd • Fly ball to the outfield in the
LF RF Diagram 13 U1 U1 Runner on 2nd • Fly ball to the outfield in the “V” (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 U2 U1 U1 step into the infield in front of the plate and observe all action. Watch BR touch 1st.
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Diagram 13 Runner on 2nd • Fly ball to the outfield in the
LF RF Diagram 13 U1 U1 Runner on 2nd • Fly ball to the outfield in the “V” (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 U2 U1 U2 take the fly ball coverage, moving back toward the mound to get the best possible angle between the ball and R1. Watch R1’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd. On a no-catch take responsibilities on all 3 bases for R1 and BR.
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Diagram 14 Runner on 2nd • Any base hit to the outfield.
U1 step into the infield in front of the plate and observe all action. Watch R1 touch 3rd. Be prepared for a play at the plate.
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Diagram 14 Runner on 2nd • Any base hit to the outfield.
U2 move up towards the mound, and watch BR touch 1st. Be prepared to take the BR into 2nd, or a throw-back at 1st. Also be prepared to take R1 into 3rd, or a throw- back at 2nd.
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Diagram 15 Runners on 1st and 2nd • • Basic Positions
U2 start in the standard C position. Be prepared for the pick-off at 1st or 2nd and the steal of 2nd and/or 3rd.
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Diagram 15 Runners on 1st and 2nd • • Ground ball in the Infield.
U1 take the fair/foul call down both lines; then move up the 1st base line and be prepared to judge possible interference on a running lane violation. Watch for the illegal slide at 2nd or 3rd on the front end of the double play. Watch R1 touch 3rd if he is not played on, and be prepared for a play at the plate.
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Diagram 15 Runners on 1st and 2nd • • Ground ball in the Infield.
U2 move in toward the mound and be prepared to call the both ends of a double play attempt either at 3rd or 2nd or the play on the BR at 1st. On any error, be prepared for a play at any base.
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Diagram 15 Runners on 1st and 2nd • • Basic Positions…
Optional Coverage With 2 outs and a 3-2 count on the batter… U2 U2 • U1 U2 may change to the B position. The runners will always be moving; therefore R1 stealing 3rd is not relevant.
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Diagram 16 Runners on 1st and 2nd • • Fly balls outside
LF RF Diagram 16 U1 U1 Runners on 1st and 2nd • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U2 U1 U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Move on down the line and prepared to take the play on R1 into 3rd after the catch. Advise U2 that you have the ball.
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Diagram 16 Runners on 1st and 2nd • • Fly balls outside
LF RF Diagram 16 U1 U1 Runners on 1st and 2nd • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U2 U1 U1, if down the RF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Immediately move toward 3rd and be prepared to take the play on R1 into 3rd after the catch. Advise U2 that you have the ball.
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Diagram 16 Runners on 1st and 2nd • • Fly balls outside
LF RF Diagram 16 U1 U1 Runners on 1st and 2nd • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U2 U1 U2 move back toward the mound to get the best possible angle between the ball and R1. Watch R1’s tag-up at 2nd, and R2’s tag-up at 1st. Be prepared to take R2 into 2nd after the catch. On a no-catch take responsibilities on all 3 bases for R1, R2 and BR, especially if U1 gives directions he is returning to cover the plate.
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Diagram 17 Runners on 1st and 2nd • • Fly ball to the
LF RF Diagram 17 U1 U1 Runners on 1st and 2nd • Fly ball to the outfield inside the “V” (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 • U2 U1 U1 step into the infield in front of the plate and observe all action. Watch BR touch 1st. Immediately move toward 3rd and be prepared to take the play on R1 into 3rd after the catch.
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Diagram 17 Runners on 1st and 2nd • • Fly ball to the
LF RF Diagram 17 U1 U1 Runners on 1st and 2nd • Fly ball to the outfield inside the “V” (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 • U2 U1 U2 take the fly ball coverage, moving back toward the mound to get the best possible angle between the ball and R1. Watch R1’s tag-up at 2nd and R2’s tag-up at 1st. Be prepared for plays on 1st and/or 2nd after the catch. On a no-catch take responsibilities on all 3 bases for R1, R2, and BR.
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Diagram 18 Runners on 1st and 2nd • • Base hit to the outfield.
U1 move out in front of the plate and observe all action. Watch R1 and R2 (all lead- ing runners) touch 3rd, and be prepared for a play at the plate.
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Diagram 18 Runners on 1st and 2nd • • Base hit to the outfield.
U2 watch R2 touch 2nd and BR touch 1st. Be prepared to take them into 3rd and 2nd, respectively. Also be prepared for a throw-back on BR at 1st and R2 at 2rd.
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Diagram 19 Runners on 1st and 3rd • • Basic positions.
U2 move to the middle of the infield in the standard B position. Be prepared for the pick-off at 1st and 3rd, and the steal at 2nd.
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Diagram 19 Runners on 1st and 3rd • • Advantages for using Position B
with runners on 1st and 3rd (as opposed to Position C). U2 • • U1 1. On 2nd base steal, you are taking throw and runner into 2nd base like you normally would with runner at 1st only.
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Diagram 19 Runners on 1st and 3rd • • Advantages for using Position B
with runners on 1st and 3rd (as opposed to Position C). U2 • • U1 2. On 2nd base steal with a snap throw to 3rd, you are already facing 3rd base. If in Position C, you may very well have your back to the play at 3rd.
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Diagram 19 Runners on 1st and 3rd • • Advantages for using Position B
with runners on 1st and 3rd (as opposed to Position C). U2 • • U1 3. In a better position to cover the intentional run-down play between 1st and 2nd.
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Diagram 19 Runners on 1st and 3rd • • Advantages for using Position B
with runners on 1st and 3rd (as opposed to Position C). U2 • • U1 4. In better position for the pickoff play at 1st.
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Diagram 19 Runners on 1st and 3rd • • Advantages for using Position B
with runners on 1st and 3rd (as opposed to Position C). U2 • • U1 5. On a ground ball to the infield, the vast majority of the plays will be on R2 at 2nd, and/or the BR at 1st, or R1 at the plate, but not on R1 at 3rd. You need to be in a location on the field nearest to the play which is most likely to occur—that location is Position B, not Position C.
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Diagram 19 Runners on 1st and 3rd • • Disadvantages for
using Position B with runners on 1st and 3rd (as opposed to Position C). U2 • • U1 1. Further away from 3rd on a pickoff attempt by the pitcher or snap throw by the catcher.
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Summary: Diagram 19 Runners on 1st and 3rd • • Disadvantages and
Advantages for using Position B with runners on 1st and 3rd (as opposed to Position C). Summary: U2 • • U1 There are 5 advantages for using Position B with runners at 1st and 3rd. There is only 1 disadvantage for using Position B with runners at 1st and 3rd.
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Summary: Diagram 19 Runners on 1st and 3rd • •
Disadvantages and Advantages for using Position B with runners on 1st and 3rd (as opposed to Position C). Summary: U2 • • U1 There are 5 advantages for using Position B with runners at 1st and 3rd. There is only 1 disadvantage for using Position B with runners at 1st and 3rd. Conclusion: Always go to Position B with runners at 1st and 3rd.
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Summary on when to be in the B position and when to be in the C position
With runners on base Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd). In all other situations (with runners on base), use the B position.
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Diagram 19 Runners on 1st and 3rd • • Ground ball in the infield.
U1 stay at home for a possible play at the plate. If R1 scores uncontested or if R1 stays at 3rd, move out in front of the plate and observe all action. Watch for the illegal slide by R2 on the force out at 2nd.
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Diagram 19 Runners on 1st and 3rd • • Ground ball in the infield.
U1 stay at home for a possible play at the plate. If R1 scores uncontested or if R1 stays at 3rd, move out in front of the plate and observe all action. Watch for the illegal slide by R2 on the force out at 2nd. If no play is made initially on R2 at 2nd and he tries to go to 3rd on the throw to 1st, move down to 3rd to make that call.
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Diagram 19 Runners on 1st and 3rd • • Ground ball in the infield.
U2 take R2 into 2nd, then turn to take BR at 1st on the back end of the double play.
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Diagram 19 Runners on 1st and 3rd • • Ground ball in the infield.
U2 take R2 into 2nd, then turn to take BR at 1st on the back end of the double play. If R1 stays at 3rd, watch for a possible throwback on him at 3rd.
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Diagram 20 Runners on 1st and 3rd • • Fly balls outside
LF RF Diagram 20 U1 U1 Runners on 1st and 3rd Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U2 • U1 U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.
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Diagram 20 Runners on 1st and 3rd • • Fly balls outside
LF RF Diagram 20 U1 U1 Runners on 1st and 3rd Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U2 • U1 U1, if down the RF line, move back to get the best possible line on the fly ball and and still observe R1 at 3rd; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.
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Diagram 20 Runners on 1st and 3rd • • Fly balls outside
LF RF Diagram 20 U1 U1 Runners on 1st and 3rd Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U2 • U1 U2, look to see that R2 tags-up at 1st after the catch. Be prepared to take R2 into 2nd if he advances after the catch. If R1 does not advance from 3rd, watch for a possible throwback to 3rd.
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Diagram 21 Runners on 1st and 3rd • • Fly ball to the out-
LF RF Diagram 21 Runners on 1st and 3rd Fly ball to the out- field in the “V” (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 • • U1 U1 drift back toward the 3rd base dugout in order to get as good as possible line on the fly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touches the ball, immediately return to the plate for a possible play on R1.
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Diagram 21 Runners on 1st and 3rd • • Fly ball to the out-
LF RF Diagram 21 Runners on 1st and 3rd Fly ball to the out- field in the “V” (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 • • U1 U2 move to a position to take the fly ball coverage. Do not move out of the infield. If R1 does not advance home, be prepared for a throw back to 3rd. Look to see that R2 tags-up at 1st after the catch. If R2 tags at first and advances, be prepared to take that play into 2nd.
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Diagram 22 Runners on 1st and 3rd • • Base hit to the outfield.
U1 move down the 3rd base line, watching over your shoulder that R1 touches the plate. Be prepared to take R2 into 3rd if necessary. On an extra base hit, be prepared to retreat to the plate (while verbalizing that to U2) for a possible play on R2.
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Diagram 22 Runners on 1st and 3rd • • Base hit to the outfield.
U2 watch R2 touch 2nd base and BR touch 1st. Be prepared for a throw-back on R2 at 2nd or BR at 1st. If R2 goes to 3rd, be prepared to take BR into 2nd. On the extra base hit, be prepared to take the BR into 3rd if U1 indicates he’s going back to the plate.
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Diagram 23 Runner on 3rd • Basic positions
U2 move to the middle of the infield in the B position. Position yourself approximate- ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the left edge of the mound. Be prepared for the pick-off of R1 at 3rd.
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Summary on when to be in the B position and when to be in the C position
With runners on base Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd). In all other situations (with runners on base), use the B position.
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Diagram 23 Runner on 3rd • Ground ball in the infield.
U1 observe R1 at 3rd for a possible play at the plate. Also watch BR down the line.
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Diagram 23 Runner on 3rd • Ground ball in the infield.
U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your position accordingly as to not interfere with a throw to 1st. With your back to the plate, observe a possible throw-back to 3rd on R1. Make the call on the BR at 1st.
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Diagram 24 Runner on 3rd • Fly balls outside the “V” (from RF
LF RF Diagram 24 U1 U1 Runner on 3rd Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 U2 • U1 U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Observe R1’s tag-up at 3rd, and be prepared for a play at the plate on R1 after the tag-up. Advise U2 that you have the ball.
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Diagram 24 Runner on 3rd • Fly balls outside the “V” (from RF
LF RF Diagram 24 U1 U1 Runner on 3rd Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 U2 • U1 U1, if down the RF line, position yourself looking down the RF line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Move back as far as practical to observe R1’s tag-up at 3rd, and be prepared for a play at the plate on R1 after the tag-up. Advise U2 that you have the ball.
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Diagram 24 Runner on 3rd • Fly balls outside the “V” (from RF
LF RF Diagram 24 U1 U1 Runner on 3rd Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 U2 • U1 U2 if R1 does not advance after the catch, watch for a possible throw-back at 3rd. Watch BR touch 1st. On a no-catch take responsibilities on all 3 bases for action on BR.
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Diagram 25 Runner on 3rd • Fly ball to the outfield in the
LF RF Diagram 25 U1 U1 Runner on 3rd Fly ball to the outfield in the “V” (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 U2 • U1 U1 drift back toward the 3rd base dugout in order to get as good as possible line on the fly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touches the ball, immediately return to the plate for a possible play on R1. If possible, try to observe BR touch 1st.
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Diagram 25 Runner on 3rd • Fly ball to the outfield in the
LF RF Diagram 25 U1 U1 Runner on 3rd Fly ball to the outfield in the “V” (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 U2 • U1 U2 take the fly ball coverage, getting the best possible angle between the ball and the fielder. If possible, try to observe BR touch 1st. On a no-catch take responsibilities at all 3 bases on BR.
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Diagram 26 Runner on 3rd • Any base hit to the outfield.
U1 move up the 3rd base line to observe all action. Watch R1 touch home.
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Diagram 26 Runner on 3rd • Any base hit to the outfield.
U2 move up towards the mound, and watch BR touch 1st. Be prepared to take the BR into 2nd or 3rd, or a throw-back at 1st.
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Diagram 27 Runners on 2nd and 3rd • • Basic positions
U2 move to the middle of the infield in the B position. Position yourself approximate- ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the right edge of the mound. Be prepared for the pick-off of R1 at 3rd or R2 at 3rd.
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Summary on when to be in the B position and when to be in the C position
With runners on base Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd). In all other situations (with runners on base), use the B position.
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Diagram 27 Runners on 2nd and 3rd • • Ground ball in the infield.
U1 be prepared for a play at the plate on R1. Watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag. On a bunt watch for a possible running lane violation by BR on a play at first.
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Diagram 27 Runners on 2nd and 3rd • • Ground ball in the infield.
U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your position accordingly as to not interfere with a throw to 1st or the plate. With your back to the plate, observe a possible throw-back to 2nd on R2 or 3rd on R1. Make the call on the BR at 1st.
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Diagram 28 Runners on 2nd and 3rd • • Fly balls outside
LF RF Diagram 28 U1 U1 Runners on 2nd and 3rd • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 U2 • U1 U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.
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Diagram 28 Runners on 2nd and 3rd • • Fly balls outside
LF RF Diagram 28 U1 U1 Runners on 2nd and 3rd • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 U2 • U1 U1, if down the RF line, move back to get the best possible line on the fly ball and and still observe R1 at 3rd; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.
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Diagram 28 Runners on 2nd and 3rd • • Fly balls outside
LF RF Diagram 28 U1 U1 Runners on 2nd and 3rd • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 U2 • U1 U2, look to see that R2 tags-up at 2nd after the catch. Be prepared to take R2 into 3rd if he advances after the catch. If R1 does not advance from 3rd, watch for a possible throwback to 3rd and/or 2nd.
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Diagram 29 Runners on 2nd and 3rd • • Fly ball to the out-
LF RF Diagram 29 Runners on 2nd and 3rd • Fly ball to the out- field in the “V” (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 • U1 U1 drift back toward the 3rd base dugout in order to get as good as possible line on the fly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touches the ball, immediately return to the plate for a possible play on R1.
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Diagram 29 Runners on 2nd and 3rd • • Fly ball to the out-
LF RF Diagram 29 Runners on 2nd and 3rd • Fly ball to the out- field in the “V” (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 • U1 U2 move back toward the mound to get the best possible angle between the ball and R2. Watch R2’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd. On a no-catch take responsibilities on all 3 bases for R2 and BR.
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Diagram 30 Runners on 2nd and 3rd • • Base hit to the outfield.
U1 watch R1 touch the plate. Watch R2 touch 3rd, and be prepared for a play on him at the plate.
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Diagram 30 Runners on 2nd and 3rd • • Base hit to the outfield.
U2 move in towards the mound, and watch BR touch 1st. Be prepared to take him into 2nd or a throwback into 1st. Watch R2 for a possible play at 3rd or a throwback at 2nd.
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Diagram 31 Bases loaded • • • Basic positions
U2 • • U1 U2 move to the middle of the infield in the B position. Position yourself approximate- ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the right edge of the mound. Be prepared for the pick-off attempt on all 3 runners.
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Summary on when to be in the B position and when to be in the C position
With runners on base Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd). In all other situations (with runners on base), use the B position.
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Diagram 31 Bases loaded • • • Basic positions
U2 • • U1 U1 be prepared for a play at the plate on R1. Watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag. On a bunt watch for a possible running lane violation by BR on a play at first. Watch for illegal slide at all bases on the force-out.
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Diagram 31 Bases loaded • • • Basic positions
U2 • • U1 U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your position accordingly as to not interfere with a throw to 1st or the plate. With your back to the plate, observe the throw to any of the bases, and take the back end of the double play attempt at 1st. Watch the throw-back at any base on any runner.
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Diagram 32 Bases loaded • • • Fly balls outside the “V” (from RF
LF RF Diagram 32 U1 U1 Bases loaded • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U2 • U1 U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.
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Diagram 32 Bases loaded • • • Fly balls outside the “V” (from RF
LF RF Diagram 32 U1 U1 Bases loaded • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U2 • U1 U1, if down the RF line, move back to get the best possible line on the fly ball and and still observe R1 at 3rd; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.
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Diagram 32 Bases loaded • • • Fly balls outside the “V” (from RF
LF RF Diagram 32 U1 U1 Bases loaded • Fly balls outside the “V” (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U2 • U2 • U1 U2, look to see that R2 tags-up at 2nd and R3 at 1st after the catch. Be prepared to take R2 into 3rd and R3 into 2nd if they advances after the catch. If R1 does not advance from 3rd, watch for a possible throwback to 1st, 2nd, and/or 3rd.
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Diagram 33 Bases loaded • • • Fly ball to the out- field in the “V”
LF RF Diagram 33 Bases loaded • Fly ball to the out- field in the “V” (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 • • U1 U1 drift back toward the 3rd base dugout in order to get as good as possible line on the fly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touches the ball, immediately return to the plate for a possible play on R1.
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Diagram 33 Bases loaded • • • Fly ball to the out- field in the “V”
LF RF Diagram 33 Bases loaded • Fly ball to the out- field in the “V” (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U2 • • U1 U2 move back toward the mound to get the best possible angle between the ball and R2. Watch R2’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd. Also, as much as possible, watch the same on R3 at 1st. On a no-catch take responsibilities on all 3 bases for R2, R3, and BR.
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Diagram 34 Bases loaded • • • Base hit to the outfield.
U1 watch R1 touch the plate and, as much as possible, the BR touch 1st. Watch all leading runners touch 3rd, and be prepared for a play on them at the plate.
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Diagram 34 Bases loaded • • • Base hit to the outfield.
U2 move in towards the mound, and watch R3 touch 2nd and BR touch 1st. Be prepared to take BR into 2nd or a throwback into 1st. Watch R2 for a possible play at 3rd or a throwback at 2nd.
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Miscellaneous Coverages
Run-downs Let the play dictate the coverage. However the plate umpire needs to get out and help cover unless a play at the plate is imminent.
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Miscellaneous coverages
Diagram 36 Miscellaneous coverages U2 Rundowns • U1 U1 Example 1: Between 1st and 2nd U1 come down and cover the back end of the rundown with U2 covering the front end.
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Miscellaneous coverages
Diagram 37 Miscellaneous coverages U2 Rundowns • U1 U1 Example 2: Between 2nd and 3rd U1 come down and cover the front end of the rundown with U2 covering the back end.
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Miscellaneous coverages
Diagram 38 Miscellaneous coverages Rundowns U2 • U1 Example 3: Between 3rd & home U1 and U2 cover each between 3rd and the plate.
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This is the classic deliberate rundown to try and steal a run at 3rd.
Diagram 39 Miscellaneous coverages Rundowns • U2 • Example 4: Between 1st and 2nd with runner at 3rd U1 This is the classic deliberate rundown to try and steal a run at 3rd. U2 has the rundown all by himself. With 2 outs, U2 must signal an out made on R2 immediately in case R1 tries to score from 3rd. This is a time play!
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This is the classic deliberate rundown to try and steal a run at 3rd.
Diagram 39 Miscellaneous coverages Rundowns • U2 • Example 4: Between 1st and 2nd with runner at 3rd U1 This is the classic deliberate rundown to try and steal a run at 3rd. U1 must come down the 3rd base line to cover a possible throw back on R1 at 3rd. U1 must also be prepared for a play at the plate on R1.
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This is the classic deliberate rundown to try and steal a run at 3rd.
Diagram 39 Miscellaneous coverages Rundowns • U2 U2 • U1 Example 4: Between 1st and 2nd with runner at 3rd This is the classic deliberate rundown to try and steal a run at 3rd. Should R1 get caught in a rundown between 3rd and the home, U2 must temporarily abandon R2, and take the back end of the rundown on R1.
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This is the classic deliberate rundown to try and steal a run at 3rd.
Diagram 39 Miscellaneous coverages Rundowns • • • U2 • U1 Example 4: Between 1st and 2nd with runner at 3rd This is the classic deliberate rundown to try and steal a run at 3rd. Note: Remember if 2 runners occupy the same base after a rundown, the following runner will always be out when tagged.
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Miscellaneous Coverages
Foul pop-ups
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Miscellaneous coverages
Diagram 40 Miscellaneous coverages Foul pop-ups (U2 on the line) U2 • • U1 • U1, don’t be a spectator! Get back or down the line to make the call! If U2 is on the line, help U1 cover foul pop-ups in the 1st base dugout area. Foul pop-ups back to the screen or in the 3rd base dugout area are covered by U1 only.
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Miscellaneous coverages
Diagram 40 Miscellaneous coverages Foul pop-ups (U2 in the middle) U2 • • U1 • U1, don’t be a spectator! Get back or down the line to make the call! If U2 is in the middle, U1 has all foul pop-ups. Remember, the ball is live. U2 has all calls on throw-backs at any base. Watch for tag-ups. U1 has the play at the plate on a tag-up at 3rd trying to advance to the plate.
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Miscellaneous Coverages
Calling Fair or Foul Always call and signal a foul ball. Calling “Foul” or “Foul ball” stops the play. Signaling foul with both hands in the air stops the play.
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Miscellaneous Coverages
Calling Fair or Foul Always call and signal a foul ball. Always point a fair ball. Players must always assume if they hear no call, the ball is in play (fair). Calling “Fair” or “Fair ball” sounds too much like “foul” or “foul ball.”
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Miscellaneous Coverages
Calling Fair or Foul Always call and signal a foul ball. Always point a fair ball. Plate and base umpire responsibilities on balls hit down the lines. If U2 is in the middle, U1 has all fair/foul responsibilities for balls hit down the line.
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Miscellaneous Coverages
Calling Fair or Foul Always call and signal a foul ball. Always point a fair ball. Plate and base umpire responsibilities on balls hit down the lines. If U2 is in the middle, U1 has all fair/foul responsibilities for balls hit down the lines. If U2 is on the line, U1 has the call down the 1st base line up to the bag. U2 has the call from the bag and beyond.
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Miscellaneous Coverages
Calling Safe or Out Let the closeness of the play dictate how you make the call.
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Miscellaneous Coverages Obstruction and Interference
Know when to call a delayed dead ball and when to stop play immediately.
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Miscellaneous Coverages Obstruction and Interference
Know when to call a delayed dead ball and when to stop play immediately. Use the delayed dead ball signal when appropriate.
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Miscellaneous Coverages Obstruction and Interference
Know when to call a delayed dead ball and when to stop play immediately. Use the delayed dead ball signal when appropriate. Do not throw your hands in the air when the situation calls for a delayed dead ball. Hands in the air is the signal for immediate stoppage of play.
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Miscellaneous Coverages Illegal slide on a force play
U1 must always quickly step out in front of the plate and rule on the illegal slide on the force play at 2nd and/or 3rd on the double play attempt.
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Miscellaneous Coverages Illegal slide on a force play
U1 must always quickly step out in front of the plate and rule on the illegal slide on the force play at 2nd and/or 3rd on the double play attempt. If the illegal slide occurs, U1 must immediately call time, calling the runner out on the interference as well as an awarded double play on the BR. Any other runners must be returned to their previously occupied bases.
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Miscellaneous Coverages Illegal slide on a force play
U1 must always quickly step out in front of the plate and rule on the illegal slide on the force play at 2nd and/or 3rd on the double play attempt. If the illegal slide occurs, U1 must immediately call time, calling the runner out on the interference as well as an awarded double play on the BR. Any other runners must be returned to their previously occupied bases. Remember, with the bases loaded, it is possible also to have an illegal slide at the plate, resulting in an awarded double play.
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Plate Mechanics
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Plate Mechanics In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief.
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Plate Mechanics In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following:
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Plate Mechanics In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Decisions to suspend or resume a game due to inclement weather, darkness, or other unforeseen conditions.
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Plate Mechanics In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Decisions to permanently stop a game due to inclement weather, darkness, or other unforeseen conditions.
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Plate Mechanics In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Make a final ruling on any discrepancies on balls and strikes, outs, etc.
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Plate Mechanics In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Correct a scoring discrepancy if one exists.
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Plate Mechanics In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Correct a scoring discrepancy if one exists. Note: If the UIC cannot reconcile the discrepancy, and there is an official scorer at the game, the official scorer will be determine the correct score. If there is no official scorer, then the home team’s scorebook will determine the correct score.
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Plate Mechanics In the field
The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. The plate umpire shall record all substitutions on the lineup card.
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Plate Mechanics In the field
The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. The plate umpire shall record all substitutions on the lineup card. The plate umpire shall record all other events which occur during a game. Offensive and defensive conferences
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Plate Mechanics In the field
The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. The plate umpire shall record all substitutions on the lineup card. The plate umpire shall record all other events which occur during a game. Offensive and defensive conferences Official team warnings
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Plate Mechanics In the field
The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. The plate umpire shall record all substitutions on the lineup card. The plate umpire shall record all other events which occur during a game. Offensive and defensive conferences Official team warnings Ejections
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Plate Mechanics In the field
The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. The plate umpire shall record all substitutions on the lineup card. The plate umpire shall record all other events which occur during a game. Offensive and defensive conferences Official team warnings Ejections Courtesy runners
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Plate Mechanics In the field
The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. The plate umpire shall record all substitutions on the lineup card. The plate umpire shall record all other events which occur during a game. Offensive and defensive conferences Official team warnings Ejections Courtesy runners The plate umpire shall rule on all batting out of order occurrences and illegal substitutions, and apply the appropriate penalty.
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Plate Mechanics In the field
In all matters concerning game administration, the plate umpire can always solicit the help and advice of his partner. But in the final analysis, the plate umpire must make the final decisions.
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Plate Mechanics In the field Crowd control
If crowd control becomes an issue, solicit the help a school administrator (A.D., Principal, etc.). If one is not available, ask the home team coach to help.
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Plate Mechanics In the field Crowd control
If crowd control becomes an issue, solicit the help a school administrator (A.D., Principal, etc.). If one is not available, ask the home team coach to help. As UIC, you have the the authority to halt a game in progress until an unruly crowed can be put under control.
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Plate Mechanics In the field Reminder
Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate.
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Plate Mechanics In the field Reminder
Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate. As described in the previous slides on 2-man field mechanics, it is essential that you get out from behind the plate and help your partner on the bases.
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Plate Mechanics In the field Reminder
Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate. As described in the previous slides on 2-man field mechanics, it is essential that you get out from behind the plate and help your partner on the bases. Even though as plate umpire you may physically work a little harder calling balls and strikes, your partner out on the bases has a much more difficult job, trying to cover three different bases with sometimes as many as three different runners.
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Plate Mechanics In the field Reminder Give him some help!
Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate. As described in the previous slides on 2-man field mechanics, it is essential that you get out from behind the plate and help your partner on the bases. Even though as plate umpire you may physically work a little harder calling balls and strikes, your partner out on the bases has a much more difficult job, trying to cover three different bases with sometimes as many as three different runners. Give him some help!
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Plate Mechanics Using your equipment Indicator
Hold it in your left hand.
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Plate Mechanics Using your equipment Indicator
Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator.
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Plate Mechanics Using your equipment Indicator
Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete.
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Plate Mechanics Using your equipment Indicator
Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it.
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Plate Mechanics Using your equipment Indicator
Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it. Make sure you record all outs as they happen.
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Plate Mechanics Using your equipment Indicator
Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it. Make sure you record all outs as they happen. Make sure you reset BALLS and STRIKES after each at-bat.
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Plate Mechanics Using your equipment Indicator
Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it. Make sure you record all outs as they happen. Make sure you reset BALLS and STRIKES after each at-bat. Make sure you don’t reset BALLS and STRIKES on a time-out in the middle of an at-bat. This error is quite prone to happening on a pitching change in the middle of an at-bat.
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Plate Mechanics Using your equipment Indicator
Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it. Make sure you record all outs as they happen. Make sure you reset BALLS and STRIKES after each at-bat. Make sure you don’t reset BALLS and STRIKES on a time-out in the middle of an at-bat. This error is quite prone to happening on a pitching change in the middle of an at-bat. Make sure you do reset the entire indicator after the 3rd out of an inning.
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Plate Mechanics Using your equipment Indicator Mask Removing your mask
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Plate Mechanics Using your equipment Indicator Mask Removing your mask
Never use your right hand (you might need to call an out with the mask in your hand).
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Plate Mechanics Using your equipment Indicator Mask Removing your mask
Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand.
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Plate Mechanics Using your equipment Indicator Mask Removing your mask
Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time).
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Plate Mechanics Using your equipment Indicator Mask Removing your mask
Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time). Practice at home in front of the mirror (it really helps).
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Plate Mechanics Using your equipment Indicator Mask Removing your mask
Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time). Practice at home in front of the mirror (it really helps). Don’t duck (when you see that wild pitch coming in). Hang in there!
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Plate Mechanics Using your equipment Indicator Mask Removing your mask
Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time). Practice at home in front of the mirror (it really helps). Don’t duck (when you see that wild pitch coming in). Hang in there! You may have paid as much as $100 or more for that mask. Get your money’s worth!!
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Plate Mechanics Using your equipment Indicator Mask Removing your mask
Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time). Practice at home in front of the mirror (it really helps). Don’t duck (when you see that wild pitch coming in). Hang in there! You may have paid as much as $100 or more for that mask. Get your money’s worth!! There is no protection on the side of your head, or the top of your head. You only have protection in front!!
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Plate Mechanics Know your catcher Take a look!
When the pitcher takes his warm-up pitches in the first inning… Take a look!
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Plate Mechanics Know your catcher Take a look!
When the pitcher takes his warm-up pitches in the first inning… Take a look! Try to establish a rapport with your catcher…
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Plate Mechanics Know your catcher Take a look!
When the pitcher takes his warm-up pitches in the first inning… Take a look! Try to establish a rapport with your catcher… He can be your best friend…or
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Plate Mechanics Know your catcher Take a look!
When the pitcher takes his warm-up pitches in the first inning… Take a look! Try to establish a rapport with your catcher… He can be your best friend…or He can be your worst enemy.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Develop your own style.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Develop your own style. There is not necessarily a right way or a wrong way to call pitches.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Develop your own style. There is not necessarily a right way or a wrong way to call pitches. However, there are a lot of bad habits you can get yourself into.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Develop your own style. There is not necessarily a right way or a wrong way to call pitches. However, there are a lot of bad habits you can get yourself into. The following slides will offer some suggestions to try and keep you from following into those bad habits:
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes POSITIONS
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes POSITIONS Crouch or box
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes POSITIONS Crouch or box Scissors
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes POSITIONS Crouch or box Scissors Knee Not a good habit to get yourself into.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes POSITIONS Crouch or box Scissors Knee Not a good habit to get yourself into. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes POSITIONS Crouch Scissors Knee Not a good habit to get yourself into. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but Never have your chin lower than the top of the catcher’s helmet.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes POSITIONS Crouch Scissors Knee Not a good habit to get yourself into. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but Never have your chin lower than the top of the catcher’s helmet. Always work the slot.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes POSITIONS Crouch Scissors Knee Not a good habit to get yourself into. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but Never have your chin lower than the top of the catcher’s helmet. Always work the slot. Problems… The catcher who always works high.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes POSITIONS Crouch Scissors Knee Not a good habit to get yourself into. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but Never have your chin lower than the top of the catcher’s helmet. Always work the slot. Problems… The catcher who always works high. The catcher who works way inside.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Try and develop and stay in a rhythm.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Try and develop and stay in a rhythm. Don’t get into a hurry. Take your time.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Try and develop and stay in a rhythm. Don’t get into a hurry. Take your time. You will get yourself in trouble trying to call a pitch too fast.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Try and develop and stay in a rhythm. Don’t get into a hurry. Take your time. You will get yourself in trouble trying to call a pitch too fast. Call every pitch!
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Try and develop and stay in a rhythm. Don’t get into a hurry. Take your time. You will get yourself in trouble trying to call a pitch too fast. Call every pitch! If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”. Call it!
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Try and develop and stay in a rhythm. Don’t get into a hurry. Take your time. You will get yourself in trouble trying to call a pitch too fast. Call every pitch! If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”. Call it! Exception: do not call a swinging strike--use the signal only.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Try and develop and stay in a rhythm. Don’t get into a hurry. Take your time. You will get yourself in trouble trying to call a pitch too fast. Call every pitch! If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”. Call it! Exception: do not call a swinging strike--signal only. Foul ball
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Try and develop and stay in a rhythm. Don’t get into a hurry. Take your time. You will get yourself in trouble trying to call a pitch too fast. Call every pitch! If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”. Call it! Exception: do not call a swinging strike--signal only. Foul ball. Foul tip.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Periodically, say and display the count.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Periodically, say and display the count. (Suggestions:) After a 2-1 or 1-2 count.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Periodically, say and display the count. (Suggestions:) After a 2-1 or 1-2 count. The first time there are 3 balls.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Periodically, say and display the count. (Suggestions:) After a 2-1 or 1-2 count. The first time there are 3 balls. The first time the count is full (3-2)--No closed fists.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Periodically, say and display the count. (Suggestions:) After a 2-1 or 1-2 count. The first time there are 3 balls. The first time the count is full (3-2)--No closed fists. Anytime there is a delay in the action.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Periodically, say and display the count. (Suggestions:) After a 2-1 or 1-2 count. The first time there are 3 balls. The first time the count is full (3-2)--No closed fists. Anytime there is a delay in the action. Check swings
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Periodically, say and display the count. (Suggestions:) After a 2-1 or 1-2 count. The first time there are 3 balls. The first time the count is full (3-2)--No closed fists. Anytime there is a delay in the action. Check swings Allow an appeal only on a check swing that is called a ball.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Periodically, say and display the count. (Suggestions:) After a 2-1 or 1-2 count. The first time there are 3 balls. The first time the count is full (3-2)--No closed fists. Anytime there is a delay in the action. Check swings Allow an appeal only on a check swing that is called a ball. Never allow an appeal on a check swing that is called a strike.
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Calling Balls and Strikes
Plate Mechanics Calling Balls and Strikes Periodically, say and display the count. (Suggestions:) After a 2-1 or 1-2 count. The first time there are 3 balls. The first time the count is full (3-2)--No closed fists. Anytime there is a delay in the action. Check swings Allow an appeal only on a check swing that is called a ball. Never allow an appeal on a check swing that is called a strike. Although the rule book doesn’t require it, if the catcher or the coach asks for an appeal, out of courtesy always ask your partner for help. Partner must always give an honest answer. (End of presentation)
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