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Assignment of Games to Servers in the OnLive Cloud Game System

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1 Assignment of Games to Servers in the OnLive Cloud Game System
David Finkel, Mark Claypool, Sam Jaffe, Thinh Nguyen, Brendan Stephen Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester, MA 01609, USA

2 Overview Worked with OnLive
thin-client, cloud-based, video game streaming service Goal: Improve assignment of games to servers Approach: Discrete event simulation, based on user logs; hill-climbing. Result: Improved assignment, saved disk space

3 How OnLive serves a client

4 Data from OnLive Logs Popularity of games (Zipf’s Law)
Interarrival times (Exponential) Session lengths (Weibull)

5 Results Small number of misses, saved disk space Saved Disk Space

6 Assignment of Games to Servers in the OnLive Cloud Game System
David Finkel, Mark Claypool, Sam Jaffe, Thinh Nguyen, Brendan Stephen Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester, MA 01609, USA


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