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Digital Visual Effects, Spring 2006 Yung-Yu Chuang 2006/3/8
Tone mapping Digital Visual Effects, Spring 2006 Yung-Yu Chuang 2006/3/8 Basics for cameras Some things you might want to know when you shoot pictures First time, not well-organized yet Scribe Assignments Slides available before Thursday with slides by Fredo Durand, and Alexei Efros
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Tone mapping 10-6 106 10-6 106 Pixel value 0 to 255
How can we display it? Linear scaling?, thresholding? 10-6 106 dynamic range Real world radiance 10-6 106 Display intensity Pixel value 0 to 255 CRT has 300:1 dynamic range
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Global operator (Reinhart et al)
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Global operator results
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Eye is not a photometer! "Every light is a shade, compared to the higher lights, till you come to the sun; and every shade is a light, compared to the deeper shades, till you come to the night." — John Ruskin, 1879
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Compressing dynamic range
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Fast Bilateral Filtering for the Display of High-Dynamic-Range Images
Frédo Durand & Julie Dorsey Laboratory for Computer Science Massachusetts Institute of Technology
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A typical photo Sun is overexposed Foreground is underexposed
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Gamma compression X -> Xg Colors are washed-out Input Gamma
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Gamma compression on intensity
Colors are OK, but details (intensity high-frequency) are blurred Intensity Gamma on intensity Color
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Chiu et al. 1993 Reduce contrast of low-frequencies
Keep high frequencies Low-freq. Reduce low frequency High-freq. Color
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The halo nightmare For strong edges
Because they contain high frequency Low-freq. Reduce low frequency High-freq. Color
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Durand and Dorsey Do not blur across edges Non-linear filtering
Large-scale Output Detail Color
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Edge-preserving filtering
Blur, but not across edges Anisotropic diffusion [Perona & Malik 90] Blurring as heat flow LCIS [Tumblin & Turk] Bilateral filtering [Tomasi & Manduci, 98] Input Gaussian blur Edge-preserving
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Start with Gaussian filtering
Here, input is a step function + noise output input
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Start with Gaussian filtering
Spatial Gaussian f output input
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Start with Gaussian filtering
Output is blurred output input
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Gaussian filter as weighted average
Weight of x depends on distance to x output input
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The problem of edges Here, “pollutes” our estimate J(x)
It is too different output input
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Principle of Bilateral filtering
[Tomasi and Manduchi 1998] Penalty g on the intensity difference output input
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Bilateral filtering Spatial Gaussian f output input
[Tomasi and Manduchi 1998] Spatial Gaussian f output input
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Bilateral filtering Spatial Gaussian f
[Tomasi and Manduchi 1998] Spatial Gaussian f Gaussian g on the intensity difference output input
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Normalization factor [Tomasi and Manduchi 1998] k(x)= output input
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Bilateral filtering is non-linear
[Tomasi and Manduchi 1998] The weights are different for each output pixel output input
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Contrast reduction Input HDR image Contrast too high!
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Contrast reduction Input HDR image Intensity Color
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Contrast reduction Large scale Intensity Fast Bilateral Filter
Input HDR image Large scale Intensity Fast Bilateral Filter Color
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Contrast reduction Large scale Fast Bilateral Filter Detail
Input HDR image Large scale Intensity Fast Bilateral Filter Detail Color
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Contrast reduction Scale in log domain Large scale Large scale
Input HDR image Scale in log domain Large scale Large scale Intensity Reduce contrast Fast Bilateral Filter Detail Color
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Contrast reduction Large scale Large scale Reduce contrast
Input HDR image Large scale Large scale Intensity Reduce contrast Fast Bilateral Filter Detail Detail Preserve! Color
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Contrast reduction Output Large scale Large scale Reduce contrast
Input HDR image Output Large scale Large scale Intensity Reduce contrast Fast Bilateral Filter Detail Detail Preserve! Color Color
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