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#a2ruEdge
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Transdisciplinary Tools
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Intros Joshua Gigantino - ASU AME & Design
Laura Huisinga - ISU HCI & Design Eric Andren - ISU HCI & Design
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Definitions Interdisciplinary Crossdisciplinary Multidisciplinary
Transdisciplinary Postdisciplinary - Prasad Antidisciplinary - only at MIT Challenge These Terms!
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Social Tools Perspectives & Empathy Charettes Words on a Board
“Yes, and…” Vs “Yes, but…” Learn to build on each idea instead of shutting it out.
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Analog Tools Paper — drawing, writing, flexible
PostIts — Designer’s best friend Visual Prototyping Hacking ‘other’ tools
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#a2ruEdge
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Digital Tools Kokompe — CBA’s fabrication suite
Inventor — Autodesk engineering suite
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Hybrid Tools Example: FabLab Providence Social Analog Digital
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#a2ruEdge
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#a2ruEdge
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#a2ruEdge #a2ruEdge
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Multi-sensory, Transformative,
Hybrid Tools PURMEE Multi-sensory, Transformative, Membrane Interface
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Hybrid Tools Moving past a hard 2d interface
Incorporating motion, tactile feedback, audio and visual stimuli Devices such as computers and tablets are generally flat, hard, 2d surfaces. How can we incorporate more of the natural environment into an interface where we use a combination of touch, motion and use of physical props as input.
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Skan Moving past the tablet to a multi-sensory experience.
Tool targeting the enhancement of sequesncing, memory, and saccadic eye movement though gameplay informed by research on dyslexia, ocularmoror tracking skills and pre-academic reading skills
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Purmee https://www.youtube.com/watch?v=LOBWXRwqY84
Tool targeting the enhancement of sequesncing, memory, and saccadic eye movement though gameplay informed by research on dyslexia, ocularmoror tracking skills and pre-academic reading skills
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Hybrid Tools - Purmee #a2ruEdge
Not everyone learns the same. With advances in technology we can bring more diverse multi sensory interaction into the classroom.
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Purmee engages multiple senses to increase learning through human perception with a new type of interface. Incorporating motion, tactile feedback, audio, visual stimuli, and eventually including 3D visuals.
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Hybrid Tools - Multi-sensory
“Due to the complexity of human perception, there is a growing trend in the design of interfaces towards multimodal human-computer interfaces. This is motivated by the facts that humans naturally employ multimodal information channels for communication, and that multimodal interfaces have been demonstrated to be effective” (Brondi, Avizzano, Tripicchio, 2014) Devices such as computers and tablets are generally flat, hard, 2d surfaces. How can we incorporate more of the natural environment into an interface where we use a combination of touch, motion and use of physical props as input.
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Multi-Sensory Kinect in the classroom
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Multi-Sensory Leap Technology
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Multi-Sensory Oculus Rift
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Lessons from Emerging Creatives
Have an idea, layer everyone’s experience on it. Sign in d.school: The only way to do it is to do it. “Stuck” is 100 milliseconds from “Aha!” Physical space matters. Face to face is important. Collaboration & failure leads to success. Requires “radically humble” people. Develop conditioned action to let go.
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Lessons from Emerging Creatives
“Hardening of the categories leads to art failure.” — Kenneth Snelson How to deemphasize credit? Systems/institutions might not scale but individuals do — Collaborate with people who don’t mind being anonymous. Meet the variety
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What do you want? What tools and features do you need to do new things? Use the handout to work through your options and propose new tools.
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