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Moon Tanks By: Krislin Lee, Jacob Seene, and Chris Weisiger.

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Presentation on theme: "Moon Tanks By: Krislin Lee, Jacob Seene, and Chris Weisiger."— Presentation transcript:

1 Moon Tanks By: Krislin Lee, Jacob Seene, and Chris Weisiger

2 Overview Our Game Idea Design Process Features Algorithms Future Plans
Collision Detection Bullet Firing Turn Iteration Future Plans Gameplay Graphics

3 A Brief History 30 January 2053, battle for the moon vs. an alien colony Landed large amounts of military forces on the moon 17th of November 2062, war ends: new technology for creating an atmosphere 20 years later... the moon is inhabitable War begins anew, using the remaining forces from the first war Commandeer an abandoned tank and eliminate any other tanks

4 Screenshot

5 Features Variable player (2-8) Random terrain (including texturing)
Random start locations Graphical power bar Sound effects

6 Design Process Iterative Risk-driven Design
Adapted classes from Triangle World Thoroughly discussed class interfaces and interactions CVS Wiki

7 UML Class Diagram

8 Algorithms: Collision Detection
Sphere-sphere Collisions Triangle-sphere Collisions Adapted from Triangle World

9 Algorithms: Bullet Firing
Tank creates a bullet object with Initial Launch Angle Initial Launch Power Bullet object passed to world Moves and collides bullet Shortens fuse World destroys bullet collision with terrain or tank fuse expiration

10 Algorithms: Turn Iteration
Change turns when bullet dies Loops until bullet is fired Loops until bullet dies Rinse and repeat

11 Future Plans: Gameplay
Strategic tank movement Player-selected initial start locations Multiple rounds or levels Single player mode (target practice) Team play Terrain adjustment by collision Algorithm optimization for collisions

12 Future Plans: Graphics
Graphics for tanks, bullets, and explosions Graphical text output Lighting/shadow effects Chase camera Initial camera view behind tanks Weapon variation


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