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1 In this chapter, you will learn the following:
Chapter 3: Editing and Modifying Sketches In this chapter, you will learn the following: Trimming Sketch Entities Extending Sketch Entities Offsetting Sketch Entities Mirroring Sketch Entities Patterning Sketch Entities Creating a Sketch Fillet Creating a Sketch Chamfer Moving a Sketch Entity Creating a Copy of Sketch Entities Rotating an Entity Scaling Sketch Entities Stretching an Entity

2 Trimming Sketch Entities
Chapter 3: Editing and Modifying Sketches Trimming Sketch Entities You can trim the unwanted sketch entities by using the Trim Entities tool in the Sketch CommandManager. Click on the Trim Entities tool in the Sketch CommandManager. The Trim PropertyManager appears.

3 Chapter 3: Editing and Modifying Sketches
Power trim The Power trim button of the Options rollout is used to trim sketch entities by holding and dragging the cursor across the entities to be trimmed.

4 Chapter 3: Editing and Modifying Sketches
In addition to trimming sketch entities by using the Power trim button, you can also extend sketch entities up to their nearest intersection. TIP: You can also extend a sketch entity up to a particular distance by using the Power trim button. To extend an entity up to a distance, click on the entity to be extended in the drawing area and then move the cursor in the required direction.

5 Chapter 3: Editing and Modifying Sketches
Corner The Corner button is used to create a corner between two selected entities by trimming or extending them.

6 Chapter 3: Editing and Modifying Sketches
Trim away inside The Trim away inside button is used to trim entities that lie inside a defined boundary.

7 Chapter 3: Editing and Modifying Sketches
Trim away outside The Trim away outside button of the Options rollout is used to trim the entities that lie outside a defined boundary.

8 Chapter 3: Editing and Modifying Sketches
Trim to closest The Trim to closest button is used to trim sketch entities from their nearest intersection by clicking the left mouse button.

9 Extending Sketch Entities
Chapter 3: Editing and Modifying Sketches Extending Sketch Entities You can extend sketch entities up to their nearest intersection by using the Extend Entities tool.

10 Offsetting Sketch Entities
Chapter 3: Editing and Modifying Sketches Offsetting Sketch Entities You can offset sketch entities or edges of an existing feature at a specified offset distance by using the Offset Entities tool. Click on the Offset Entities tool in the Sketch CommandManager. The Offset Entities PropertyManager appears. Offset Distance The Offset Distance field of the Parameters rollout is used to specify the offset distance.

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Add dimensions The Add dimensions check box is selected to apply the specified offset distance value (dimension) in the resultant offset sketch.

12 Chapter 3: Editing and Modifying Sketches
Reverse Select chain If the Select chain check box is selected, on selecting a sketch entity in the drawing area, all the contiguous entities of the selected entity will be selected, automatically. Bi-directional The Bi-directional check box is used to offset selected entity/entities bi-directionally (both sides of the parent entity/entities).

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Cap ends The Cap ends check box is used to cap the open ends of offset entities with lines or arcs .

14 Chapter 3: Editing and Modifying Sketches
Construction geometry On selecting the Base geometry check box in the Construction geometry area, the original/base sketch entities are converted into construction entities . If you select the Offset geometry check box, then the offset entities are converted to construction entities.

15 Mirroring Sketch Entities
Chapter 3: Editing and Modifying Sketches Mirroring Sketch Entities In SOLIDWORKS, you can mirror sketch entities about a mirroring line and create their mirror images by using the Mirror Entities and Dynamic Mirror tools . Mirroring Entities by using the Mirror Entities Tool

16 Chapter 3: Editing and Modifying Sketches
Mirroring Entities by using the Dynamic Mirror Tool The Dynamic Mirror tool is used to mirror entities about a mirroring line similar to mirroring entities using the Mirror Entities tool with the only difference that this tool dynamically mirrors entities while drawing them.

17 Patterning Sketch Entities
Chapter 3: Editing and Modifying Sketches Patterning Sketch Entities In SOLIDWORKS, you can create linear and circular patterns of sketch entities by using the Linear Sketch Pattern and Circular Sketch Pattern tools, respectively . Linear Sketch Pattern Creating multiple instances of a sketch entity in a linear manner, along the X and Y axes, using the Linear Sketch Pattern tool is known as a linear sketch pattern. To create a linear sketch pattern, click on the Linear Sketch Pattern tool in the Sketch CommandManager. The Linear Pattern PropertyManager appears .

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19 Chapter 3: Editing and Modifying Sketches
Instances to Skip The Instances to Skip rollout of the PropertyManager is used to skip or remove the unwanted instances of a pattern. NOTE: To recall the skipped instances of the pattern, click on the orange dots of the skipped instances that appear in the preview of the pattern.

20 Chapter 3: Editing and Modifying Sketches
Circular Sketch Pattern Creating multiple instances of a sketch entity in a circular manner about a center point by using the Circular Sketch Pattern tool is known as a circular sketch pattern.

21 Chapter 3: Editing and Modifying Sketches
Once the Circular Pattern PropertyManager has been invoked, select the sketch entity/entities to be patterned in the drawing area. The preview of the circular pattern with default parameters appears . Center Point Center X Center Y Angle spacing Equal spacing Dimension radius Dimension angular spacing Number of Instances Display instance count Radius Arc Angle

22 Chapter 3: Editing and Modifying Sketches
Instances to Skip The Instances to Skip rollout of the PropertyManager is used to skip pattern instances of a circular pattern.

23 Creating a Sketch Fillet
Chapter 3: Editing and Modifying Sketches Creating a Sketch Fillet A sketch fillet is used to remove the corner at the intersection of two sketch entities by creating a tangent arc of constant radii.

24 Chapter 3: Editing and Modifying Sketches
To create sketch fillets, click on the Sketch Fillet tool in the Sketch CommandManager. The Sketch Fillet PropertyManager appears.

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26 Creating a Sketch Chamfer
Chapter 3: Editing and Modifying Sketches Creating a Sketch Chamfer A chamfer is a bevel edge that is non perpendicular to its adjacent sketch entities. You can create a chamfer to the adjacent entities of a sketch by using the Sketch Chamfer tool.

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To create a sketch chamfer, click on the Sketch Chamfer tool. The Sketch Chamfer PropertyManager appears.

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29 Moving a Sketch Entity Chapter 3: Editing and Modifying Sketches
You can move a sketch entity from one position to another in the drawing area by using the Move Entities tool.

30 Creating a Copy of Sketch Entities
Chapter 3: Editing and Modifying Sketches Creating a Copy of Sketch Entities You can create a copy of a set of sketch entities by using the Copy Entities tool. To copy sketch entities, click on the Copy Entities tool. The Copy PropertyManager appears.

31 Rotating an Entity Chapter 3: Editing and Modifying Sketches
You can rotate a sketch entity or entities at an angle by using the Rotate Entities tool.

32 Scaling Sketch Entities
Chapter 3: Editing and Modifying Sketches Scaling Sketch Entities You can increase or decrease the scale of sketch entities by using the Scale Entities tool.

33 Stretching an Entity Chapter 3: Editing and Modifying Sketches
You can stretch entities of a sketch by using the Stretch Entities tool.

34 Tutorial 1 Chapter 3: Editing and Modifying Sketches
Draw the sketch as shown in the figure. The dimensions and the model shown in this figure are for your reference only. You will learn about applying dimensions and creating a model in later chapters. To create this tutorial, follow the steps given in the textbook.

35 Tutorial 2 Chapter 3: Editing and Modifying Sketches
Draw the sketch as shown in the figure. The dimensions and the model shown in this figure are for your reference only. You will learn about applying dimensions and creating a model in later chapters. To create this tutorial, follow the steps given in the textbook.

36 Tutorial 3 Chapter 3: Editing and Modifying Sketches
Draw the sketch of the model as shown in the figure given below. The dimensions and model shown in the figure are for your reference only. To create this tutorial, follow the steps given in the textbook.

37 Hands-on Test Drive 1 Chapter 3: Editing and Modifying Sketches
Draw the sketch shown in the Figure given below. The dimensions and model shown in the figure are for your reference.

38 Summary Chapter 3: Editing and Modifying Sketches
So far in this chapter, you have learned about editing and modifying sketch entities by using various editing tools such as Trim Entities, Extend Entities, Offset Entities, Mirror Entities, and Linear Sketch Pattern. The pattern tools discussed in this chapter allow you to create the linear and circular patterns. Also, the mirror tools allow you to create the mirror image of the selected entities about a mirroring line. You can also dynamically mirror sketch entities while drawing them using the Dynamic Mirror tool. Moreover, you have learned how to move sketch entities from one position to the other, copy sketch entities, rotate sketch entities, scale, and stretch sketch entities by using the respective tools.

39 Questions Chapter 3: Editing and Modifying Sketches
The ________ tool is used to offset sketch entities at a specified offset distance. You can rotate sketch entities at an angle by using the ________ tool. You can stretch the sketch entities of a sketch by using the ________ tool. To rotate sketch entities anti-clockwise, you need to define the ______ angle value. While offsetting sketch entities, if you select the ______ check box, all the contiguous entities of the selected entity get selected. The number of pattern instances specified in the Number of Instances field include the parent or original instance selected to pattern (True/False).

40 Chapter 3: Editing and Modifying Sketches
You cannot recall the skipped pattern instances (True/False). In addition to trimming sketch entities, you can extend sketch entities by using the Trim Entities tool (True/False).


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