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Modeling ECE 417/617: Elements of Software Engineering Stan Birchfield

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Presentation on theme: "Modeling ECE 417/617: Elements of Software Engineering Stan Birchfield"— Presentation transcript:

1 Modeling ECE 417/617: Elements of Software Engineering Stan Birchfield
Clemson University

2 Overview Modeling provides abstraction to bridge the gap between
High-level (world) Low-level (code) Types of modeling: Analysis modeling Models problem domain (users, world) System modeling Models solution domain (software)

3 Analysis modeling Let us first look at modeling the problem domain

4 Requirements elicitation
It is important to define what the software is supposed to do before defining how to do it, or before actually doing it “The hardest single part of building a software system is deciding what to build.” – Fred Brooks Requirements elicitation – gathering requirements from users and other stakeholders

5 Difficulties in specifying requirements
Customers often do not know what they want ... until they see it Customers often have a poor understanding of the ease or difficulty of implementing different capabilities The requirements change over time

6 Steps in gathering requirements
Inception – establish basic understanding of problem Elicitation – Ask the users what is needed Elaboration – Refine the model of the S/W functions, features, and constraints Negotiation – Reconcile conflicts by ranking requirements and discussing priorities Specification – Final work product describing the function and performance of the S/W Validation – Examine the specification to ensure that all requirements have been stated unambiguously, inconsistencies have been corrected, etc.

7 Specifying requirements
Requirements can be specified in a number of ways: user scenarios functions and feature lists analysis models specification

8 Traceability table Captures the relationships between aspects
features and requirements interfaces and requirements requirements themselves (dependencies) etc. aspects A01 A02 A03 ... R01 R02 R03 requirements

9 User scenarios Usage scenarios
identify a thread of usage for the system enable the S/W team to see how the functions and features will be used by different classes of end users often called use cases

10 Use cases Use case tells a stylized story about how an end-user interacts with the system under a specific set of circumstances Can be either narrative text outline of tasks or interactions template-based description, or diagrammatic representation “A use-case captures a contract...” -- Alistair Cockburn, Writing Effective Use Cases. Addison-Wesley

11 Use case example Use case: Withdraw money
Level: User goal (Three levels: Summary, User goal, and Sub-function level) Primary actor: Client Goal in context: To withdraw money from the client’s account Preconditions: User has an account, ATM has power and connectivity Main scenario: Client inserts card Client types PIN Client specifies which account Client enters amount to withdraw Money is dispensed Card is ejected Client removes card Extensions: 1a. Card is invalid; card is ejected and client notified. 2a. Pin is incorrect; client notified and given no more than two more attempts. 4a. Amount exceeds limit; client notified, repeat step. 7a. Client does not remove card within time limit; card is retracted.

12 System modeling Now let us look at modeling the solution domain

13 Data flow diagram (DFD)
Data flow diagram (DFD) developed in late 1970s part of Structured Design (one of the earliest methodologies for software development); aka Structured Systems Analysis and Design Method (SSADM), a waterfall method invented by Larry Constantine, who also developed concepts of coupling and cohesion DFD is a forerunner of UML and may complement it Arcs are data; boxes are processes/actions source code execute unit tests review test results test results test plan review decision

14 Gane and Sarson notation for DFDs
squares – external entities round rectangles – processes arrows – data flow open-ended rectangles – data stores

15 Data flow diagram (DFD)
DFDs are refined iteratively Level 0 is context-level DFD; represents s/w as a single bubble with input and output Level 1 is achieved by expanding the bubble into additional bubbles; perform grammatical parse on narrative describing bubble Continue refining until each bubble performs specific function; high cohesion Components: bubbles are processes, boxes are external entities, arrows are data or control objects, and double lines are data stores Process specification (PSPEC) describes all flow model processes that appear at the final level of refinement. It is a minispec for each transform at the lowest level of a DFD Program design language description (PDL) is basically pseudocode. One way to represent PSPEC

16 CRC modeling Class Responsibility Collaborator (CRC) is a lightweight model Write on 3”x5” index cards Used in extreme programming Can be used for detailed object-oriented design conceptual modeling

17 responsibility is anything a class knows or does
CRC example class is collection of objects two types of collaboration: request for information request to do something responsibility is anything a class knows or does

18 Creating CRC cards Iteratively Find classes Find responsibilities
Define collaborators Move the cards around

19 Unified modeling language (UML)
Several competing object-oriented notations developed in 1980s and 1990s Rumbaugh and Booch began working together in 1994 at IBM Rational to standardize their notations (OMT and Booch) Result was Unified Modeling Language (UML) Rights owned by Object Management Group (OMG), Good reference: M. Blaha and J. Rumbaugh, Object-Oriented Modeling and Design with UML, 2nd ed.

20 UML Unified modeling language (UML) includes three models:
class model – structural aspects of system (class diagrams) state model – temporal, behavioral aspects of system (state diagrams) interaction model – collaboration of individual objects (use cases, sequence diagrams, and activity diagrams)

21 A simple problem to provide brief overview of UML
switch 1 W 5 V light

22 1. Use Case Diagram SimpleCircuit FlipOn FlipOff ViewLight User
Functionality from user’s point of view

23 2. Class Diagram Switch Resistor Light Battery 5V
Structure of system (objects, attributes, associations, operations)

24 3. Sequence Diagram User Switch Resistor Battery Light
FlipOn() HeatUp() Drain() Shine() Messages between objects

25 3. Collaboration Diagram
User 1. FlipOn() 1.1 HeatUp() Switch Resistor 1.2 Shine() 1.3 Drain() Light Battery More compact, but harder to interpret

26 4. Statechart Diagram flipSwitchOn Light Light Off On flipSwitchOff
Transitions between states of one object (Extension of Finite State Machine (FSM) model)

27 4. Statechart Diagram (different objects)
flipSwitchOn flipSwitchOn Not Draining Cold Hot Draining flipSwitchOff flipSwitchOff (Resistor) (Battery)

28 5. Activity Diagram Flip Switch On Flip Switch Off With swimlanes:
Actor1 Actor2 Flip Switch On Read Book Actions are states

29 Summary We have looked at five UML diagrams:
Use case diagrams [Interaction Model] -- models functionality from user’s point of view Class diagrams [Class Model] -- models structure of system using objects Interaction diagrams [Interaction Model] (sequence and collaboration) -- models messages passed between objects Statechart diagrams [State Model] -- models transitions between states Activity diagrams [Interaction Model] -- models flow control as transitions between activities The actual UML spec has 12 diagrams, but these five will be sufficient for us.


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