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Levels
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Questions What is a level? Why do we use them?
How do you distinguish them? Should there be a final level? Games that use them well?
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Levels Way to break up a game For developers Benefits to players
Development simplification How different should they be? How important is progressive difficulty? Benefits to players Accomplishment Learning
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Levels in world games Transitions Consistency and differentiation
Cut scenes Travel Consistency and differentiation Includes all world aspects
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Levels in casual games Making it harder Ability to start at any level
Serious games Content Gameplay
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