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Published byKristen Disher Modified over 10 years ago
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halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.
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+ the problem
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halo
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contents halo is not a focus plus context technique (related work) halo is a lamp shining onto the street (designing halo) halo is 16-33% faster than arrow-based visualization techniques (user study) build interactive halo applications! (conclusions, lessons learned)
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related work driving directions vs. route planning aids overview-plus-detail focus-plus-context pointing into off-screen space
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halo design
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cinematography 1.entry and exit points 2.point of view arrow-based techniques 3.partially out of the frame halo rings are familiar, graceful degradation
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streetlamps aura visible from distance aura is round overlapping auras aggregate fading of aura indicates distance what we changed smooth transition sharp edge disks rings dark background light background
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intrusion border handle space for arcs… and for corner arcs reserve space for content
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arc length = distance
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handling many objects find best (restaurant): relevance cut-off see all (dangers): merge arcs
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app designers can use color texture arc thickness
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user study
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interfaces arc/arrow fading off scale 110-300m/cm map as backdrop readability ok same selectable size hypothesis: halo faster halo ring distance from display border legend
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pre-study to define tasks 8 participants (6 GPS users, 2 PDA users) informal interviews 10-40 minutes 4 tasks to be used in study
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1. locate task click at expected location of off-screen targets had to simulate on PC
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2. closest task click arrow/arc or off-screen location closest to car
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3. traverse task click all five targets so as to form shortest path
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4. avoid task click on hospital farthest away from traffic jams
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procedure 12 participants within subject design, counterbalanced four training maps per interface/task, then eight timed maps questionnaire
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task completion time TaskArrow interfaceHalo interface Locate20.1 (7.3)16.8 (6.7) Closest9.9 (10.1)6.6 (5.3) Traverse20.6 (14.1)16.8 (8.7) Avoid9.2 (4.7)7.7 (5.8) 33% 16%
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error rate TaskArrow interfaceHalo interface Locate23.5 pixels (21.6)28.4 pixels (33.8) Closest22% (42%)21% (41%) Traverse97.4 pixels (94.7)81.0 pixels (96.7) Avoid15% (35%)14% (34%) participants underestimated distances by 26% participants saw ovals (gestalt laws?) we can compensate for that: width += 35%
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subjective preference
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conclusions halo 16%-33% faster than arrows –no split attention –distortion-free space –scale independent –no need to annotate distance –perceive all rings at once [treisman & gormican] limitation: max number or rings future work: applications where peripheral objects move and change
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Thanks! try halo: http://www.patrickbaudisch.com/projects/halo polle zellweger, jock mackinlay, lance good, and mark stefik ( citylights short paper talk) scott minneman and allison woodruff
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end
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Extra
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(a) locate(b) closest (d) avoid(c) traverse
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