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Procedural Animation Lecture 4: Basic modeling methods

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Presentation on theme: "Procedural Animation Lecture 4: Basic modeling methods"— Presentation transcript:

1 Procedural Animation Lecture 4: Basic modeling methods
Procedural Methods in 3D Computer Animation Dr. Midori Kitagawa

2 Basic Modeling Methods
Lofting Extrusion Sweeping Surface of evolution Boolean operations

3 Lofting Originated in boat design
2D cross-sections placed in 3D space are connected by side faces to form a 3D shape.

4 Extrusion Also called projection
A copy of a 2D profile is made and translated and then the original and copied profiles are connected by side faces to form a 3D shape.

5 Sweeping 2D cross-section is swept along a 3D path to create a 3D shape.

6 Surface of revolution 2D profile is rotated around an axis to create a 3D shape.

7 Boolean operations Boolean operation -- union (or, “u”), intersection (and, “n”), or difference (not, “-”) -- is applied to a pair of objects. A u B A n B A - B B - A

8 Boolean operations Can produce a complicated object with a repeated used of operations. Prone to computational errors.


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