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EEC-484 Computer Networks

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1 EEC-484 Computer Networks
Lecture 7 Wenbing Zhao (Part of the slides are based on Drs. Kurose & Ross’s slides for their Computer Networking book)

2 Outline Administrative changes Reliable data transfer (continued)
Optional comprehensive final exam: May 7, 12:30-2:30pm Lab: must be done individually, no more team work Lab report and homework: blackboard only Project#1 presentation: March 24 (IP lab time), March 26 (data center tour time) Project#2 presentation: April 28, April 30 Reliable data transfer (continued) Pipelining protocols UDP, TCP (part I) EEC484 Computer Networks

3 rdt2.0 has a fatal flaw! What happens if ACK/NAK corrupted?
sender doesn’t know what happened at receiver! can’t just retransmit: possible duplicate Handling duplicates: sender retransmits current pkt if ACK/NAK garbled sender adds sequence number to each pkt receiver discards (doesn’t deliver up) duplicate pkt Sender sends one packet, then waits for receiver response stop and wait EEC484 Computer Networks

4 rdt2.1: sender handles garbled ACK/NAKs
rdt_send(data) sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isNAK(rcvpkt) ) Wait for ACK or NAK 0 Wait for call 0 from above udt_send(sndpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt) Stopped here for 1st session 10/1/2012 L L Wait for ACK or NAK 1 Wait for call 1 from above rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isNAK(rcvpkt) ) rdt_send(data) sndpkt = make_pkt(1, data, checksum) udt_send(sndpkt) udt_send(sndpkt) EEC484 Computer Networks

5 rdt2.1: receiver handles garbled packets
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq0(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) sndpkt = make_pkt(NAK, chksum) udt_send(sndpkt) sndpkt = make_pkt(NAK, chksum) udt_send(sndpkt) Stopped here 10/2/2014 why does the receiver have to send ack in response to a duplicate data pkt Wait for 0 from below Wait for 1 from below rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq1(rcvpkt) rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq0(rcvpkt) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) EEC484 Computer Networks

6 rdt2.1: discussion Sender: seq # added to pkt
two seq. #’s (0,1) will suffice. Why? must check if received ACK/NAK corrupted twice as many states state must “remember” whether “current” pkt has 0 or 1 seq. # Receiver: must check if received packet is duplicate state indicates whether 0 or 1 is expected pkt seq # note: receiver can not know if its last ACK/NAK received OK at sender EEC484 Computer Networks

7 rdt2.2: a NAK-free protocol
Same functionality as rdt2.1, using acks only Instead of NAK, receiver sends ACK for last pkt received OK Receiver must explicitly include seq # of pkt being acked Duplicate ACK at sender results in same action as NAK: retransmit current pkt 1/1/2019 EEC484 Computer Networks Wenbing Zhao

8 rdt2.2: sender, receiver fragments
rdt_send(data) sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,1) ) Wait for ACK Wait for call 0 from above udt_send(sndpkt) sender FSM fragment rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) || has_seq1(rcvpkt)) L Wait for 0 from below receiver FSM fragment udt_send(sndpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK1, chksum) udt_send(sndpkt) 1/1/2019 EEC484 Computer Networks Wenbing Zhao

9 rdt3.0: channels with errors and loss
New assumption: underlying channel can also lose packets (data or acks) Checksum, seq. #, Acks, retransmissions will be of help, but not enough Approach: sender waits “reasonable” amount of time for ACK Retransmits if no ACK received in this time If pkt (or ACK) just delayed (not lost): Retransmission will be duplicate, but use of seq. #’S already handles this Receiver must specify seq # of pkt being acked Requires countdown timer 1/1/2019 EEC484 Computer Networks Wenbing Zhao

10 rdt3.0 sender L L L L rdt_send(data) rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) || isACK(rcvpkt,1) ) sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) start_timer rdt_rcv(rcvpkt) L L Wait for call 0from above Wait for ACK0 timeout udt_send(sndpkt) start_timer rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,1) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0) stop_timer stop_timer Wait for ACK1 Wait for call 1 from above timeout udt_send(sndpkt) start_timer rdt_rcv(rcvpkt) L rdt_send(data) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,0) ) sndpkt = make_pkt(1, data, checksum) udt_send(sndpkt) start_timer L 1/1/2019 EEC484 Computer Networks Wenbing Zhao

11 rdt3.0 in action 1/1/2019 EEC484 Computer Networks Wenbing Zhao

12 rdt3.0 in action 1/1/2019 EEC484 Computer Networks Wenbing Zhao

13 Performance of rdt3.0 rdt3.0 works, but performance stinks
ex: 1 Gbps link, 15 ms prop. delay, 8000 bit packet: U sender: utilization – fraction of time sender busy sending 1KB pkt every 30 msec -> 33kB/sec thruput over 1 Gbps link network protocol limits use of physical resources! 1/1/2019 EEC484 Computer Networks Wenbing Zhao

14 Pipelined Protocols Pipelining: sender allows multiple, “in-flight”, yet-to-be-acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver Two generic forms of pipelined protocols: go-back-N, selective repeat EEC484 Computer Networks

15 Pipelining: Increased Utilization
sender receiver first packet bit transmitted, t = 0 last bit transmitted, t = L / R first packet bit arrives RTT last packet bit arrives, send ACK last bit of 2nd packet arrives, send ACK last bit of 3rd packet arrives, send ACK ACK arrives, send next packet, t = RTT + L / R Increase utilization by a factor of 3! EEC484 Computer Networks

16 Pipelining Protocols Go-back-N: big picture:
Sender can have up to N unacked packets in pipeline Rcvr only sends cumulative acks Doesn’t accept packet if there’s a gap Sender has timer for oldest unacked packet If timer expires, retransmit all unacked packets Selective Repeat: big pic Sender can have up to N unacked packets in pipeline Rcvr acks individual packets Sender maintains timer for each unacked packet When timer expires, retransmit only unack packet EEC484 Computer Networks

17 Go-Back-N Sender: k-bit seq # in pkt header
“window” of up to N consecutive unack’ed pkts allowed The black bars as not usable sequence numbers are due to the windows size limit, NOT due to non-sequential receive concern! ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK” may receive duplicate ACKs (see receiver) timer for oldest in-flight pkt timeout(n): retransmit pkt n and all higher seq # pkts in window EEC484 Computer Networks

18 GBN: Sender Extended FSM
rdt_send(data) if (nextseqnum < base+N) { sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum) udt_send(sndpkt[nextseqnum]) if (base == nextseqnum) // start timer if first unacked pkt start_timer nextseqnum++ } else refuse_data(data) L base=1 nextseqnum=1 timeout Wait start_timer udt_send(sndpkt[base]) udt_send(sndpkt[base+1]) udt_send(sndpkt[nextseqnum-1) rdt_rcv(rcvpkt) && corrupt(rcvpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) base = getacknum(rcvpkt)+1 If (base == nextseqnum) // no more unacked pkts stop_timer else start_timer EEC484 Computer Networks

19 GBN: Receiver Extended FSM
default udt_send(sndpkt) rdt_rcv(rcvpkt) && notcurrupt(rcvpkt) && hasseqnum(rcvpkt,expectedseqnum) L Wait expectedseqnum=1 sndpkt = make_pkt(expectedseqnum,ACK,chksum) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(expectedseqnum,ACK,chksum) udt_send(sndpkt) expectedseqnum++ ACK-only: always send ACK for correctly-received pkt with highest in-order seq # may generate duplicate ACKs need only remember expectedseqnum out-of-order pkt: discard (don’t buffer) -> no receiver buffering! Re-ACK pkt with highest in-order seq # EEC484 Computer Networks

20 GBN in action EEC484 Computer Networks

21 Selective Repeat Receiver individually acknowledges all correctly received pkts Buffers pkts, as needed, for eventual in-order delivery to upper layer Sender only resends pkts for which ACK not received Sender timer for each unacked pkt Sender window N consecutive seq #’s Again limits seq #s of sent, unacked pkts EEC484 Computer Networks

22 Selective Repeat: Sender, Receiver Windows
EEC484 Computer Networks

23 Selective Repeat Receiver Sender pkt n in [rcvbase, rcvbase+N-1]
data from above : if next available seq # in window, send pkt timeout(n): resend pkt n, restart timer ACK(n) in [sendbase,sendbase+N-1]: mark pkt n as received if n smallest unACKed pkt, advance window base to next unACKed seq # pkt n in [rcvbase, rcvbase+N-1] send ACK(n) out-of-order: buffer in-order: deliver (also deliver buffered, in-order pkts), advance window to next not-yet-received pkt pkt n in [rcvbase-N,rcvbase-1] ACK(n) otherwise: ignore EEC484 Computer Networks

24 Selective Repeat In Action
Stopped here 10/7/2014 EEC484 Computer Networks

25 Selective Repeat: Dilemma
Example: seq #’s: 0, 1, 2, 3 window size=3 receiver sees no difference in two scenarios! incorrectly passes duplicate data as new in (a) Q: what relationship between seq # size and window size? EEC484 Computer Networks

26 Non-Sequential Receive Problem
The problem is caused by the overlap of sequence number between the new receiving window and the old receiving window 1 2 3 4 5 6 Note: number buffers at receiver needs = w 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 Overlap Overlap EEC484 Computer Networks

27 Non-Sequential Receive Problem
Solution: make sure no overlap when receiver advances its window Make window size w =1/2 range of seq numbers 1 2 3 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 No Overlap EEC484 Computer Networks

28 UDP: User Datagram Protocol
“No frills,” “bare bones” Internet transport protocol “Best effort” service, UDP segments may be: Lost Delivered out of order to app Connectionless: No handshaking between UDP sender, receiver Each UDP segment handled independently of others Stop here 2/27/12 EEC484 Computer Networks

29 Why is There a UDP? No connection establishment (which can add delay)
Simple: no connection state at sender and receiver Small segment header No congestion control: UDP can blast away as fast as desired EEC484 Computer Networks

30 UDP Other UDP uses Often used for streaming multimedia apps
Loss tolerant Rate sensitive Other UDP uses DNS SNMP Reliable transfer over UDP: add reliability at application layer 32 bits source port # dest port # Length, in bytes of UDP segment, including header length checksum Simple Network Management Protocol (SNMP) Application data (message) UDP segment format EEC484 Computer Networks

31 UDP Checksum Goal: detect “errors” (e.g., flipped bits) in transmitted segment Sender: treat segment contents as sequence of 16-bit integers checksum: addition (1’s complement sum) of segment contents sender puts checksum value into UDP checksum field Receiver: compute checksum of received segment check if computed checksum equals checksum field value: NO - error detected YES - no error detected. But maybe errors nonetheless? Technical details for checksum computation not required EEC484 Computer Networks

32 TCP: Overview Full duplex data: Point-to-point:
One sender, one receiver Reliable, in-order byte steam: No “message boundaries” Pipelined: TCP congestion and flow control set window size Send & receive buffers Full duplex data: Bi-directional data flow in same connection MSS: maximum segment size Connection-oriented: Handshaking (exchange of control msgs) init’s sender, receiver state before data exchange Flow controlled: Sender will not overwhelm receiver 1/1/2019 EEC484 Computer Networks Wenbing Zhao

33 TCP: Overview TCP connection is byte stream, not message stream, no message boundaries TCP may send immediately or buffer before sending Receiver stores the received bytes in a buffer Stopped 10/3/2012 session 1 1/1/2019 EEC484 Computer Networks Wenbing Zhao

34 TCP Segment Structure source port # dest port # application data
32 bits application data (variable length) sequence number acknowledgement number Receive window Urg data pnter checksum F S R P A U head len not used Options (variable length) URG: urgent data (generally not used) counting by bytes of data (not segments!) ACK: ACK # valid PSH: push data now (generally not used) # bytes rcvr willing to accept Ask: why is there no length field? Why receive window is there? Recall that TCP offers a duplex channel Stop 10/2/2013 RST, SYN, FIN: connection estab (setup, teardown commands) A TCP segment must fit into an IP datagram! Internet checksum (as in UDP) 1/1/2019 EEC484 Computer Networks Wenbing Zhao 34

35 EEC-484: Computer Networks
The TCP Segment Header Source port and destination port: identify local end points of the connection Source and destination end points together identify the connection Sequence number: identify the byte in the stream of data that the first byte of data in this segment represents Acknowledgement number: the next sequence number that the sender of the ack expects to receive Ack # = Last received seq num + 1 Ack is cumulative: e.g., an ack of 5 means 0-4 bytes have been received TCP header length – number of 32-bit words in header Ack#: instead of saying “I have received all bytes until ack#-1.”, we say: “the next expected byte number is ack#.” 1/1/2019 EEC-484: Computer Networks Wenbing Zhao 35

36 The TCP Segment Header URG – indicates urgent pointer field is set
Urgent pointer – points to the seq num of the last byte in a sequence of urgent data ACK – acknowledgement number is valid SYN – used to establish a connection Connection request: ACK = 0, SYN = 1 Connection confirm: ACK=1, SYN = 1 FIN – release a connection, sender has no more data RST – reset a connection that is confused PSH – sender asked to send data immediately Taken from The Urgent Pointer is used when some information has to reach the server ASAP. When the TCP/IP stack at the other end sees a packet using the Urgent Pointer, it is duty bound to stop all it's doing and immediately send this packet to the relevant server. Since the packet is plucked out of the processing queue and acted upon immediately, it is known as an Out Of Band (OOB) packet and the data is called Out Of Band (OOB) data. The Urgent Pointer is usually used in Telnet, where an immediate response (e.g. the echoing of characters) is desirable. 1/1/2019 EEC484 Computer Networks Wenbing Zhao 36

37 The TCP Segment Header Receiver window size –number of bytes that may be sent beyond the byte acked Checksum – add the header, the data, and the conceptual pseudoheader as 16-bit words, take 1’s complement of sum For more info: Options – provides a way to add extra facilities not covered by the regular header E.g., communicate buffer sizes during set up 1/1/2019 EEC484 Computer Networks Wenbing Zhao

38 TCP Sequence Numbers and ACKs
Host A Host B Sequence numbers: byte stream “number” of first byte in segment’s data ACKs: seq # of next byte expected from other side cumulative ACK User types ‘C’ Seq=42, ACK=79, data = ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ For tcp, seq # usually does not start from 0. If it were, we could interpret seq # as how many number of bytes of payload have been sent previously Seq=43: seq field contain the next expected number even if the segment does not contain any payload Seq=79, ACK=43, data = ‘C’ host ACKs receipt of echoed ‘C’ Seq=43, ACK=80 time simple telnet/ssh scenario 1/1/2019 EEC484 Computer Networks Wenbing Zhao 38

39 EEC-484/584: Computer Networks
Homework 2, Problem #1 Q1. A process at host A wants to establish a TCP connection with another process at host B. Assuming that host A chooses to use 1628 as the initial sequence number, and host B chooses to use 3217 as the initial sequence number for this connection, show the segments involved with the connection establishment process. You must include the following information for each such segment: (1) sequence number, (2) acknowledgement number (if applicable), (3) the SYN flag bit status, and (4) the ACK flag bit status. EEC-484/584: Computer Networks Wenbing Zhao


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