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Published byAbigayle Ary Modified over 10 years ago
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box modeling technique working with sub-objects directly rendering primer
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editable objects editable mesh – deformable trimesh triangle polygons vertex transform in rows and columns edge face always triangles polygon element subset groupings – i.e. attached objects
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editable objects editable poly – deformable polygonal mesh n-sided polygons – avoids invisible edges – better for slicing and cutting vertex edge border a contiguous open edge [spline] polygon element
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vertex operations transforms weld target weld chamfer extrude vertex properties
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edge operations transforms weld target weld chamfer extrude open edge editing bridge connect create shape
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border operations (editable poly) borders are open conditions transforms cap chamfer extrude bridge connect
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face operations (editable mesh) transforms extrude bevel
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polygon operations transforms extrude extrude along spline bevel hinge bridge outline create edit triangulation
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general operations attach / detach slice uses a plane cut freeform edge by edge normal smoothing material IDs
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box modeling technique control segmentation manipulate sub-objects directly grow geometry from the closest base primitive subtractive operations based on segmentation – avoid booleans control open conditions watertight is desired
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rendering primer Scanline Renderer no real-scale units architectural or standard base material types default UI switcher
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rendering primer
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Turn off real- world texture coordinates
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rendering primer Set the size of the rendering in the common tab
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rendering primer change the environment background if necessary
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