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Design and Implementation
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Four Steps to Programming
Read Design Implement Test
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Program A program is a list of instructions (actions) to accomplish a task. Each instruction is an action to be performed with a program. The process includes the four steps: Read a scenario Design a storyboard Implement the code for the program Test the program
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Read Is the description of the story, game or simulation, often called the “problem statement.”
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Design How to go about creating the animation or program
Usually includes a flowchart A form of communicating a programs design or a programs sketch.
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Flowcharting The best way to communicate a programs design is to create a design sketch or a visual system. Flowcharts are constructed using a basic collection of symbols and are related to the actions that occur as the program runs.
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Flowchart Symbols and Details
terminal processing Represents an action where the User of the program is being asked Information or a result is displayed: Words associated w/symbol: read, Print, and write. Represents the beginning and ending of a complete program: Words associated w/symbol: start, begin, end, stop and return Used to illustrate mathematical Operations, or built-in instruction Or statement. Input/output decision call Represents an action where a decision is to Be made. The outcome of a decision is a Boolean value, which is either true or false. Words w/symbol express the condition or test. Represents the action of one piece of a program calling another piece of the program.
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Test Implementation The written code of a program
Running the program for errors. Errors in computer programs are generally referred to as bugs. Correcting errors in a program is debugging.
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Other Terms Algorithms: A textual storyboard.
Comments: Used to describe what a program is designed to do. Functions: A math operation on numbers or other kinds of values. Expression: A math operation on numbers or other number or other kinds of values.
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Control Statements or Control Structure
Do in order Do together If/Else: A conditional execution control structure used to make a decision about whether a particular section of s program will be executed. Loop: a repetitious control structure that is used to repeat a section again and again. Do while For all in order
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Control statements can be nested meaning that one program statement can be written inside another.
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