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Scintillas System Dynamics Tutorial
Tim Broenink
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Planning Introduction Lecture on SysDyn Break Exercises/Practice
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Introduction Mostly repetition of the Lectures
Extra instructions, extra practice. Basic Level, Not a substitution for study/official lectures Promote understanding
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Student Panel Evaluate understanding Promote questions 3-5 people
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Calculations and mechanics
Lecture 2 Calculations and mechanics
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Contents Calculations with bondgraphs, Based in causality Masons rule
Planar Mechanics
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Calculations with bondgraphs
Why with bondgraphs Causality Signal-Flow (Diagrams) Masons Rule
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Calculations with bondgraphs
Why with bondgraphs Directed graph All directions for power, effort and flow are defined. Causal Goes from a model to computational instructions. π 1 =π π 2 To π 1 βπ π 2
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Calculations with bondgraphs
Why with bondgraphs π π π = π π
1 + π π
2 π π
1 β π π π β π π
2 π π π = π π
1 = π π
2 π π π β π π
1 π π
2 β π π
1
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Calculations with bondgraphs
Signal Flow Bond contains 2 signals. Effort, Flow Direction is based on causality. Extend with element and junction eqations.
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Question What you should be able to do now
Create Bondgraphs and assing causality. Identify signal flows from a bondgraph Try for yourself:
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Calculations with Bondgraphs
Masons Rule Generate transfer function based on SFG/BG. Shows effect of system on transfer function clearly. For more information, see paper on BB.
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Calculations with Bondgraphs
Masons rule π» π = πΊ π β Ξ π Ξ πΊ π is the forward path gain Ξ= 1β πΏ π πΏ π πΏ π β πΏ π πΏ π πΏ π etc. Ξ π is the same as Ξ but without the forward path in your SFG. πΏ π is a loop in the SFG/BG.
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Calculations with bondgraphs
Masons RUle How to apply Create a causal bondgraph Identify all loops Identify all forward paths Apply.
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Calculations with bondgraphs
Masons rule A small example Transfer from π π π to π π . Identify loops and forward path πΊ 1 = 1 π
β 1 π πΆ and πΏ1=β 1 π
β 1 π πΆ Apply: π» π = πΊ 1 β Ξ 1 Ξ Ξ 1 =1, Ξ=1ββ 1 π π
πΆ π» π = 1 π π
πΆ π π
πΆ = 1 π π
πΆ+1
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Question Can you do this?
Get a transfer function for the previous graph from the source to the voltage over the resistor. Same for this one
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Planar Mechanics Move Move Required for the project
Complete handout is on BB. Content: 2D vs 3D, degrees of freedom Free mass Inertial Frames Body fixed speed. Velocity Transforms
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Planar mechanics 2d vs 3d A single body: 2D, three DOF: π· π₯ ,π·π¦,Ο
3D, six DOF: π· π₯ , π· π¦ , π· π§ , π,π,π We will only use 2D. Moddeling and simulation (Master course)
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Planar Mechanics Free Mass A single mass in 2D space.
π· π₯ : Mass => I Element π· π¦ : Mass => I Element π: Interia => I Element
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Planar Mechanics Inertial Frames Trown Ball
Rotation has no influence on the direction of motion. I elements in fixed world π π¦,π€ππππ π π¦,ππππ π π₯,ππππ π π₯,π€ππππ
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Planar Mechanics Inertial Frames
Transformation from World frame or Local frame is simple. π π₯,ππππ = cos π β π π₯,π€ππππ + sin π β π π¦,π€ππππ π π¦,ππππ = cos π β π π¦,π€ππππ β sin π β π π₯,π€ππππ Can be moddeled as a Modulated TF π π₯,ππππ π π¦,ππππ = cosβ‘(π) sinβ‘(π) βsinβ‘(π) cosβ‘(π) π π₯,π€ππππ π π¦,π€ππππ Due to power continuity: πΉ π₯,π€ππππ πΉ π¦,π€ππππ = cosβ‘(π) sinβ‘(π) βsinβ‘(π) cosβ‘(π) πΉ π₯,ππππ πΉ π¦,ππππ π π¦,π€ππππ π π₯,ππππ π π π₯,π€ππππ
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Body to world, multibonds
Planar Mechanics Inertial Frames Body to world Body to world, multibonds
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Planar Mechanics Body Fixed Speed
Speed relative to body center of mass (COM), In COM: Only speed Outside of COM: Speed and rotation.
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Planar MEchanics Body fixed speeds
π· π₯,π1 π· π¦,π1 = π· π₯,πΆππ π· π¦,πΆππ + π₯ π π¦ π π Velocity then becomes: π π₯,π1 π π¦,π1 = π π₯,πΆππ π π¦,πΆππ + βπ¦ π₯ π
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Planar MEchanics Body fixed Speed
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Check What you should be able to do Create Model of Ideal free mass
Create Model for arbitrary points on that mass. Transform between coordinate frames.
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What can you do with these models?
Attach more rigid bodies Must be done in world space. Beware of causal relations. Attach other impedances Eg springs, resistances.
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Planar Mechanics Velocity Transform Linear spring, in 2d Situation
How does the spring behave? Spring Velocity = Derivative of Length. Spring Length: π· π₯ 2 + π· π¦ 2 Spring Velocity: 1 2 π· π₯ 2 + π· π¦ 2 β 2π π¦ Dus MTF: π π πππππ = π· π₯ 2 + π· π¦ 2 β π π¦
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Coffee Break
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Practice makes perfect
Assignments Practice makes perfect
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Assignments Teaching assistants: Berjan Westerdijk Martijn Schouten
Tim Broenink Roel Mentink
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Assignments New sets of assignments: C (Masons rule) and D (Planar Mechanics). Also handout on planar mechanics (also on BB). Found on: Or here.
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Practice makes perfect
Vrimibo Practice makes perfect
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