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Real-Time Motion Planning
B659: Principles of Intelligent Robot Motion Spring 2013 Kris Hauser
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Execution Issues Planning is not instantaneous
Paths are never executed exactly Disturbances, modeling errors Constraints change New information, unpredictable agents, user input Planning is not instantaneous
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Reactive Replanning Basic reactive approach
Detect changes Update the model of the world Plan a new path … But replanning can be computationally expensive …
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Forward Prediction How much time? Predicted start of plan
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Responsiveness Disturbance detection & response takes up to 2 cycles
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Desired qualities Responsiveness Completeness Safety
In “hard” domains, cannot meet all three criteria simultaneously
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Conservative Approaches to Safety
Offset obstacles by a safety margin Workspace X time obstacles that grow over time Requires planning with time as a state variable Cannot plan too far in the future! t t O(t) CO(t) O(t) y y O(tc) O(tc) tc tc x x Bounded velocity Known velocity
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Safety in Dynamic Systems
From some feasible states, cannot instantaneously stop without hitting obstacles Inevitable collision states Solution: enforce that all executed paths end in zero velocity
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Completeness vs Responsiveness
Ideal case: precompute a policy (map from states->actions) that has fast lookup and will eventually bring every state to the goal A probabilistic roadmap approximates this Relies on a known environment, which is mostly constant over time Best suited for handling state disturbances and changing goals
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Approaches to Partial Information Reuse
Reuse the path or planning tree from the prior step. Can make planning faster if only small changes are needed, but can be significantly slower if a large detour is needed Use good maneuvers/only a subset of useful variables. Reduce load on the planner using better domain knowledge. Plan with greater local detail and refine over time (any-time approach)
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Dimensionality/Branching Reduction Approaches
Plan with small library of control primitives Make larger jumps in C-space Need a small library of carefully designed, reusable primitives
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Local Replanning Approaches
Sacrifice completeness on a single planning step Make detailed local plans, coarser global plans Make corrections on the next time step Multiple ways of doing this Limit computation time Limit time horizon (receding horizon planning, aka model predictive control) Limit # of decision points Both (maneuver sets)
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Maneuver Sets Used successfully in DARPA challenges
Plan coarse 2d path (A* search) Pick dynamic maneuver that makes most progress along path
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Replanning Success Criteria
Convergence: is the robot driven to the goal over time? Optimality of resulting paths Short time horizon: prone to local minima
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Handling minima Replanning has been demonstrated to work in practical examples, but can we guarantee global progress? Two approaches: Forbidding past failure states Increase planning time/horizon
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Questions to think about
How do limitations in computational resources affect completeness, responsiveness, and safety of the system? How would you tune the time step/horizon? Can you construct pathological cases?
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