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Modeling a Safe Ski Jump Landing
Andrew Swedberg MA3232
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Outline Existing Terrain Park Jumps Background of the Jump
Setup for the Problem ODE used to design the land surface Variation of parameters Nine example versions My recommendation
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Existing Terrain Park Jumps
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Background of the Problem
Desire to reduce ski and snowboard injuries from poor landings on terrain park jumps Current ski jumps are designed by skiers/snowboarders based on experience alone (no mathematical analysis to reduce risks and enhance safety) Initial research and article produced by Professor Mont Hubbard, UC Davis
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Setup of the Problem GOAL: Find the optimum combination of the parameters to produce a safe and reasonable ski jump landing slope. Lower perpendicular velocity = lighter impact upon landing = less risk for injury The optimal design is when the landing slope is nearly parallel to the skier’s path upon landing
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Landing Surface Design
First Order Differential Equation with multiple parameters ys: shape of landing surface Θ0: Takeoff Angle: Angle of jump and skier takeoff, in radians Θ: Angle of jump that the skier jumps with. In this case, assumed to be the same as Θ0 g: gravity: 9.8 m/s h: Equivalent Fall Height: Comfortable height in which skier may fall v0 : Skier Initial Velocity x: horizontal distance (independent variable)
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Steps to Produce the ODE
Θ0=β0+ΔΘ In this model, Θ=Θ0 Skier simply glides off of the jump.
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Variation of Parameters
x: horizontal distance of the jump (5, 10, 15) v0: Skier Initial Velocity: from 10 mph to 30 mph in 5 mph increments In meters/second: (4.47, 6.71, 8.94, 11.76, 13.41) 1 mph= m/s h: Equivalent Fall Height (EFH): vertical height of comfortable falling distance: 1 m Θ0 : Angle of jump and skier takeoff, in radians 1 degree = pi/180 radians (10, 20 ,30 degrees) (0.175, 0.349, radians)
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5 m Landing Surface 10 degree jump
Velocities of 20 mph and higher produce a poor design. 10 and 15 mph are good designs.
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5 m Landing Surface 20 degree jump
Velocities of 20 mph and higher produce a poor design
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5 m Landing Surface 30 degree jump
Big difference in design at 10 and 15 mph vs. the higher velocities 20, 25, and 30 mph produce a very poor (opposite slope) design!
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10 m Landing Surface 10 degree jump
By allowing the landing slope to increase to 10m, there are more options to build a good model. 25 and 30 mph are still too fast
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10 m Landing Surface 20 degree jump
Making the takeoff steeper produces a poorer design at higher velocities
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10 m Landing Surface 30 degree jump
With the very steepest jump, a skier would have to be going relatively slow to land on a good sloped landing
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15 m Landing Surface 10 degree jump
By increasing the jump landing surface to 15 meters, most all velocities would be adequate
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15 m Landing Surface 20 degree jump
Making the takeoff steeper produces a poorer design at higher velocities
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15 m Landing Surface 30 degree jump
Again, making the takeoff steeper produces a poorer design at higher velocities
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Recommendation: 10 m Landing Surface 10 degree jump 15 mph
This model produces a safe design that does not require a lot of snow to build: about 9m tall by 10 m long
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Conlusion I intend on pursuing this in greater detail
Goal is to have a thesis for an MS in mathematics, while providing a tangible product to ski area in order to ensure safety for all skiers and snowboarders.
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