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Digital Literacy: Gaming and Creating

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Presentation on theme: "Digital Literacy: Gaming and Creating"— Presentation transcript:

1 Digital Literacy: Gaming and Creating
Pailin, Frank, Alli, Jessie, Randip, Hyo Sun

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3 Girl Games vs Guy Games

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5 Mutually reinforcing market and institutional constraints are the main reason why women appear to be in a productivity trap

6 Mixed-Gender Labs Are Disruptive?

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8 Stereotype Threat Negative stereotypes and performance (Schmader & Johns, 2003; Steele & Aronson, 1995) Female performance in math/STEM (Spencer, Steele & Quinn, 1999) Framing and role-models

9 Future Girls@Play Study conducted between 2003-2005
Rise of mobile/social gaming

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11 Future Girls@Play Study conducted between 2003-2005
Rise of mobile/social gaming Controversy - Gamergate/Sexism/Underrepresentation

12 Learning through Creating
Using Digital Media

13 Scratch! https://scratch.mit.edu/projects/66022024/

14 Iterative Design Process
A process of design which: Creates multiple iterations of a product Involves sharing with others Has 5 stages:

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21 Iterative Design Process

22 Group Activity - Create a Vine
Organize yourselves into your Cohorts Create a Vine that represents a stereotype people have of your subject area.

23 Discussion Question Do you think there is a gender bias in your subject area and where do you think it originates?


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