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Course Overview.

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1 Course Overview

2 UI Hall of Fame or Hall of Shame?

3 UI Hall of Fame or Hall of Shame?
Change this example as the site doesn’t exist anymore

4 Hall of Shame! Doesn’t help user accomplish their task Takes too long
why did they come to the site? Takes too long most visitors will leave & never return May be valid for entertainment, art, or branding sites Ask the audience what is wrong with this!

5 Hall of Fame or Shame? Page setup for printing in IE5

6 Hall of Shame! Page setup for printing in IE5 Problems
codes for header & footer information requires recall! want recognition no equivalent GUI help is the way to find out, but not obvious

7 Goals of the Course Learn to design, prototype, & evaluate Uis
the needs & tasks of prospective users cognitive/perceptual constraints that affect design technology & techniques used to prototype UIs techniques for evaluating a UI design importance of iterative design for usability 2) Understand where technology is going & what UIs of the future might be like

8 Textbooks 강의노트 (ppt file) : 내 홈페이지 인간과 컴퓨터의 상호작용, 김희철 저, 사이텍미디어, 2006
U. Washington J. Landay 교수 강좌 참조 인간과 컴퓨터의 상호작용, 김희철 저, 사이텍미디어, 2006 전체 필독 The Design of Sites: A Pattern Language for the Web, 2nd edition, D. Van Duyne, J. Landay, J. Hong, Prentice Hall, 2006 필요부분 발췌

9 Recommended Books Emotional Design : Why We Love (or Hate) Everyday Things, Donald A. Norman, Perseus Books Group, 2005 The Design of Everyday Things, Donald A. Norman, Perseus Books Group, 2002 Human Computer Interaction 개론, 김진우 저, 안그라픽스, 2005 Human-Computer Interaction, 3rd edition, Alan J. Dix, et. al.,  Prentice Hall, 2004 Designing The User Interface: Strategies for Effective Human-Computer Interaction, 5th ed., Ben Shneiderman and C. Plaisant, Addison-Wesley, 2009 Interaction Design: beyond human-computer interaction, 2nd edition, H. Sharp, Y. Rogers and J. Preece, John Wiley & Sons, 2007

10 Project Description Each of you will propose an interface idea Groups
fixing something you don’t like or a new idea Groups 2~3 students to a group work with students w/ different skills/interests groups meet with lecturer every 2 weeks Cumulative apply several HCI methods to a single interface

11 Grading A combination of midterm & final (30%)
individual assignments (20%) group project (40%) demos/presentation (group component) project write-ups and exercises ratings given by other team members & class in class participation (10%)

12 Summary Project Team (think proposal idea) Next lecture on Read
Introduction of HCI History of HCI Read 인간과 컴퓨터의 상호작용, 1&2장


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