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1 In this chapter, you will learn the following:
Chapter 5: Creating First/Base Feature of Solid Models In this chapter, you will learn the following: Creating an Extruded Feature Creating a Revolved Feature Navigating a 3D Model in Graphics Area Manipulating View Orientation of a Model Changing the Display Style of a Model Changing the View of a Model

2 Chapter 5: Creating First/Base Feature of Solid Models
Once a sketch has been created and fully defined by using different sketching tools, you can convert the sketch into a solid feature by using the feature modeling tools. All the feature modeling tools are available in the Features CommandManager in the Part modeling environment.

3 Creating an Extruded Feature
Chapter 5: Creating First/Base Feature of Solid Models Creating an Extruded Feature An extruded feature is created by adding material normal or at an angle to the sketching plane. In SOLIDWORKS, you can create an extruded feature by using the Extruded Boss/Base tool.

4 Chapter 5: Creating First/Base Feature of Solid Models
After drawing the sketch, click on the Extruded Boss/Base tool in the Features CommandManager. The preview of the extruded feature by adding material normal to the sketching plane appears in the graphics area with the default extrusion parameters.

5 Chapter 5: Creating First/Base Feature of Solid Models
NOTE: If you exit the Sketching environment after creating the sketch and the sketch has not been selected in the graphics area, then on invoking the Extruded Boss/Base tool, the Extrude PropertyManager appears. Also, you are prompted to select either a sketch to be extruded or a sketching plane to create a sketch.

6 Chapter 5: Creating First/Base Feature of Solid Models
The options in the Boss-Extrude PropertyManager are used to specify the parameters for the extruded feature. Some of this options are as follows: From The options in the Start Condition drop-down list of the From rollout are used to specify the start condition for the extruded feature. Sketch Plane By default, the Sketch Plane option is selected in the Start Condition drop-down list of the From rollout. As a result, extrusion starts exactly from the sketching plane of the sketch.

7 Chapter 5: Creating First/Base Feature of Solid Models
Offset The Offset option is used to create an extruded feature at an offset distance from the sketching plane. NOTE: The Surface/Face/Plane and Vertex options of the Start Condition drop-down list are discussed in later chapters.

8 Chapter 5: Creating First/Base Feature of Solid Models
End Condition The options in the End Condition drop-down list are used to define the end condition for the extruded feature.

9 Chapter 5: Creating First/Base Feature of Solid Models
The options of the End Condition drop-down list are as follows: Blind The Blind option of the End Condition drop-down list is used to specify the end condition of the extrusion by specifying the depth value in the Depth field of the Direction 1 rollout.

10 Chapter 5: Creating First/Base Feature of Solid Models
Mid Plane The Mid Plane option of the End Condition drop-down list allows you to extrude the feature symmetrically about the sketching plane. NOTE: The other options such as Up To Vertex, Up To Surface, and Offset From Surface of the End Condition drop-down list are discussed in later chapters.

11 Chapter 5: Creating First/Base Feature of Solid Models
Reverse Direction The Reverse Direction button of the Direction 1 rollout is used to reverse/flip the direction of extrusion from one side of the sketching plane to the other side. Depth The Depth field of the Direction 1 rollout is used to specify the depth of extrusion.

12 Chapter 5: Creating First/Base Feature of Solid Models
Direction of Extrusion The Direction of Extrusion field is used to define the direction of extrusion for the extruded feature other than the direction normal to the sketching plane.

13 Chapter 5: Creating First/Base Feature of Solid Models
Draft On/Off The Draft On/Off button is used to add tapering in the extruded feature. By default, the Draft On/Off button is not activated.

14 Chapter 5: Creating First/Base Feature of Solid Models
Direction 2 The options in the Direction 2 rollout are same as those in the Direction 1 rollout of the PropertyManager with the only difference that the options of the Direction 2 rollout are used to specify the end condition in the second direction of the sketching plane.

15 Chapter 5: Creating First/Base Feature of Solid Models
Thin Feature The options in the Thin Feature rollout of the PropertyManager are used to create a thin solid feature of specified wall thickness.

16 Chapter 5: Creating First/Base Feature of Solid Models
One-Direction By default, the One-Direction option is selected in the Type drop-down list. As a result, the thickness is added in one direction of the sketch.

17 Chapter 5: Creating First/Base Feature of Solid Models
Mid-Plane The Mid-Plane option of the Type drop-down list is used to add thickness symmetrically on both sides of the sketch. Two-Direction The Two-Direction option is used to add different thickness in both the directions of a sketch.

18 Chapter 5: Creating First/Base Feature of Solid Models
NOTE: You can create a thin feature from a closed or an open sketch. Cap ends The Cap ends check box is used to close the thin feature by adding caps on its both open ends.

19 Chapter 5: Creating First/Base Feature of Solid Models
Selected Contours The Selected Contours rollout of the PropertyManager is used to select the contour or closed region of a sketch for extrusion.

20 Creating a Revolved Feature
Chapter 5: Creating First/Base Feature of Solid Models Creating a Revolved Feature A revolved feature is a feature created such that the material is added by revolving a sketch around an axis of revolution.

21 Chapter 5: Creating First/Base Feature of Solid Models
After drawing the sketch of a revolved feature and a centerline as the axis of revolution by using the sketching tools in the Sketching environment, do not exit the Sketching environment. Next, click on the Revolved Boss/Base tool. The preview of the revolved feature appears in the graphics area with default parameters. Also, the Revolve PropertyManager appears on the left of the graphics area.

22 Chapter 5: Creating First/Base Feature of Solid Models
NOTE: If you exit the Sketching environment after creating the sketch of the revolved feature and the sketch is not selected in the graphics area, then on clicking the Revolved Boss/Base tool, the Revolve PropertyManager appears as shown in figure given below. Also, you are prompted to select either the sketch to be revolved in the graphics area or a sketching plane for creating the sketch.

23 Chapter 5: Creating First/Base Feature of Solid Models
The options in the Revolve PropertyManager are used to specify the parameters for the revolved feature. Axis of Revolution The Axis of Revolution field of the Axis of Revolution rollout is used to select the axis of revolution of the revolved feature. Revolve Type The Revolve Type drop-down list of the Direction 1 rollout is used to select a method for revolving the sketch.

24 Chapter 5: Creating First/Base Feature of Solid Models
The options of the Revolve Type drop-down list are as follows: Blind The Blind option of the Revolve Type drop-down list is used to define the end condition or termination of the revolved feature by specifying the angle of revolution. Mid Plane The Mid Plane option is used to revolve a sketch about a centerline, symmetrically in both sides of the sketching plane. NOTE: The Up To Vertex, Up To Surface, and Offset From Surface options of the Revolve Type drop-down list are discussed in the later chapters.

25 Chapter 5: Creating First/Base Feature of Solid Models
Reverse Direction The Reverse Direction button of the rollout is used to reverse the direction of revolution from one side of the sketching plane to the other side. Direction 2 The options in the Direction 2 rollout are same as those in the Direction 1 rollout of the PropertyManager with the only difference that the options of the Direction 2 rollout are used to specify the end condition of the revolved feature in the second direction of the sketching plane.

26 Chapter 5: Creating First/Base Feature of Solid Models
Thin Feature The options in the Thin Feature rollout are used to create a thin revolved feature with a uniform wall thickness. Selected Contours The Selected Contours rollout is used to select contours or closed regions of a multi-contour sketch.

27 Navigating a 3D Model in Graphics Area
Chapter 5: Creating First/Base Feature of Solid Models Navigating a 3D Model in Graphics Area In SOLIDWORKS, you can navigate a model by using the mouse buttons and the navigating tools. You can access the navigating tools in the View (Heads-Up) toolbar. You can also access the navigating tools in the SOLIDWORKS menus or in the shortcut menu which appears on right-clicking in the graphics area. View (Heads-Up)

28 Chapter 5: Creating First/Base Feature of Solid Models
View > Modify from the SOLIDWORKS menus

29 Chapter 5: Creating First/Base Feature of Solid Models
Shortcut menu

30 Chapter 5: Creating First/Base Feature of Solid Models
Zoom In/Out You can zoom in or out the graphics area, dynamically, by using the Zoom In/Out tool. Zoom To Fit The Zoom To Fit tool is used to fit a model completely inside the graphics area. Zoom to Area The Zoom to Area tool is used to zoom a particular portion or area of a model by defining a boundary box. Zoom to Selection The Zoom to Selection tool is used to fit a selected object or geometry completely in the graphics area. Pan The Pan tool is used to pan/move a model in the graphics area. Rotate The Rotate tool is used to rotate a model freely in the graphics area.

31 Manipulating View Orientation of a Model
Chapter 5: Creating First/Base Feature of Solid Models Manipulating View Orientation of a Model The manipulation of view orientation of a 3D model is very important in order to review a model from different views and angle. In SOLIDWORKS, you can manipulate the orientation of a 3D model to predefined standard views such as front, top, right, side, bottom, and isometric by using the View Orientation flyout, Orientation dialog box, Reference Triad, or View Selector Cube.

32 Chapter 5: Creating First/Base Feature of Solid Models
Manipulating View Orientation by using the View Orientation flyout Manipulating View Orientation by using the Orientation dialog box

33 Chapter 5: Creating First/Base Feature of Solid Models
Manipulating View Orientation by using the View Selector Cube

34 Chapter 5: Creating First/Base Feature of Solid Models
Manipulating View Orientation by using the Reference Triad The reference triad appears at the lower left corner of the graphics area and guides you while orienting a model in different views. You can also use the reference triad to manipulate the view orientation of a model normal to the screen, 180 degrees, or 90 degrees about an axis.

35 Changing the Display Style of a Model
Chapter 5: Creating First/Base Feature of Solid Models Changing the Display Style of a Model You can change the display style of a 3D model to wireframe, hidden lines visible, hidden lines removed, shaded, and shaded with edges display styles. The tools used to change the display style of the model are available in the Display Style flyout of the View (Heads-Up) toolbar.

36 Chapter 5: Creating First/Base Feature of Solid Models
Shaded With Edges Shaded

37 Chapter 5: Creating First/Base Feature of Solid Models
Hidden Lines Removed Hidden Lines Visible

38 Chapter 5: Creating First/Base Feature of Solid Models
Wireframe

39 Changing the View of a Model
Chapter 5: Creating First/Base Feature of Solid Models Changing the View of a Model In SOLIDWORKS, you can change the view of a model to perspective, shadows, ambient occlusion, and cartoon effect by using the tools in the View Settings flyout of the View (Heads-Up) toolbar.

40 Chapter 5: Creating First/Base Feature of Solid Models
Shadows In Shaded Mode Perspective Ambient Occlusion Cartoon

41 Tutorial 1 Chapter 5: Creating First/Base Feature of Solid Models
Open the sketch created in Tutorial 1 of Chapter 4 and then create the model by extruding it to the depth of 40 mm, as shown in the figure given below. To create this tutorial, follow the steps given in the textbook.

42 Tutorial 2 Chapter 5: Creating First/Base Feature of Solid Models
Open the sketch created in Tutorial 2 of Chapter 4 and then revolve it around the vertical centerline to an angle of 270 degrees, as shown in the figure given below. Also, change the display style of the model to the ‘hidden lines removed’ display style. To create this tutorial, follow the steps given in the textbook.

43 Tutorial 3 Chapter 5: Creating First/Base Feature of Solid Models
Open the sketch created in Tutorial 3 of Chapter 4 and then extrude it to the depth of 60 mm symmetrically about the sketching plane, as shown in the figure given below. Also, change the view orientation of the model to isometric and navigate the model in the graphics area. To create this tutorial, follow the steps given in the textbook.

44 Chapter 5: Creating First/Base Feature of Solid Models
Hands-on Test Drive 1 Create the revolved model as shown in the figure given below.

45 Chapter 5: Creating First/Base Feature of Solid Models
Hands-on Test Drive 2 Create the extruded model as shown in the figure given below.

46 Summary Chapter 5: Creating First/Base Feature of Solid Models
In this chapter, you have learned about creating the solid and thin extruded as well as revolved base features by using the Extruded Boss/Base and Revolved Boss/Base tools. An extruded feature is created by adding material normal or at an angle to the sketching plane. A revolved feature is created by revolving a sketch around an axis of revolution. You have also learned how to navigate a model by using the mouse buttons and the navigating tools such as Zoom In/Out and Zoom To Fit. You can also manipulate the view orientation of the model to the predefined standard views such as front, top, right, side, and custom views. Moreover, in this chapter, you have learned about changing the display style and view of the model.

47 Questions Chapter 5: Creating First/Base Feature of Solid Models
The ________ tool is used to create feature by adding material normal to the sketching plane. The ________ tool is used to create feature by revolving the sketch around a centerline as the axis of revolution. The ________ tool is used to fit a model completely inside the graphics area. The ________ tool of the View Orientation flyout is used to display the View Selector Cube around the 3D model available in the graphics area. The ______ button of the Boss-Extrude PropertyManager is used to taper the extrude feature.

48 Chapter 5: Creating First/Base Feature of Solid Models
The ______ option is used to extrude/revolve a feature symmetrically about the sketching plane. You can only create a thin feature from an open sketch. (True/False). In SOLIDWORKS, manipulating the view orientation of a model by using the View Selector Cube is one of the easiest ways to achieve different views such as right, left, and isometric. (True/False). In SOLIDWORKS, you cannot navigate a model by using the mouse buttons. (True/False). While creating a revolved feature, if the sketch to be revolved has only one centerline, then the drawn centerline is automatically selected as the axis of revolution (True/False).


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