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“man, how you define computer

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Presentation on theme: "“man, how you define computer"— Presentation transcript:

1 “man, how you define computer
“man, how you define computer?, I said – biggest calculator ”hamzah asyrani sulaiman Define Question

2 How you define computer graphic
Based on my reading throughout the web and paper, CG is stand for any representation of graphical either 2D or 3D using computer in order to visualize it. More accurately, it focuses on lot of computation and mathematical foundation.

3 How you define rendering?

4 How you define realism? Here the justification that I can give based on my finding and my wealth of reading. It is a uncountable figure, it means that we know something that realism is something that always better than previous technique or nearly mimicking real world condition. Example in next slide.

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6 How you define realism?(2)
So, how to measure so called realism, realistic, advanced, or all other things that never have a scale?or level?. We performed a comparison We make sure it really look well just like real world conditions. Or we can just say it is realistic to me. But not to others. Because I am freely to say that some of researchers is not real enough to me It is intangible things.-word saying for some people, true scale by some others, and not even a subject to discuss for some of them

7 Why Create 3D Models? Image Synthesis Design Manufacturing Simulation
Art

8 Why it must be collision detection and not other methods?
It is my research interest from beginning, When I look back at my research, the motivation of performing research in collision detection is to have something that can provides realism to the simulation. Having a nice and great detail of objects is not necessarily realistic but it does look really “real”. However, by performing CD, it makes the object more realistic. CD makes the object behavior and condition better and satisfies the object behavior – rigid or deformable.

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10 Choosing A Model Representation
Cost Effectiveness Complexity Ease of Simulation Ease of Animation OPEN THE REAL NOTES ON THIS TOPIC

11 Type of Primitives 0 Dimensions : Points 1 Dimensions : Lines
2 Dimensions : Surfaces 3 Dimensions : Volumes

12 What is Rendering? Turning ideas into pictures Communication tool
A means to an end

13 Rendering Requirement
Transformation Inputs:- Geometry, physics, programs, images, perception Output Images

14 The Big Picture Fake a photo (almost) Data into picture
Geometry Surfaces Reflection Transparency Emission Camera and film

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16 Conclusion The computer is not animator Many Types of Motion control
Different skill involved Emotion skill requires acting


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