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Spin and Spell 0106.1.2 Directions:
All players spin the spinner. The player with the highest number goes first. For a turn, a player spins the spinner. The player must then spell the number word that matches the number where the spinner lands. If the number word is spelled correctly, than he or she can move that number of spaces of the word spelled. If the word is spelled incorrectly, then the player does not move. The first player to reach the finish wins!
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Spin Spell and START END Take the Short cut Miss one turn. Miss
extra turn. Move back 1 space. Move ahead END and
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7 3 5 8 2 9 4 1
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