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Questions? Math Class Wrapper Classes Writing / Testing Methods
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Today in COMP 110 Review Overloading Programming Demo
Math class / Wrapper classes / Decomposition Calling methods Overloading Programming Demo
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The Math Class Provides many standard mathematical methods
All methods are static, no need for an object of the Math class Call methods of the Math class using class name Math.abs Math.max Math.min Math.pow Math.round Others Predefined constants Math.PI Math.E
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Wrapper Classes Each primitive type has an associated “Wrapper” class
Byte Short Integer Long Float Double Character Boolean
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Writing Methods Solving a problem using decomposition
Divide into subproblems (pseudocode) Solve each subproblem separately as a method Use the methods you’ve created to solve the problem
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Calling Methods within Methods
It’s possible to call methods within other methods If calling a method of the same class, no need to specify receiving object public class Example { public void method1() { method2(); //no object needed, current object assumed } public void method2() { //do something
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Calling Methods within Methods
public class Example { public void method1() { System.out.println("method1!"); method2(); //no object needed, current object assumed } public void method2() { System.out.println("method2!"); public static void main(String[] args) { Example example = new Example(); //create object of class Example example.method1();
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Input to Methods The input to a method is in the form of arguments
public class Account { private double balance; private double limit; public void addPurchase(double amount) { if(balance + amount <= limit) balance = balance + amount; //only add if the transaction //is valid } The value is filled in by whomever calls the method
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Input to Methods A Driver program (Used for testing)
public class Account { private double balance; private double limit; public void addPurchase(double amount) { if(balance + amount <= limit) balance = balance + amount; //only add if the transaction is valid } public class AccountTester { public static void main(String[] args) { Account accnt = new Account(); account.addPurchase(15.); //call addPurchase and w/ 15 for the amount account.addPurchase(20.); //call addPurchase and w/ 20 for the amount Separate Java Files! A Driver program (Used for testing)
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Input to Methods NEVER do this
public class Account { private double balance; private double limit; public void addPurchase(double amount) { Scanner keyboard = new Scanner(System.in); amount = keyboard.nextDouble(); if(balance + amount <= limit) balance = balance + amount; //only add if the transaction is valid } Overwriting the value that was passed in!
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Methods that Return a Value
public class Account { private double balance; private double limit; //a helper method to determine if a transaction is valid private boolean transactionValid(double amount) { if(balance + amount <= limit) return true; else return false; } public void addPurchase(double amount) { boolean valid = transactionValid(amount); //is the transaction valid? if(valid) balance = balance + amount; //only add if the transaction is valid
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Method Calls in If-Statements
public class Account { private double balance; private double limit; //a helper method to determine if a transaction is valid private boolean transactionValid(double amount) { if(balance + amount <= limit) return true; else return false; } public void addPurchase(double amount) { if(transactionValid(amount)) balance = balance + amount; //only add if the transaction is valid Call to a method inside an if-statement
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Booleans There’s no need to write
if(systemsGo == true) System.out.println("Launch"); if(transactionValid(amount) == true) System.out.println("Accepted"); The more concise and equivalent way is if(systemsGo) if(transactionValid(amount))
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Overloading
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Overloading Methods in different classes can have the same name
public class InputOne { public void readInput() { … } public class InputTwo { public void readInput() { … } public static void main(String[] args) { InputOne iOne = new InputOne(); InputTwo iTwo = new InputTwo(); iOne.readInput(); //readInput method of class InputOne iTwo.readInput(); //readInput method of class InputTwo }
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Overloading Methods in the same class can also have the same name
This is called overloading Distinguished by the number & types of the parameters
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Overloading Example public class Average { //average two values
public double getAverage(double a, double b) { return (a + b) / 2.; } //average three values public double getAverage(double a, double b, double c) { return (a + b + c) / 3.;
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Overloading You have already been using overloaded methods
System.out.print(7); //print an integer System.out.print('7'); //print a character System.out.print("seven"); //print a string System.out.print(7.0); //print a double
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Other Overloading Examples
The Math class double Math.max(double a, double b) int Math.max(int a, int b) long Math.max(long a, long b) Allows the following int m = Math.max(1,3); double d = Math.max(5.6, 5.7);
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Overloading Any kind of method can be overloaded Void methods
Methods returning a value Static methods Non-static methods Constructors
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Constructor Overloading
Pet myPet = new Pet(); Pet myPet = new Pet("Fang", 12, 10.); public class Pet { private String name; private int age; private double weight; public Pet() { name = “No name yet.”; age = 0; weight = 0; } public Pet(String initName, int initAge, double initWeight) { name = initName; age = initAge; weight = initWeight;
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Method Signatures A method’s signature consists of Example Method name
Number of parameters Types of parameters Example public double getAverage(double a, double b) { … } Signature Name: getAverage NumParams: 2 Param Types: Param1: double Param2: double Return type is NOT considered part of the signature!
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Method Signatures Java does not allow you to define two methods with the same signature in the same class Examples //these two are the same float getAverage(float a, float b) double getAverage(float a, float b) //these two are different double getAverage(double a, double b)
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Automatic Type Conversion
Recall that automatic type conversion can sometimes occur with method calls double square(double x) { return x*x; //square the argument and return it } We can call this method as follows square(7.0); //returns 49.0 square(7); //also returns 49.0, auto type conversion
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Interaction with Overloading
The situation gets more complicated with overloading public class Example { double square(double x) { return x*x; } int square(int x) { public static void main(String[] args) { Example e = new Example(); e.square(7.0); e.square(7); Which method is being called?
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Overloading/Type Conversion
Java will always use a method that is an exact match before it attempts type conversion
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Exact Overloading Match
public void example(int i, double d, char c) {…} Are these calls to example an exact match? example(23, 55, 'c'); example(88, 76.0, ';'); example(4.0, 25, '!'); No. Automatic type conversion used Yes. No need for Automatic type conversion No. Automatic type conversion not possible
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Ambiguous Method Calls
Java will only perform type conversion if the method call is unambiguous There is only ONE method for which automatic type conversion can be used to find a match
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Ambiguous Method Calls
public class Example { double sum(int a, double b) { return a + b; } double sum(double a, int b) { public static void main(String[] args) { Example e = new Example(); e.sum(7, 7); //error, this method call is ambiguous e.sum(7, 7.0); //this is ok e.sum(7.0, 7); //this is ok
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In Summary How Java determines which method you intend to call
Match Based on Method Name, Num & Types of Parameters Exact Match? Use the Method Unambiguous Match using Type Conversion? Use the Method Error
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Use of Overloading Misuse of overloading can lead to strange bugs
Use only with good reason public Pet(double initWeight) { //constructor for weight weight = initWeight; } public Pet(int initAge) { //constructor for age age = initAge; public static void main(String[] args) { Pet myPet = new Pet(65); //meant to set weight, set age instead
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Programming Demo Room Occupancy
Create a class called Room that can be used to record the number of people in the rooms of a building
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Room Occupancy Attributes Methods
numberInRoom – the number of people in a room totalNumber – the total number of people in all rooms as a static variable Methods default constructor – sets number of people in room to 0 addOneToRoom – add a person to the room removeOneFromRoom – remove a person from the room (don’t go below 0 persons) getNumber – returns the number of people in the room getTotal – a static method that returns the total number of people in all rooms validRemoval(int num) – returns whether num people can be removed from the room
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Programming Demo Programming
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Wednesday Array Basics
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