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Infantry: Arcs: All Infantry have 360 degree arcs can attack from all sides. Command: Infantry generate a single Command Point per stand/base. Defense:

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Presentation on theme: "Infantry: Arcs: All Infantry have 360 degree arcs can attack from all sides. Command: Infantry generate a single Command Point per stand/base. Defense:"— Presentation transcript:

1 Infantry: Arcs: All Infantry have 360 degree arcs can attack from all sides. Command: Infantry generate a single Command Point per stand/base. Defense: Normal Infantry have a DF of 4 and take on the DF of any building that is greater than 4 while they are inside the building. Power Armor like Cyclones and Invid Soldiers will also take on the DF of a building while inside it IF it is higher than their normal DF rating. Combat: Infantry of all types take half damage when attacked while they are inside a building. Infanty cannot Roll with Impact when attacked unless is it in Hand to Hand against another squadron of infantry. Hand to Hand Combat: Infantry only take one MD from any single hand to hand attack. Infantry do D6 damage to each other in hand to hand. Normal Infantry cannot damage mecha in HTH unless stated otherwise. Power Armor will do 2 less damage to mecha in HTH than a normal mecha will so a Kick will only do a single point of damage. Since they are so small all attacks in HTH are given the Accurate Trait making Power Armor a potential danger for Invid if engaged in HTH combat. Losses: When an infantry is lost it is assumed that they will do their best to man the heaviest of weapons so when a trooper is lost the next man will take up the heavier weapons. There is no need to track individual infantry troopers. Damage is simply marked off from left to right starting with the first trooper. In the case of infantry that can take multiple hits, wounded infantry are no longer effective in battle but can still take damage.

2 Power Armor are hit and tracked just like any other unit are tracked individually.
Blast: Infantry cannot dodge attacks with the Blast trait. Infantry and Structures: Infantry may enter a building. If the building is destroyed a piloting roll can be made to see if they survive. They must roll a 6+ adding the die result to their PIL. If the roll fails the infantry are destroyed in the collapse. If the roll is successful the infantry are placed adjacent to the fallen building. The player using the infantry can choose where to place them. Power Armor will also make a PIL roll. Failure means they take D6 damage. Infantry in Vehicles: If a vehicle is destroyed with infantry inside, each squad or individual base will take D6 damage. Jump: The jump trait is treated like a LEAP but only allows the unit to ignore 2 inches of terrain. Quick: Units with this trait are exceptionally small or agile or both. This trait allows the unit dodge without paying any Command Points.

3 Vehicles: (Hand to Hand Change and Vehicle Addition) Engaged in Hand to Hand Combat – Once a mecha is in base to base contact with an enemy figure, the two are considered to be engaged in hand to hand combat unless one of the two mecha has the Vehicle or Aircraft traits. If in base to base contact mecha cannot attack with weapons systems at all. Additionally, mecha that are in base to base contact cannot be attacked by other mecha with weapon systems unless the conditions are met with regards to the Life Is Cheap Trait. If either mecha wishes to move out of base to base contact, then, its player must pay one Command Point to do so. The exceptions are Aircraft are Never engaged in Hand to Hand and mecha attacking vehicles can choose to engage in Hand to Hand combat or not. Note: A figure may move, or change facing, as long as it doesn’t move out of base to base contact with the figure that it is engaged with. If a figure is in base to base contact with multiple enemy figures, it costs one Command Point for each enemy figure in base to base contact with it to be able to move out of hand to hand combat Vehicles: Vehicles are mecha that drive on wheels, tracks, hover sleds or a variety of other methods. They often have the Cumbersome trait which limits them from crossing Rough terrain. They cannot engage mecha in Hand to Hand combat but can only perform a Body Block or Ram attack as normal by moving into base to base contact with another mecha. IF a vehicle attacks with a Body Block/Ram attack the mecha that they attack may choose to engage the attacking vehicle in Hand to Hand at the time of being attacked. Mecha engaged in Hand to Hand with vehicles are not required to pay a Command Point when disengaging from Hand to Hand combat with a vehicle. Amphibious Trait: Units with this trait can move through deep water as if it was Rough Terrain and are considered to be on the surface of the water. Vehicle: Vehicles are prohibited from entering water even if the terrain is considered open terrain.

4 2 2 2 2 Core: REF Ground Assault Squadron
Base Point Cost = 20 Base Command Cost = 4 Unit SPD PIL GUN DF LDR Cyclone LT VR-052F 12 / 2 3 2 / 3 6 2 Battler Cyclone VR-052F 1 / 2 Infantry Cyclone VR-052T Cyclone LT x1 Infantry Assault Cyclone X4 Battler Cyclone X3 (Infantry)  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) LT 2 1 2 2 2 3 2 1 2 Type RN MDC Spec Upgrade Battler Cyclone VR-052F GR-103 Mini-Missile System (All Modes) 12 2 Missile Ammo(2) Volley(2) Accurate or Plasma Missiles 3 +1 EP-37 Pulse Beam Rifle +3 Infantry Assault Cyclone EP-40 Ion Pulse Pistol (All Modes) 6 3 4

5 Core: REF Ground Cyclone Recon Squadron
Base Point Cost = 20 Base Command Cost = 4  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) 4 4 4 4 1 2 3 4  Recon Cyclone Adds Recon Suite Recon Cyclone X1 Saber Cyclone LT X3 Light Assault Cyclone X3 (Infantry) Unit SPD PIL GUN DF LDR Saber Cyclone VR-052T 11 / 2 2 1 / 2 6 Light Cyclone VR-030 14 / 3 3 Recon Cyclone VR-038R Type RN MDC Spec Recon Cyclone H-90 Gallant 5 2 Light Assault Cyclone 60 MM Rocket Cannon (All Modes) 12 Missile Volley(1) Ammo(6) Accurate Saber Cyclone GR-97 Mini-Missile System (All Modes) Volley(4) Ammo(3) CADS M +1 1 2 1 1 3 1

6 2 Core: REF Ground Strike Squadron
Base Point Cost = 20 Base Command Cost = 4 Cyclone LT Infantry Assault Cyclone X3 Light Assault Cyclone X4 (Infantry) Unit SPD PIL GUN DF LDR Cyclone LT VR-052F 12 / 2 3 2 / 3 6 2 Infantry Cyclone VR-052T 1 / 2 Light Cyclone VR-030 14 / 3  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) LT 2 1 2 3 Type RN MDC Spec Upgrade Cyclone LT VR-052F GR-103 Mini-Missile System (All Modes) 12 2 Missile Volley(2) Ammo(2) Accurate or Plasma Missiles 3 +1 EP-37 Pulse Beam Rifle Infantry Assault Cyclone EP-40 Ion Pulse Pistol (All Modes) 6 Light Assault Cyclone 60 MM Rocket Cannon (All Modes) Volley(1) Ammo(6) 1 2 1 1 3 4 1 1

7 2 2 2 2 2 2 2 2 Core: REF Ground Combat Squadron
Base Point Cost = 25 Base Command Cost = 4 Cyclone LT x1 Infantry Assault Cyclone X4 Battler Cyclone X3 (Infantry)  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) Unit SPD PIL GUN DF LDR Cyclone LT VR-052F 12 / 2 3 5 2 Battler Cyclone VR-052F Super Cyclone VR-057 LT 2 1 2 2 2 3 2 RN MDC Spec Upgrade Battler Cyclone VR-052F GR-97 Mini-Missile System (All Modes) 12 2 Missile Volley(2) Ammo(2) Accurate or Plasma Missiles 3 +1 EP-37 Pulse Beam Rifle +3 Super Cyclone HRG-70 Railgun 18 H-260 Laser Assault Rifle 6 1 1 2 2 2 3 4 2 2

8 Support: REF Ground Light Assault Squad
Base Point Cost = 10 Base Command Cost = 1  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) 1 2 1 1 3 4 Light Assault Cyclone X4 (Infantry) 1 1 Unit SPD PIL GUN DF LDR Light Cyclone VR-030 14 / 3 3 1 / 2 6 Type RN MDC Spec Light Assault Cyclone 60 MM Rocket Cannon (All Modes) 12 2 Missile Volley(1) Ammo(6) Accurate

9 Support: REF Ground Saber Squad
Base Point Cost = 10 Base Command Cost = 1  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) 4 4 4 4 1 2 3 4 Saber Cyclone X4 (Infantry) Unit SPD PIL GUN DF LDR Saber Cyclone VR-052T 11 / 2 2 1 / 2 6 Type RN MDC Spec Saber Cyclone GR-97 Mini-Missile System (All Modes) 12 2 Missile Volley(4) Ammo(3) CADS M +1

10 Support: REF Ground Infantry Assault Squad
Base Point Cost = 10 Base Command Cost = 1 Infantry Assault Cyclone X4 (Infantry)  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) 1 2 3 4 Unit SPD PIL GUN DF LDR Infantry Cyclone VR-052T 12 / 2 2 1 / 2 6 Type RN MDC Spec Upgrade Infantry Assault Cyclone EP-40 Ion Pulse Pistol (All Modes) 6 2 Accurate

11 2 2 2 2 Support: REF Ground Battler Squad
Base Point Cost = 10 Base Command Cost = 1 Battler Cyclone X4 (Infantry)  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) 1 2 2 2 3 2 4 2 Unit SPD PIL GUN DF LDR Battler Cyclone VR-052F 12 / 2 2 1 / 2 6 Type RN MDC Spec Upgrade Battler Cyclone VR-052F GR-103 Mini-Missile System (All Modes) 12 2 Missile Ammo(2) Volley(2) Accurate or Plasma Missiles 3 +1 EP-37 Pulse Beam Rifle +3

12 2 2 Support: REF Ground Assault Squad
Base Point Cost = 10 Base Command Cost = 1 Unit SPD PIL GUN DF LDR Cyclone LT VR-052F 12 / 2 3 2 / 3 6 2 Battler Cyclone VR-052F 1 / 2 Infantry Cyclone VR-052T  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) Infantry Assault Cyclone X2 Battler Cyclone X2 (Infantry) 1 2 2 2 Type RN MDC Spec Upgrade Battler Cyclone VR-052F GR-103 Mini-Missile System (All Modes) 12 2 Missile Ammo(2) Volley(2) Accurate or Plasma Missiles 3 +1 EP-37 Pulse Beam Rifle +3 Infantry Assault Cyclone EP-40 Ion Pulse Pistol 6 1 2

13 2 2 2 2 Support: REF Ground Combat Squadron
Base Point Cost = 15 Base Command Cost = 1  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) Super Cyclone x4 (Infantry) 1 2 2 2 3 4 2 2 Unit SPD PIL GUN DF LDR Super Cyclone VR-057 12 / 2 2 5 RN MDC Spec Upgrade Super Cyclone GR-97 Mini-Missile System (All Modes) 12 2 Missile Volley(2) Ammo(2) Accurate HRG-70 Railgun 18 3 H-260 Laser Assault Rifle 6 1

14 2 LT Base Point Cost = 6 Base Command Cost = 3
Support: REF Cyclone Lieutenant Base Point Cost = 6 Base Command Cost = 3  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) Unit SPD PIL GUN DF LDR Cyclone LT VR-052F 12 / 2 3 2 / 3 6 2 Cyclone LT x1 (Infantry) LT 2 Type RN MDC Spec Upgrade Battler Cyclone VR-052F GR-103 Mini-Missile System (All Modes) 12 2 Missile Ammo(2) Volley(2) Accurate or Plasma Missiles 3 +1 EP-37 Pulse Beam Rifle

15 Support: REF Recon Cyclone Base Point Cost = 8 Base Command Cost = 3
 Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All)  Recon Suite Recon Cyclone X1 (Infantry) Unit SPD PIL GUN DF LDR Recon Cyclone VR-038R 14 / 3 3 1 / 2 6 2 Type RN MDC Spec Recon Cyclone H-90 Gallant 5 2

16 2 CPT Base Point Cost = 11 Base Command Cost = 4
Special: REF Cyclone Captain Base Point Cost = 11 Base Command Cost = 4 Unit SPD PIL GUN DF LDR Cyclone LT VR-052F 12 / 2 4 3 / 4 6 3  Cycle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) CPT 2 Cyclone CPT x1 (Infantry) Type RN MDC Spec Upgrade Battler Cyclone VR-052F GR-103 Mini-Missile System (All Modes) 12 2 Missile Ammo(2) Volley(2) Accurate or Plasma Missiles 3 +1 EP-37 Pulse Beam Rifle

17 Core: REF Ground Silverback Squadron
Base Point Cost = 40 Base Command Cost = 8 Silverback LT X1 Silverback X5 (Infantry) 1 2 3 4 5 6 3 2 6 3 2 6 3 2 6 3 2 6 3 2 LT 6 3 2 Recon Flak Recon Flak Recon Flak Recon Flak Recon Flak Type RN MDC Spec Upgrade H-260 Laser Assault Rifle 6 2 Rapid Fire Split Fire HRG-140 Heavy Rail Gun 18 GR-97 Mini-Missile System 12 Missile Volley(2) Ammo(2) AAC-11 Flak Cannon 5 Blast (3) +1 Per LMMDS-12 Missile Launcher Ammo(3) Volley(4) MMMDS-6 Missile Launcher 24 9 MMDS-48 Mini-Missile Launcher Ammo(8) Volley(6) Recon Suite * +1 LDR +4 Per Unit SPD PIL GUN DF LDR Silverback LT 10 / 2 3 2 / 3 5 2 Siverback 1 / 2  Vehicle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All)

18 Support: REF Ground Silverback Squad
Base Point Cost = 20 Base Command Cost = 3 Silverback X3 (Infantry)  Vehicle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) 1 2 3 6 3 2 6 3 2 6 3 2 Unit SPD PIL GUN DF LDR Siverback 10 / 2 2 1 / 2 5 Flak Flak Flak Type RN MDC Spec Upgrade Silverback H-260 Laser Assault Rifle 6 2 Rapid Fire Split Fire HRG-140 Heavy Rail Gun 18 GR-97 Mini-Missile System 12 Missile Volley(2) Ammo(2) AAC-11 Flak Cannon 5 Blast (3) +1 Per LMMDS-12 Missile Launcher Ammo(3) Volley(4) MMMDS-6 Missile Launcher 24 9 MMDS-48 Mini-Missile Launcher Ammo(8) Volley(6)

19 Support: REF Silverback LT Base Point Cost = 11 Base Command Cost = 3
Silverback LT X1 (Infantry) Unit SPD PIL GUN DF LDR Silverback LT 10 / 2 3 2 / 3 5 2 6 3 2  Vehicle Mode Vehicle, Cumbersome, Quick HTH: None  Battloid Mode Jump, Quick HTH: Inf (All) Flak Type RN MDC Spec Upgrade Silverback H-260 Laser Assault Rifle 6 2 Rapid Fire Split Fire HRG-140 Heavy Rail Gun 18 GR-97 Mini-Missile System 12 Missile Volley(2) Ammo(2) AAC-11 Flak Cannon 5 Blast (3) +1 Per LMMDS-12 Missile Launcher Ammo(3) Volley(4) MMMDS-6 Missile Launcher 24 9 MMDS-48 Mini-Missile Launcher Ammo(8) Volley(6)

20 Special: REF Silverback Commander
Base Point Cost = 15 Base Command Cost = 4 Unit MV PIL GUN DF LDR Silverback Commander 10 / 2 4 3 / 4 5 3 Silverback Commander (Infantry) Type RN MDC Spec Upgrade Silverback H-260 Laser Assault Rifle 6 2 Rapid Fire Split Fire HRG-140 Heavy Rail Gun 18 GR-97 Mini-Missile System 12 Missile Volley(2) Ammo(2) AAC-11 Flak Cannon 5 Blast (3) +1 Per LMMDS-12 Missile Launcher Ammo(3) Volley(4) MMMDS-6 Missile Launcher 24 9 MMDS-48 Mini-Missile Launcher Ammo(8) Volley(6) Flak 6 3 2

21 Core: REF Ground Condor Squadron
Base Point Cost = 80 Base Command Cost = 6 Condor LT X1 Condor X3 8 6 8 6 8 6 LT 1 2  Hands, Focus Fire HTH: All Unit SPD PIL GUN DF LDR Condor LT 6 3 2 Condor Type RN MDC Spec Condor EU-12 9 5 Accurate MM-42 Missile System 18 6 Missile Volley(6) Ammo(7) MM-42 Upgrade 12 2 Volley(8) Ammo(8) 8 6 3

22 Support: REF Ground Condor Squad
Base Point Cost = 25 Base Command Cost = 2 Condor X2  Hands, Focus Fire 8 6 HTH: All 1 2 8 6 Unit SPD PIL GUN DF LDR Condor 6 2 Type RN MDC Spec Condor EU-12 9 5 Accurate MM-42 Missile System 18 6 Missile Volley(6) Ammo(7) MM-42 Upgrade 12 2 Volley(8) Ammo(8)

23 Support: REF Ground Condor LT
Base Point Cost = 25 Base Command Cost = 4 Condor Commander X1  Hands, Focus Fire HTH: All 8 6 Unit SPD PIL GUN DF LDR Condor Commander 6 3 Type RN MDC Spec Condor EU-12 9 5 Accurate MM-42 Missile System 18 6 Missile Volley(6) Ammo(7) MM-42 Upgrade 12 2 Volley(8) Ammo(8)

24 Special: REF Ground Elite Condor Commander
Base Point Cost = 30 Base Command Cost = 5 Condor Commander X1  Hands, Focus Fire HTH: All 8 6 Unit SPD PIL GUN DF LDR Condor Commander 6 4 Type RN MDC Spec Condor EU-12 9 5 Accurate MM-42 Missile System 18 6 Missile Volley(6) Ammo(7) MM-42 Upgrade 12 2 Volley(8) Ammo(8)

25 Special: REF Ground Synchro Cannon
Base Point Cost = 60 Base Command Cost = 3 Unit MV PIL GUN DF LDR Special Synchro Cannon 3 1 5 2 Base HTH: 3, HTH: BB, Hover Type Rng MDC Spec Synchro Cannon 48 24 Accurate Overwhelming Beam Fire(5)

26 Core: REF Zentraedi Attack Squadron
Base Point Cost = 80 Base Command Cost = 11 Unit SPD PIL GUN DF LDR Special REF Officers Pod 7 3 6 4 Leap, Focused Fire REF Battle Pod 2 HTH: All  Focused Fire 1 2 3 4 5 Type RN MDC Spec REF Officers Pod Dual-Mounted Particle Beam Cannons 24 5 Accurate Particle Beam Cannons 18 4 Split Fire Underslung Auto-cannons 8 Rear Impact Cannons 6 3 Rapid Fire Anti-Missile REF Battle Pod Top Mounted Lasers 12 2 Rear Fire 32 MM Auto Cannons 6

27 Core: REF Zentraedi Attack Squadron Upgrade
Base Point Cost = 95 Base Command Cost = 10 Unit SPD PIL GUN DF LDR Special REF Officers Pod 7 4 6 Leap, Focused Fire REF Battle Pod 3 HTH: All  Focused Fire 1 2 3 4 5 Type RN MDC Spec REF Officers Pod Dual-Mounted Particle Beam Cannons 24 5 Accurate Particle Beam Cannons 18 4 Split Fire Underslung Auto-cannons 8 Rear Impact Cannons 6 3 Rapid Fire Anti-Missile REF Battle Pod Top Mounted Lasers 12 2 Rear Fire 32 MM Auto Cannons 6

28 Core: REF Destroid Attack Squadron
Base Point Cost = 55 Base Command Cost = 4 Tomahawk Mk VII X4 4 6 4 6 HTH: All 1 2  Hands, Focus Fire 3 Unit SPD PIL GUN DF LDR Special Upgrade Tomahawk LT 5 3 2 Hands, Focus Fire +10 Tomahawk 4 6 Type RN MDC Spec Upgrade Particle Beam Cannon 30 5 Overwhelming Head Laser Turret 12 3 Rapid Fire Inescapable GR-100 Mini-Missile System 2 Missile Volley(6) Ammo(6) Anti-Missile Dual Missile Pods 18 6 Volley(4) EU-13 Accurate +3 4 4 6

29 Core and Support: REF Destroid Attack Squadron
Base Point Cost = 65 Base Command Cost = 6 Tomahawk Mk VII X4 4 6 4 6 HTH: All LT 2  Hands, Focus Fire 3 Unit SPD PIL GUN DF LDR Special Tomahawk LT 5 3 2 Hands, Focus Fire Tomahawk 4 6 Type RN MDC Spec Upgrade Particle Beam Cannon 30 5 Overwhelming Head Laser Turret 12 3 Rapid Fire Inescapable GR-100 Mini-Missile System 2 Missile Volley(6) Ammo(6) Anti-Missile Dual Missile Pods 18 6 Volley(4) EU-13 Accurate +2 4 4 6

30 Core: REF Destroid Attack Squadron
Base Point Cost = 55 Base Command Cost = 4 Spartan MK III X4 4 6 4 6 HTH: All 2 1  Hands, Brawler 4 6 Unit SPD PIL GUN DF LDR Upgrade Spartan LT 8 3 6 2 +10 Spartan MK III 3 Type RN MDC Spec Upgrade GRA-10 High Powered Lasers 24 3 Overwhelming Rapid Fire Laser Turret 6 4 Rapid Fire GR-102 Mini-Missile System 12 2 Missile Volley(6) Ammo(6) Anti-Missile MM-50 Multi-Missile System 18 Volley(4) Ammo(4) EU-13 Accurate +6 4 6 4

31 Core and Support : REF Destroid Attack Squadron
Base Point Cost = 65 Base Command Cost = 6 Spartan MK III X4 4 6 4 6 HTH: All 2 LT  Hands, Brawler 4 6 Unit SPD PIL GUN DF LDR Spartan LT 8 3 6 2 Spartan MK III 3 Type RN MDC Spec Upgrade GRA-10 High Powered Lasers 24 3 Overwhelming Rapid Fire Laser Turret 6 4 Rapid Fire GR-102 Mini-Missile System 12 2 Missile Volley(6) Ammo(6) Anti-Missile MM-50 Multi-Missile System 18 Volley(4) Ammo(4) EU-13 Accurate +6 4 6 4

32 6 6 6 6 Core: REF Destroid Defender Squadron
Base Point Cost = 50 Base Command Cost = 4 REF Defender X4 1 2 6 6 HTH: BB, K, P, STMP  None 3 4 6 6 Unit SPD PIL GUN DF LDR Upgrade REF Defender LT 7 3 5 2 +10 REF Defender Type RN MDC Spec Tri-Barreled Laser Cannons 36 5 Overwhelming Rapid Fire Accurate Rear Fire Split Fire Anti-Missile GRL Defense Lasers 6 2 GR-100 Mini-Missile System 12 Missile Volley(6) Ammo(6)

33 6 6 6 6 Core and Support: REF Destroid Defender Squadron
Base Point Cost = 60 Base Command Cost = 6 REF Defender X4 LT 2 6 6 HTH: BB, K, P, STMP  None 3 4 6 6 Unit SPD PIL GUN DF LDR REF Defender LT 7 3 5 2 REF Defender Type RN MDC Spec Tri-Barreled Laser Cannons 36 5 Overwhelming Rapid Fire Accurate Rear Fire Split Fire Anti-Missile GRL Defense Lasers 6 2 GR-100 Mini-Missile System 12 Missile Volley(6) Ammo(6)

34 Core: REF Destroid Missile Squadron
Base Point Cost = 90 Base Command Cost = 4 4 8 Phalanx MK IVII X4 1 2 HTH: BB,K, Stmp 4 8  Hands 4 8 3 Type RN MDC Spec Upgrade Phalanx MK XIII Artillery Missile Pods 48 9 Missile Volley(4) Ammo(10) Blast Or Artillery Rockets 36 Overwhelming Indirect Fire +24 GR-101 Mini-Missile System 12 2 Volley(8) Anti-Missile 4 8 4 Unit SPD PIL GUN DF LDR Upgrade Phalanx LT 7 3 5 2 +10 Phalanx MK XIII

35 Core and Support: REF Destroid Missile Squadron
Base Point Cost = 100 Base Command Cost = 6 Phalanx MK IVII X4 4 6 LT 2 HTH: BB,K, Stmp 4 6  Hands 4 6 3 Type RN MDC Spec Upgrade Phalanx MK XIII Artillery Missile Pods 48 9 Missile Volley(4) Ammo(10) Blast Or Artillery Rockets 36 Overwhelming Indirect Fire +24 GR-101 Mini-Missile System 12 2 Volley(8) Anti-Missile 4 6 4 Unit SPD PIL GUN DF LDR Phalanx LT 7 3 5 2 Phalanx MK XIII

36 Core: REF Destroid Fast Attack Squadron
Base Point Cost = 55 Base Command Cost = 4 Spartan MK III X2 Tomahawk Mk VII X2 4 6 4 6 1 2 HTH: All  Hands, Brawler  Focused Fire, Hands 4 6 Type RN MDC Spec Upgrade Spartan MK III GRA-10 High Powered Lasers 24 3 Overwhelming Rapid Fire Laser Turret 6 4 Rapid Fire GR-102 Mini-Missile System 12 2 Missile Volley(6) Ammo(6) Anti-Missile MM-50 Multi-Missile System 18 Volley(4) Ammo(4) EU-13 Accurate +3 Tomahawk MK VII Particle Beam Cannon 30 5 Head Laser Turret Inescapable GR-100 Mini-Missile System Dual Missile Pods +1 1 4 6 2 Unit SPD PIL GUN DF LDR Spartan MK III 8 2 5 Tomahawk

37 6 6 REF Destroid Air Defense Squadron
Base Point Cost = 70 Base Command Cost = 4 Unit SPD PIL GUN DF LDR Spartan MK III 8 2 5 REF Defender 7 1 6 2 6 4 6 HTH: BB, K, STMP HTH: BB,K, Stmp 1  None  Hands 2 Type RN MDC Spec Upgrade REF Defender Tri-Barreled Laser Cannons 36 5 Overwhelming Rapid Fire Accurate Rear Fire Split Fire Anti-Missile GRL Defense Lasers 6 2 GR-100 Mini-Missile System 12 Missile Volley(6) Ammo(6) MM-50 Multi-Missile System * Volley(4) SRM(16) Phalanx MK XIII Artillery Missile Pods 48 9 Ammo(10) Blast Or Artillery Rockets Indirect Fire +12 GR-101 Mini-Missile System Volley(8) 4 6

38 REF Destroid Attack Squad Base Point Cost = 25 Base Command Cost = 2
Tomahawk Mk VII X2 4 6 4 6 1 2 HTH: All  Focused Fire, Hands Type RN MDC Spec Upgrade Particle Beam Cannon 30 5 Overwhelming Head Laser Turret 12 3 Rapid Fire Inescapable GR-100 Mini-Missile System 2 Missile Volley(6) Ammo(6) Anti-Missile Dual Missile Pods 18 6 Volley(4) EU-13 Accurate +2 Unit SPD PIL GUN DF LDR Tomahawk 5 2

39 REF Destroid Attack Squad Base Point Cost = 25 Base Command Cost = 2
Spartan MK III X2 4 6 4 6 1 2 HTH: All  Focused Fire, Hands, Brawler Type RN MDC Spec Upgrade Spartan MK III GRA-10 High Powered Lasers 24 3 Overwhelming Rapid Fire Laser Turret 6 4 Rapid Fire GR-102 Mini-Missile System 12 2 Missile Volley(6) Ammo(6) Anti-Missile MM-50 Multi-Missile System 18 Volley(4) Ammo(4) EU-13 Accurate +2 Unit SPD PIL GUN DF LDR Spartan MK III 8 2 5

40 REF Destroid Defender Squad Base Point Cost = 25 Base Command Cost = 2
REF Defender X2 1 2 HTH Base: 0 6 6 HTH: BB, K, STMP  None Type RN MDC Spec Tri-Barreled Laser Cannons 36 5 Overwhelming Rapid Fire Accurate Rear Fire Split Fire Anti-Missile GRL Defense Lasers 6 2 GR-100 Mini-Missile System 12 Missile Volley(6) Ammo(6) Unit SPD PIL GUN DF LDR REF Defender 6 2 5

41 REF Destroid Missile Squad Base Point Cost = 45 Base Command Cost = 2
Phalanx MK IVII X2 4 6 1 HTH: BB,K, Stmp  Hands 2 Type RN MDC Spec Upgrade Phalanx MK XIII Artillery Missile Pods 48 9 Missile Volley(4) Ammo(10) Blast Or Artillery Rockets 36 Overwhelming Indirect Fire +12 GR-101 Mini-Missile System 12 2 Volley(8) Anti-Missile 4 6 Unit MV PIL GUN DF LDR Phalanx MK XIII 7 2 4

42 REF Destroid Fast Attack Squad
Base Point Cost = 25 Base Command Cost = 2 Spartan MK III X1 Tomahawk Mk VII X1 4 6 4 6 HTH Base: 0 HTH: All  Focused Fire, Hands, Brawler  Focused Fire, Hands Type RN MDC Spec Upgrade Spartan MK III GRA-10 High Powered Lasers 24 3 Overwhelming Rapid Fire Laser Turret 6 4 Rapid Fire GR-102 Mini-Missile System 12 2 Missile Volley(6) Ammo(6) Anti-Missile MM-50 Multi-Missile System 18 Volley(4) Ammo(4) EU-13 Accurate +2 Particle Beam Cannon 30 5 Head Laser Turret Inescapable GR-100 Mini-Missile System Dual Missile Pods Unit MV PIL GUN DF LDR Spartan MK III 8 2 5 Tomahawk

43 6 REF Destroid Air Defense Squad
Base Point Cost = 35 Base Command Cost = 2 Unit MV PIL GUN DF LDR Spartan MK III 8 2 5 REF Defender 7 HTH: BB, K, STMP HTH: BB,K, Stmp  None  Hands 6 Type Rng MDC Spec REF Defender Tri-Barreled Laser Cannons 36 5 Overwhelming Rapid Fire Accurate Rear Fire Split Fire Anti-Missile GRL Defense Lasers 3 2 GR-100 Mini-Missile System * Missile Volley(6) MM(36) MM-50 Multi-Missile System Volley(4) SRM(16) Spartan MK III Arms Missile Pods LRM(40) GR-101 Mini-Missile System 4 6

44 REF Destroid Bioroid Interceptor Squadron
Base Point Cost = 80 Base Command Cost = 4 1 2 REF Bioroid Interceptor X4 8 4 8 4 HTH: All  Hands 3 Type Rng MDC Spec REF Bioroid Interceptor HLC-90 Laser Cannons 18 6 HPC-40 Particle Cannon 15 3 Accurate Rapid Fire LMMDS-16 Missile Delivery System Missile Volley(4) Ammo(8) Anti-Missile 8 4 4 Unit MV PIL GUN DF LDR Special On Foot 4 2 5 Quick, Jump Flying 10 6 Flight, Fast Mover 8 4

45 REF Destroid Bioroid Interceptor Squad
Base Point Cost = 40 Base Command Cost = 2 1 2 REF Bioroid Interceptor X2 8 4 8 4 HTH Base: 1 HTH: All  Hands Type Rng MDC Spec REF Bioroid Interceptor HLC-90 Laser Cannons 18 6 HPC-40 Particle Cannon 15 3 Accurate Rapid Fire LMMDS-16 Missile Delivery System * Missile Volley(4) SRM(32) Unit MV PIL GUN DF LDR Special On Foot 4 2 5 Quick, Jump Flying 6 Aircraft, Fast Mover, Afterburner

46 REF Destroid Elite Bioroid Interceptor Commander
Base Point Cost = 30 Base Command Cost = 5 REF Bioroid Interceptor X1 1 HTH Base: 1 8 4 HTH: All  Hands Type Rng MDC Spec REF Bioroid Interceptor HLC-90 Laser Cannons 18 6 HPC-40 Particle Cannon 15 3 Accurate Rapid Fire LMMDS-16 Missile Delivery System * Missile Volley(4) SRM(32) Unit MV PIL GUN DF LDR Special On Foot 4 5 Quick, Jump Flying 6 Aircraft, Fast Mover, Afterburner

47 Bombs REF Destroid Attack Squadron
Base Point Cost = 30 Base Command Cost = 1 Mac Monster Mk III X1 2 1 Bombs HTH: BB, K, Stmp  Co-Pilot Type Rng MDC Spec Mac Monster Mk III 40 MM Autocannons 60 9 Overwhelming Blast Accurate PBC-20 Particle Beam Cannons 36 12 Missile Pod 24 Missile Volley(2) Ammo(3) Drum Bombs * Ammo(2) Unit MV PIL GUN DF LDR Mac Monster Mk III 3 1 2 7

48 REF Veritech Core Alpha Squadron
Base Point Cost = 75 Base Command Cost = 6 Alpha Fighter LT Alpha Fighter X3 L 4 1 4 HTH Base: 0 2 4 Type Rng MDC Spec Upgrade Alpha Fighter EU-13 18/12/12 3 Rapid Fire Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire MMDS-8 Mini-Missile System MM(8) GA MM Rifle 24 4 +10 3 4 Unit MV PIL GUN DF LDR Special Alpha LT Battloid 5 3 4 2 Hands, HTH(All) Alpha LT Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Alpha LT Fighter 13 6 Afterburner, Aircraft, Fast Mover Alpha Battloid Alpha Guardian Alpha Fighter

49 REF Veritech Support Alpha Squad
Base Point Cost = 35 Base Command Cost = 2 Alpha Fighter X2 1 4 2 4 HTH Base: 0 Type Rng MDC Spec Upgrade Alpha Fighter EU-13 18/12/12 3 Rapid Fire Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire MMDS-8 Mini-Missile System MM(8) GA MM Rifle 24 4 +5 Unit MV PIL GUN DF LDR Special Alpha Battloid 5 2 3 Hands, HTH(All) Alpha Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Alpha Fighter 13 6 Afterburner, Aircraft, Fast Mover

50 REF Veritech Recon Alpha Base Point Cost = 25 Base Command Cost = 3
4 HTH Base: 0  Recon Suite Type Rng MDC Spec Upgrade Alpha Fighter EU-13 18/12/12 3 Rapid Fire Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire GA MM Rifle 24 4 +3 Unit MV PIL GUN DF LDR Special Recon Alpha Battloid 5 3 4 2 Hands, HTH(All) Recon Alpha Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Recon Alpha Fighter 13 6 Afterburner, Aircraft, Fast Mover

51 REF Veritech Elite Alpha Commander
Base Point Cost = 30 Base Command Cost = 5 Alpha Fighter Commander 4 HTH Base: 0 Type Rng MDC Spec Upgrade Alpha Fighter EU-13 18/12/12 3 Rapid Fire Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire MMDS-8 Mini-Missile System MM(8) GA MM Rifle 24 4 +3 Unit MV PIL GUN DF LDR Special Alpha Battloid 5 4 Hands, HTH(All) Alpha Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Alpha Fighter 13 6 Afterburner, Aircraft, Fast Mover

52 REF Veritech Core Beta Squadron
Base Point Cost = 95 Base Command Cost = 6 4 6 3 1 8 Bombs 2 Beta Fighter LT Beta Fighter X3 L 1 4 6 3 1 8 Bombs 2 HTH Base: 1 Type Rng MDC Spec Upgrade Beta Fighter EU-14 (Fighter Mode) 18 9 Rapid Fire EU-14 (Guardian Mode) 6 Forearm Particle Cannons (Battloid) 12 4 Accurate MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 4 6 3 1 8 Bombs 2 2 4 6 3 1 8 Bombs 2 Unit MV PIL GUN DF LDR Special Beta LT Battloid 6 2 4 5 Hands, HTH(All) Beta LT Guardian 13 3 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Beta LT Fighter 15 Afterburner, Aircraft, Fast Mover Beta Battloid 1 Beta Guardian Beta Fighter 3

53 REF Veritech Support Beta Squad
Base Point Cost = 45 Base Command Cost = 2 Beta Fighter X2 HTH Base: 1 4 6 3 1 8 Bombs 2 1 Type Rng MDC Spec Upgrade Beta Fighter EU-14 (Fighter Mode) 18 9 Rapid Fire EU-14 (Guardian Mode) 6 Forearm Particle Cannons (Battloid) 12 4 Accurate MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 4 6 3 1 8 Bombs 2 2 Unit MV PIL GUN DF LDR Special Beta Battloid 6 1 3 5 Hands, HTH(All) Beta Guardian 13 2 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Beta Fighter 15 Afterburner, Aircraft, Fast Mover

54 REF Veritech Elite Beta Commander
Base Point Cost = 35 Base Command Cost = 5 Beta Fighter X2 HTH Base: 1 4 6 3 1 8 Bombs 2 1 Type Rng MDC Spec Upgrade Beta Fighter EU-14 (Fighter Mode) 18 9 Rapid Fire EU-14 (Guardian Mode) 6 Forearm Particle Cannons (Battloid) 12 4 Accurate MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 Unit MV PIL GUN DF LDR Special Beta Battloid 6 3 5 Hands, HTH(All) Beta Guardian 13 4 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Beta Fighter 15 Afterburner, Aircraft, Fast Mover

55 REF Veritech Core Legios Squadron
Base Point Cost = 140 Base Command Cost = 6 Legios Fighter LT Legios Fighter X3 Type Rng MDC Spec Upgrade Alpha Fighter EU-13 18/12/12 3 Rapid Fire Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire MMDS-8 Mini-Missile System MM(8) GA MM Gauss Rifle 24 4 +10 HTH Base: 0 Type Rng MDC Spec Upgrade Beta Fighter EU-14 18 6 Rapid Fire MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 Unit MV PIL GUN DF LDR Special LT Battloid 10 3 4 5 2 Hands, HTH(All), Afterburner, Aircraft, Fast Mover LT Guardian 12 Hands, HTH(BB,CB,GB,K,P), Afterburner, Aircraft, Fast Mover LT Fighter 14 6 Afterburner, Aircraft, Fast Mover Battloid Guardian Fighter

56 L 1 2 3 4 4 4 4 4 6 3 1 8 Bombs 2 4 6 3 1 8 Bombs 2 4 6 3 1 8 Bombs 2 4 6 3 1 8 Bombs 2

57 REF Veritech Support Legios Squad
Base Point Cost = 65 Base Command Cost = 2 Legios Fighter X2 Type Rng MDC Spec Upgrade Alpha Fighter EU-13 18/12/12 3 Rapid Fire Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire MMDS-8 Mini-Missile System MM(8) GA MM Gauss Rifle 24 4 +5 HTH Base: 0 Type Rng MDC Spec Upgrade Beta Fighter EU-14 18 6 Rapid Fire MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +10 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +20 Unit MV PIL GUN DF LDR Special Battloid 10 2 3 5 Hands, HTH(All), Afterburner, Aircraft, Fast Mover Guardian 12 Hands, HTH(BB,CB,GB,K,P), Afterburner, Aircraft, Fast Mover Fighter 14 6 Afterburner, Aircraft, Fast Mover

58 1 2 4 4 4 6 3 1 8 Bombs 2 4 6 3 1 8 Bombs 2

59 REF Veritech Elite Legios Commander
Base Point Cost = 45 Base Command Cost = 5 Legios Fighter Commander Type Rng MDC Spec Upgrade Alpha Fighter EU-13 18/12/12 3 Rapid Fire Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire MMDS-8 Mini-Missile System MM(8) GA MM Gauss Rifle 24 4 +3 HTH Base: 0 Type Rng MDC Spec Upgrade Beta Fighter EU-14 18 6 Rapid Fire MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 Unit MV PIL GUN DF LDR Special Battloid 10 4 5 Hands, HTH(All), Afterburner, Aircraft, Fast Mover Guardian 12 Hands, HTH(BB,CB,GB,K,P), Afterburner, Aircraft, Fast Mover Fighter 14 6 Afterburner, Aircraft, Fast Mover

60 4 4 6 3 1 8 Bombs 2

61 REF Veritech Core Shadow Alpha Squadron
Base Point Cost = 95 Base Command Cost = 6 Shadow Alpha Fighter LT Shadow Alpha Fighter X3 L 4 1 4 HTH Base: 0  Shadow Device (DF +1) 2 4 Type Rng MDC Spec Upgrade Alpha Fighter EU-15 Destabilizer 18/12/12 4 Destabilize Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire 3 Unit MV PIL GUN DF LDR Special SH Alpha LT Battloid 5 3 4 2 Hands, HTH(All) SH Alpha LT Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) SH Alpha LT Fighter 13 6 Afterburner, Aircraft, Fast Mover SH Alpha Battloid SH Alpha Guardian SH Alpha Fighter 4

62 REF Veritech Support Shadow Alpha Squad
Base Point Cost = 45 Base Command Cost = 2 Shadow Alpha Fighter X2 1 4 2 4 HTH Base: 0  Shadow Device (DF +1) Type Rng MDC Spec Upgrade Alpha Fighter EU-15 Destabilizer 18/12/12 4 Destabilize Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire Unit MV PIL GUN DF LDR Special SH Alpha Battloid 5 2 3 Hands, HTH(All) SH Alpha Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) SH Alpha Fighter 13 6 Afterburner, Aircraft, Fast Mover

63 REF Veritech Recon Shadow Alpha
Base Point Cost = 30 Base Command Cost = 3 Recon Shadow Alpha 4 HTH Base: 0  Recon Suite, Shadow Device (DF +1), Electronic Defense Suite Type Rng MDC Spec Upgrade Alpha Fighter LWS-12 Nose Lasers 12 1 Accurate MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire Unit MV PIL GUN DF LDR Special Recon Alpha Battloid 5 3 4 2 Hands, HTH(All) Recon Alpha Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Recon Alpha Fighter 13 6 Afterburner, Aircraft, Fast Mover

64 REF Veritech Elite Shadow Alpha Commander
Base Point Cost = 35 Base Command Cost = 5 Shaodw Alpha Fighter Commander 4 HTH Base: 0  Shadow Device (DF +1) Type Rng MDC Spec Upgrade Alpha Fighter EU-15 Destabilizer 18/12/12 4 Destabilize Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire Unit MV PIL GUN DF LDR Special Alpha Battloid 5 4 Hands, HTH(All) Alpha Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Alpha Fighter 13 6 Afterburner, Aircraft, Fast Mover

65 REF Veritech Core Shadow Alpha Upgraded Squadron
Base Point Cost = 115 Base Command Cost = 6 Shadow Alpha Fighter Upgrade LT Shadow Alpha Fighter Upgrade X3 L 6 1 6 HTH Base: 0  Shadow Device (DF +1) 2 6 Type Rng MDC Spec Upgrade Alpha Fighter EU-15 Destabilizer 18/12/12 4 Destabilize Accurate LWS-12 Nose Lasers 12 1 MM-84 Missile System * Missile Volley(4) SRM(84) Rear Fire 3 Unit MV PIL GUN DF LDR Special SH Alpha LT Battloid 5 3 4 2 Hands, HTH(All) SH Alpha LT Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) SH Alpha LT Fighter 13 6 Afterburner, Aircraft, Fast Mover SH Alpha Battloid SH Alpha Guardian SH Alpha Fighter 6

66 REF Veritech Support Shadow Alpha Squad Upgrade
Base Point Cost = 55 Base Command Cost = 2 Shadow Alpha Fighter X2 1 6 2 6 HTH Base: 0  Shadow Device (DF +1) Type Rng MDC Spec Upgrade Alpha Fighter EU-15 Destabilizer 18/12/12 4 Destabilize Accurate LWS-12 Nose Lasers 12 1 MM-84 Missile System * Missile Volley(6) SRM(84) Rear Fire Unit MV PIL GUN DF LDR Special SH Alpha Battloid 5 2 3 Hands, HTH(All) SH Alpha Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) SH Alpha Fighter 13 6 Afterburner, Aircraft, Fast Mover

67 REF Veritech Elite Shadow Alpha Commander Upgrade
Base Point Cost = 40 Base Command Cost = 5 Shaodw Alpha Fighter Commander 6 HTH Base: 0  Shadow Device (DF +1) Type Rng MDC Spec Upgrade Alpha Fighter EU-15 Destabilizer 18/12/12 4 Destabilize Accurate LWS-12 Nose Lasers 12 1 MM-84 Missile System * Missile Volley(6) SRM(84) Rear Fire Unit MV PIL GUN DF LDR Special Alpha Battloid 5 4 Hands, HTH(All) Alpha Guardian 14 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Alpha Fighter 13 6 Afterburner, Aircraft, Fast Mover

68 REF Veritech Core Shadow Beta Squadron
Base Point Cost = 115 Base Command Cost = 6 4 6 3 1 8 Bombs 2 Beta Fighter LT Beta Fighter X3 L 1 4 6 3 1 8 Bombs 2 HTH Base: 1  Shadow Device (DF +1) Type Rng MDC Spec Upgrade Beta Fighter EU-14 (Fighter Mode) 18 9 Rapid Fire EU-14 (Guardian Mode) 6 Forearm Particle Cannons (Battloid) 12 4 Accurate MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 4 6 3 1 8 Bombs 2 2 4 6 3 1 8 Bombs 2 Unit MV PIL GUN DF LDR Special Beta LT Battloid 6 2 4 5 Hands, HTH(All) Beta LT Guardian 13 3 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Beta LT Fighter 15 Afterburner, Aircraft, Fast Mover Beta Battloid 1 Beta Guardian Beta Fighter 3

69 REF Veritech Support Shadow Beta Squad
Base Point Cost = 55 Base Command Cost = 2 Shadow Beta Fighter X2 1 4 6 3 1 8 Bombs 2 HTH Base: 1  Shadow Device (DF +1) Type Rng MDC Spec Upgrade Beta Fighter EU-14 (Fighter Mode) 18 9 Rapid Fire EU-14 (Guardian Mode) 6 Forearm Particle Cannons (Battloid) 12 4 Accurate MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 2 4 6 3 1 8 Bombs 2 Unit MV PIL GUN DF LDR Special Beta LT Battloid 6 2 4 5 Hands, HTH(All) Beta LT Guardian 13 3 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Beta LT Fighter 15 Afterburner, Aircraft, Fast Mover Beta Battloid 1 Beta Guardian Beta Fighter

70 REF Veritech Elite Shadow Beta Commander
Base Point Cost = 40 Base Command Cost = 5 Beta Fighter Commander HTH Base: 1  Shadow Device (DF +1) 4 6 3 1 8 Bombs 2 1 Type Rng MDC Spec Upgrade Beta Fighter EU-14 (Fighter Mode) 18 9 Rapid Fire EU-14 (Guardian Mode) 6 Forearm Particle Cannons (Battloid) 12 4 Accurate MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 Unit MV PIL GUN DF LDR Special Beta Battloid 6 3 5 Hands, HTH(All) Beta Guardian 13 4 Flight, Hover, Hands, HTH(BB,CB,GB,K,P) Beta Fighter 15 Afterburner, Aircraft, Fast Mover

71 REF Veritech Core Shadow Legios Squadron
Base Point Cost = 160 Base Command Cost = 6 Legios Fighter LT Legios Fighter X3 Type Rng MDC Spec Upgrade Alpha Fighter EU-15 Destabilizer 18/12/12 4 Destabilize Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire GA MM Gauss Rifle 24 +10 HTH Base: 0  Shadow Device (DF +1) Type Rng MDC Spec Upgrade Beta Fighter EU-14 12 6 Rapid Fire MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 Unit MV PIL GUN DF LDR Special LT Battloid 10 3 4 5 2 Hands, HTH(All), Afterburner, Aircraft, Fast Mover LT Guardian 12 Hands, HTH(BB,CB,GB,K,P), Afterburner, Aircraft, Fast Mover LT Fighter 14 6 Afterburner, Aircraft, Fast Mover Battloid Guardian Fighter

72 L 1 2 3 4 4 4 4 4 6 3 1 8 Bombs 2 4 6 3 1 8 Bombs 2 4 6 3 1 8 Bombs 2 4 6 3 1 8 Bombs 2

73 REF Veritech Support Shadow Legios Squad
Base Point Cost = 75 Base Command Cost = 2 Legios Fighter X2 Type Rng MDC Spec Upgrade Alpha Fighter EU-15 Destabilizer 18/12/12 4 Destabilize Accurate LWS-12 Nose Lasers 12 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire HTH Base: 0  Shadow Device (DF +1) Type Rng MDC Spec Upgrade Beta Fighter EU-14 18 6 Rapid Fire MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +20 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +40 Unit MV PIL GUN DF LDR Special Battloid 10 2 3 5 Hands, HTH(All), Afterburner, Aircraft, Fast Mover Guardian 12 Hands, HTH(BB,CB,GB,K,P), Afterburner, Aircraft, Fast Mover Fighter 14 6 Afterburner, Aircraft, Fast Mover

74 1 2 4 4 4 6 3 1 8 Bombs 2 4 6 3 1 8 Bombs 2

75 REF Veritech Elite Shadow Legios Commander
Base Point Cost = 50 Base Command Cost = 5 Legios Fighter Commander Type Rng MDC Spec Upgrade Alpha Fighter EU-15 Destabilizer 18/12/12 4 Destabilize Accurate LWS-12 Nose Lasers 6 1 MM-60 Missile System * Missile Volley(4) SRM(60) Rear Fire HTH Base: 0  Shadow Device (DF +1) Type Rng MDC Spec Upgrade Beta Fighter EU-14 18 6 Rapid Fire MM-20 Missile System * Missile Volley(5) SRM(40) Rear Fire MM-16 Missile System Volley(4) SRM(16) Bomb Bay Bomb Volley(2) HVY(4) +3 Wing Mounted Medium Hardpoints(6) Volley(X) MRM(6) +5 Unit MV PIL GUN DF LDR Special Battloid 10 3 4 5 2 Hands, HTH(All), Afterburner, Aircraft, Fast Mover Guardian 12 Hands, HTH(BB,CB,GB,K,P), Afterburner, Aircraft, Fast Mover Fighter 14 6 Afterburner, Aircraft, Fast Mover

76 4 4 6 3 1 8 Bombs 2


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