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Designing instruction is a systematic process
Analysis -Performance Gap -Learners/context -Instructional Goal -Content/Task Implement / Evaluate Instructional Strategies Delivery and Management Strategies Design/ Develop A key aspect of the instructional design process is alignment among identified learning gaps established learning goals and curriculum created instructional activities and resources Implementation and testing of instruction assessing learning outcomes October 2008 (2008)
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Instructional designers’ thoughts on learning … foundational knowledge to design instruction
Engagement in learning Learning Instructional events to focus specific processing Constant Info Processing of All experiences Mental Input Processing Output Internal Foundation of Human Experience V A K O G External V–Visual A–Auditory K–Kinesthetic O–Olfactory G–Gustatory October 2008 (2008)
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Instructional designers’ thoughts on learning … foundational knowledge to design instruction
7 SENSORY REGISTER 2 Executive Control RETRIEVAL 3 3 6 Short Term Memory Working Memory Long-term Memory 4 4 4 8 7 7 9 1 5 6 6 Data Lost 6 – respond to information 7 – reinforce new knowledge 8 – retrieve stored information 9 – generalize information to new situations 1 – reception (receive information) 2 – expectancy 3 – retrieval of prior knowledge 4 - selective perception 5 – encode information October 2008 (2008)
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Thinking about how learning works … Align Instructional events with learning process (Gagne)
If learning is equivalent to information processing … then, The overriding principles of the nine event of instruction include: 1. Different instruction is required for different learning outcomes. 2. Learning hierarchies define which intellectual skills are to be learned and a sequence of instruction. Cognitive process Instructional Event reception 1 gain attention expectancy 2 inform learners of the objective Retrieval (prior knowledge) 3 stimulate recall of prior learning selective perception 4 present new information semantic encoding 5 provide learning guidance responding 6 elicit performance reinforcement 7 provide feedback retrieval 8 assess performance generalization 9 enhance retention and transfer October 2008 (2008)
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The process of designing instruction: Phases of instructional design
Identify and Analyze learning / performance problems Design Develop Implement Evaluate Iterative, linked continuous process Evaluate Analyze Implement Design Develop October 2008 (2008)
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Analysis: What triggers instructional needs?
Thinking like an Instructional Designer November 2006 Data from stakeholders .. Suggesting current and expected levels of knowledge or skills are out of balance Observations suggesting learners are not making learning and performance progress with given instruction Gaps between current knowledge and expected knowledge. - I was going to put in a bullet point called, “What is a needs assessment” but I didn’t know if you would just cover that because it is an obvious thing you would need to cover with them….my other thought was that they might already know what that is since they assess all the time in their job. Pursue this as you wish. October 2008 (2008) (2006)
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Analysis: Thinking about target learner needs
Thinking like an Instructional Designer November 2006 Analysis: Thinking about target learner needs Identify gaps and why gaps exist … Identify what content is required to fill gaps Identify environmental conditions that may be affecting learning Identify gaps that can be resolved through instructional and informational interventions Identify barriers to learning, e.g., access to tools, disincentives, these are not solved through instruction, rather require some educational setting intervention, e.g., more resources, lighting, room setup -I think this is a hard difference to portray to them. What is the difference between a General Needs Assessment and a Needs Assessment of Targeted Learners? I did not know exactly how to do this… I mean, should we have another activity here asking the following questions: -Who are your target learners? -Describe your targeted learners and their environment. -What info about your learners and their environments is unknown to you? -Identify one or more methods by which you could obtain the most important info. -Identify a group for pilot testing. October 2008 (2008) (2006)
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Design & Development: Identifying goals and objectives
Thinking like an Instructional Designer November 2006 Develop general or broad goals to address the identified learning gaps … instructional goals help guide curriculum development Develop specific measurable learning objectives that address each of the goals … learning objectives become the guides for instructional strategies Learning objectives can include… cognitive (knowledge) affective (attitudinal) psychomotor (skill & performance) outcomes October 2008 (2008) (2006)
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Design & Development: Thinking like an instructional designer
… Linking instruction, learning, assessment, and instructional strategies .. Instructional goals Learning objectives Assessment Facilitate learning in basic earth science topic: volcanoes Students will be able to describe what a volcano is and where most volcanoes are found Create a report describing volcanoes using key terms with a world map showing locations of active regions Students will be able to demonstrate how volcanoes erupt Create a model of a volcano showing how it erupts, give oral presentation Instructional strategies: Present brief motivational overview of volcanoes, provide materials for self study on more details of volcanology, engage students in teams to define terms and develop description of eruptions, debrief students, engage students in creating models and reports, conduct student presentations of models and reports October 2008 (2008)
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Design & Development: Creating Instructional Strategies
Thinking like an Instructional Designer Design & Development: Creating Instructional Strategies November 2006 Once learning objectives have been defined… content is identified, organized, and sequenced Instructional strategies are chosen to align learning objectives, content, and instruction to achieve the type of planned learning outcomes. For example, learning a skill (psychomotor) is best learned through modeling and hands-on practice rather than lecture … Developing knowledge (cognitive) on the relationship between the muscular and skeletal systems may require a series of activities to help learners memorize terms (recall facts), identify anatomical features (recall facts), describe functions and relationship (concepts) … Changing an attitude may require exposure to multiple perspectives of an issue … October 2008 (2008) (2006)
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Thinking like an Instructional Designer
Implementation November 2006 This phase is comprised of several components: Plan testing and implementation Identify and address barriers to implementation Procure support Identify and procure resources required Identify teacher training and information needs Identify learning assessment logistics Introduce (pilot testing) and collect data Refine and administer Refine over successive cycles October 2008 (2008) (2006)
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Evaluation: Two things to think about
Thinking like an Instructional Designer Evaluation: Two things to think about November 2006 Evaluating the instruction – how did it work? Formative evaluation is used to finalize and improve new instruction during pilot testing Summative evaluation is used with fully developed instruction in implementation to identify the value the instruction has in closing performance gaps Assessing learning – changes in learner based on participation in instruction -Describe formative and summative evaluation to them if you feel the need it…. I really did not know what else to provide for this section… It depends on what type of curriculum they implement for what type of evaluation they will conduct. October 2008 (2008) (2006)
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In summary, how do we … Think like an Instructional Designer?
evaluate Strategically Iteratively Using a Systematic process Applying knowledge of learning, seeking to understand a learning gap, designing solutions that address learning and facilitate and measure expected learning outcomes, being persistent in implementing and continuously improving instruction … October 2008 (2008)
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A few parting comments: … linking instruction to learning
The best designed instruction is only as good as its focus on resolving a learning gap. The development of good instruction is the result of systematically identifying learning gaps and designing instructional solutions for those gaps. Learning is facilitated when Learners are engaged in solving real-world problems, Existing knowledge is activated as a foundation for new knowledge, New knowledge is demonstrated to the learner, New knowledge is applied by the learner, and New knowledge is integrated into the learner’s world [Merrill’s (2001) 5 instructional principles.] October 2008 (2008)
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What competencies do Instructional Designers need?
What skills and competencies should an instructional designer develop? October 2008 (2008)
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IBSTPI®’s internationally validated instructional designer competencies
International Board for Standards of Training Performance and Instruction ® … Professional Foundations - communication, research and theory in ID, ethical and legal practices. Planning and Analysis – needs assessment, curriculum design, determining instructional content, describe target audience characteristics, environment, emerging technologies Design and Development –sequence instructional content and strategies, select, modify, or develop instructional materials, design to diverse audiences, evaluate and assess instruction. Implementations and Management – plan and manage instructional projects, promote team collaboration, management, implement instructional products and programs. October 2008 (2008)
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IDDE program Courses aligned around the ibstpi competencies…
Includes cores courses … IDE 611 Info technologies in instruction IDE 621 Learning and Instructional Theories IDE 631 ID I IDE 632 ID II IDE 641 Educational Evaluation IDE 617 Educational Project Management IDE 712 Analyzing Performance Problem (FEA) IDE 716 Cap Stone Practicum Include 4 electives… I 1 of 4 areas Design and Development (depth) Interactive technologies and distributed learning Evaluation Human Performance Technology / Management October 2008 (2008) back
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