Download presentation
Presentation is loading. Please wait.
Published byMark de Croon Modified over 6 years ago
1
History of pinball construction set Making user generated content
Readings 10 History of pinball construction set Making user generated content
2
The Pinball Construction Set
it was downright groundbreaking in particularly considering that the Apple II had just 48K of RAM. Electronic Arts- promote the idea of developer as "software artist“ PCS was a groundbreaking program. It had an easy, intuitive, and Mac-like interface even without a mouse, it was a snap to place various targets, bumpers, and flippers on the table. The flexibility of the program allowed you to create very odd-looking pinball games, and was a great experimental tool
3
The Pinball Construction Set
PCS was one of the very first "software toys Everything took place from a single screen with a consolidated interface, and users could play-test their boards at any point in the development process
4
Making user generated content
a challenge central to UGC games: "The balance of creating editors and tools that are easy to pick up and play, that feel fun, but that also still have enough depth that people can create really impressive-looking content“ everything that was built, everything that shipped on disc, was built using the same in-game editors
5
Making user generated content
focus test group teams were dedicated solely to using the game tools Unified Style That allowed us to make less big mistakes and kind of get in there and sandbox ideas and iterate quickly, and get things in the game and then do more focus testing
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.