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New elearning frontiers:
The 4th International Scientific Conference eLearning and Software for Education Bucharest April New elearning frontiers: mLearning and gLearning Stănescu Ioana Andreea ADVANCED TECHNOLOGY SYSTEMS - ATS
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WHAT Identification and comprehension of the improved solutions that ICTs offer for need-based learning in the context of convergence of technologies
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To choose the best solution:
WHY To choose the best solution: @ for a certain target group @ in a particular learning environment @ for special learning activities
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Blackboard architecture
@ Integration of disparate knowledge resources @ Modularity @ Flexibility @ Software reuse @ Extensibility HOW
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Hybrid learning paradigm tailored to the needs of the learners and reflecting the
3L reality: @ eLearning @ mLearning @ gLearning HOW
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mLearning focuses on mLearning @ learning across contexts
@ learning in a mobile society @ learning with portable technologies @ learning across contexts mLearning focuses on mLearning
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Mobile Learning mLearning @ in collaborative projects and fieldwork
@ as a classroom alternative to books @ learning in museums or galleries with handheld or wearable technologies @ learning outdoors, where learners are widely dispersed @ to engage with learners who in the past have felt excluded @ in promotional and awareness campaigns @ for ‘just-in-time’ employee training @ the use of personal technology to support informal or lifelong learning, such as using handheld dictionaries and other devices for language learning. mLearning
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Interacting with small devices
Technical challenges Connectivity Battery life Interacting with small devices Challenges
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Social and educational challenges:
@ The intrusion of formal education into daily life @ How to assess learning outside the classroom @ How to support learning across many contexts @ Developing an appropriate theory of learning for the mobile age @ Design of technology to support a lifetime of learning Challenges
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Global learning represents
a hybrid learning paradigm that comprises all learning models in the benefit of individuals, regardless of their age, organizations, whether public or private, and society, as a whole. gLearning
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A global perspective of long-life learning synthesizes the key insights of education:
gLearning
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The three questions associated with translating a face-to-face classroom into a Web-based one they present are: Content: how to render traditional content suitable for Web delivery Delivery: how distribute the learning material anywhere, anytime Participation: how to ensure that everyone is optimally involved in the learning process gLearning
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The definition of gLearning revolves around three principles:
@ gLearning is Adaptable: Customized learning objects are filtered to the learner in a hierarchy that maximizes acquisition of new material @ gLearning is Ubiquitous: The online classroom can operate outside of the constraints and be “asynchronous. @ gLearning is Uniform: the gLearner exchanges purposeful, standardized, pre-formed, assignable “Participation Units” so that all students cooperate in teams, circles, communities and are involved in the learning community gLearning
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Take a trip into the future and see how IT will change
The four stages of internet growth identified by Mills Davis: Web 1.0: The WEB connected and assured accessibility to information Web 2.0: The Social Web focused on connecting people, “putting the “I” in the user interface and the “we” in the Web” Web 3.0: The Semantic Web aims to represent meanings and to connect knowledge Web 4.0: The Ubiquitous Web will connect intelligence and will help people and things to reason and communicate with each other Take a trip into the future and see how IT will change
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ADVANCED TECHNOLOGY SYSTEMS
Calea Domnească 222, Târgovişte Phone: Fax: Thank you!
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