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Fast Conflict Detection for
Remote Collaborative Software Modeling Jae young Bang March 8th, 2011
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Outline Phase 1: year 2010 Phase 2: year 2011 Motivation
CoDesign Project Goals Results Phase 2: year 2011 Research questions Status update Fast conflict detection
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CoDesign Phase I Report
Year 2010
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Motivation Global software engineering
Outsourcing and off-shoring Software designers are distributed Communication challenge Existing technology SCM tools: CVS, SubVersion Collaborative IDEs Modeling tools w/ model merging
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CoDesign Project Goals
Realtime collaboration from different locations Modeling-oriented Extensibility: legacy/domain-specific tools (Infosys)
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Obstacles of Realtime Collaboration
Latency between designers “What I see now may not be what you see” Conflicts occur by unawareness Synchronization conflicts Syntactic conflicts Semantic conflicts Detection is tricky and expensive
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Synchronization Conflict
Simple conflicts caused by latency Can be resolved with little or no human intervention ! Delete Doctorate Change name to PostDoc 7
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Conflicts & Inconsistencies
Most researches focus on Conflicts Inconsistencies Conflicts are huge obstacles
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CoDesign Phase 1 A framework that provides … Delivered
Realtime sync & conflict/inconsistency detection Extensible collaborative software modeling Scalability of the size of a model and the number of users Delivered High-level categorization and definitions of conflicts Prototype implementation Realtime model synchronization Basic level conflict detection using third party extensions Publication Jae young Bang, Daniel Popescu, George Edwards, Nenad Medvidovic, Naveen Kulkarni, Girish M. Rama, and Srinivas Padmanabhuni, “CoDesign – a Highly Extensible Collaborative Software Modeling Framework” at ICSE 2010
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Generic Modeling Environment
From Vanderbilt University Software Modeling Tool Drools From JBoss Community Business Logic Integration Platform Prism-MW From SoftArch, USC Lightweight Middleware
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CoDesign Phase II Progress
Year 2011
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Research Question (1) Why is it hard to manage realtime concurrent editing of software models? Low level of isolation of design decisions No locking involved Even locking does not prevent conflicts Techniques to keep model consistent
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Research Question (2) Why do conflicts occur? Any way to prevent them?
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Life of a Design Decision
Made by a designer Captured Encapsulated to be passed Sent to server Checked whether it makes conflicts Broadcasted to designers except the original sender Decapsulated and applied to the local models Perceived by designers
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Research Question (2) Why do conflicts occur? Any way to prevent them?
Latency No conflict if 0 latency assumed 0 Latency is impossible Conflict detection is inevitable Conflict detection increases latency Parallelization
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Research Question (3) How frequently should conflict detection be run?
Two cases Wait for a set of design decisions, run it for all Run it for every design decision The later a conflict is found, the higher cost to resolve it Too intrusive? Too expensive?
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Research Question (4) What is a good granularity of encapsulation of design decisions? Two extreme cases Very coarse – group of design decisions Very fine-grained – atomic design decisions Event A design decision made by a designer, encapsulated as a message to be passed between components Non-atomic events aggravate conflicts
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CoDesign Phase II Goals
Concurrent collaborative modeling Parallelized conflict detection Conflict detection for each atomic event, yet still scalable of the number of designers
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Definitions (1) Inconsistency Conflict
A contradiction between software design decisions Conflict A type of inconsistency Caused by unawareness between multiple designers Originated from latency between them
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Definitions (2) Stable model Consistent model
A model that has been synchronized to every designer so no instance of the model differs from the others Everyone sees the same on the screens Consistent model A model that is stable and has all of its components consistent with each other A model without any inconsistency
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Intuition Incoming event queue
Conflict detection does not have to be done in sequence Can be parallelized For lowest latency >> less conflicts
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Fast Conflict Detection: Snapshot Technique
Designers refer to the latest “snapshot” Run conflict detection against all states that had not been checked until the state was created It is acceptable the order is reversed – the later events will catch conflicts * at the stage of formal proof
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Thank you Please refer to the CoDesign paper: Questions?
Jae young Bang, Daniel Popescu, George Edwards, Nenad Medvidovic, Naveen Kulkarni, Girish M. Rama, and Srinivas Padmanabhuni. CoDesign – A Highly Extensible Collaborative Software Modeling Framework, Proceedings of the 32nd International Conference of Software Engineering (ICSE 2010) Questions?
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